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LLAudioSource Member List
This is the complete list of members for
LLAudioSource
, including all inherited members.
addAudioData
(LLAudioData *adp, BOOL set_current=TRUE)
LLAudioSource
data_map
typedef
LLAudioSource
[protected]
getChannel
() const
LLAudioSource
[inline, protected]
getCurrentBuffer
()
LLAudioSource
getCurrentData
()
LLAudioSource
getGain
() const
LLAudioSource
[inline]
getID
() const
LLAudioSource
[inline]
getOwnerID
()
LLAudioSource
[inline]
getPositionGlobal
() const
LLAudioSource
[inline]
getPriority
() const
LLAudioSource
[inline]
getQueuedData
()
LLAudioSource
getVelocity
() const
LLAudioSource
[inline]
hasPendingPreloads
() const
LLAudioSource
isAmbient
() const
LLAudioSource
[inline]
isDone
()
LLAudioSource
isLoop
() const
LLAudioSource
[inline]
isQueueSounds
() const
LLAudioSource
[inline]
isSyncMaster
() const
LLAudioSource
[inline]
isSyncSlave
() const
LLAudioSource
[inline]
LLAudioChannel
class
LLAudioSource
[friend]
LLAudioEngine
class
LLAudioSource
[friend]
LLAudioSource
(const LLUUID &id, const LLUUID &owner_id, const F32 gain)
LLAudioSource
mAgeTimer
LLAudioSource
[protected]
mAmbient
LLAudioSource
[protected]
mChannelp
LLAudioSource
[protected]
mCurrentDatap
LLAudioSource
[protected]
mGain
LLAudioSource
[protected]
mID
LLAudioSource
[protected]
mLoop
LLAudioSource
[protected]
mOwnerID
LLAudioSource
[protected]
mPlayedOnce
LLAudioSource
[protected]
mPositionGlobal
LLAudioSource
[protected]
mPreloadMap
LLAudioSource
[protected]
mPriority
LLAudioSource
[protected]
mQueuedDatap
LLAudioSource
[protected]
mQueueSounds
LLAudioSource
[protected]
mSyncMaster
LLAudioSource
[protected]
mSyncSlave
LLAudioSource
[protected]
mVelocity
LLAudioSource
[protected]
play
(const LLUUID &audio_id)
LLAudioSource
preload
(const LLUUID &audio_id)
LLAudioSource
setAmbient
(const BOOL ambient)
LLAudioSource
[inline]
setChannel
(LLAudioChannel *channelp)
LLAudioSource
[protected]
setGain
(const F32 gain)
LLAudioSource
[inline, virtual]
setLoop
(const BOOL loop)
LLAudioSource
[inline]
setPlayedOnce
(const BOOL played_once)
LLAudioSource
[inline]
setPositionGlobal
(const LLVector3d &position_global)
LLAudioSource
[inline]
setQueueSounds
(const BOOL queue)
LLAudioSource
[inline]
setSyncMaster
(const BOOL master)
LLAudioSource
[inline]
setSyncSlave
(const BOOL slave)
LLAudioSource
[inline]
setupChannel
()
LLAudioSource
update
()
LLAudioSource
[virtual]
updatePriority
()
LLAudioSource
~LLAudioSource
()
LLAudioSource
[virtual]
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