cleanup()=0 | LLAudioChannel | [protected, pure virtual] |
getSource() const | LLAudioChannel | [inline] |
isPlaying()=0 | LLAudioChannel | [protected, pure virtual] |
isWaiting() const | LLAudioChannel | [inline, protected] |
LLAudioChannel() | LLAudioChannel | |
LLAudioEngine class | LLAudioChannel | [friend] |
LLAudioSource class | LLAudioChannel | [friend] |
mCurrentBufferp | LLAudioChannel | [protected] |
mCurrentSourcep | LLAudioChannel | [protected] |
mLoopedThisFrame | LLAudioChannel | [protected] |
mWaiting | LLAudioChannel | [protected] |
play()=0 | LLAudioChannel | [protected, pure virtual] |
playSynced(LLAudioChannel *channelp)=0 | LLAudioChannel | [protected, pure virtual] |
setSource(LLAudioSource *sourcep) | LLAudioChannel | [virtual] |
setWaiting(const BOOL waiting) | LLAudioChannel | [inline, protected] |
update3DPosition()=0 | LLAudioChannel | [protected, pure virtual] |
updateBuffer() | LLAudioChannel | [protected, virtual] |
updateLoop()=0 | LLAudioChannel | [protected, pure virtual] |
~LLAudioChannel() | LLAudioChannel | [virtual] |