LLAudioSource Member List

This is the complete list of members for LLAudioSource, including all inherited members.

addAudioData(LLAudioData *adp, BOOL set_current=TRUE)LLAudioSource
data_map typedefLLAudioSource [protected]
getChannel() const LLAudioSource [inline, protected]
getCurrentBuffer()LLAudioSource
getCurrentData()LLAudioSource
getGain() const LLAudioSource [inline]
getID() const LLAudioSource [inline]
getOwnerID()LLAudioSource [inline]
getPositionGlobal() const LLAudioSource [inline]
getPriority() const LLAudioSource [inline]
getQueuedData()LLAudioSource
getVelocity() const LLAudioSource [inline]
hasPendingPreloads() const LLAudioSource
isAmbient() const LLAudioSource [inline]
isDone()LLAudioSource
isLoop() const LLAudioSource [inline]
isQueueSounds() const LLAudioSource [inline]
isSyncMaster() const LLAudioSource [inline]
isSyncSlave() const LLAudioSource [inline]
LLAudioChannel classLLAudioSource [friend]
LLAudioEngine classLLAudioSource [friend]
LLAudioSource(const LLUUID &id, const LLUUID &owner_id, const F32 gain)LLAudioSource
mAgeTimerLLAudioSource [protected]
mAmbientLLAudioSource [protected]
mChannelpLLAudioSource [protected]
mCurrentDatapLLAudioSource [protected]
mGainLLAudioSource [protected]
mIDLLAudioSource [protected]
mLoopLLAudioSource [protected]
mOwnerIDLLAudioSource [protected]
mPlayedOnceLLAudioSource [protected]
mPositionGlobalLLAudioSource [protected]
mPreloadMapLLAudioSource [protected]
mPriorityLLAudioSource [protected]
mQueuedDatapLLAudioSource [protected]
mQueueSoundsLLAudioSource [protected]
mSyncMasterLLAudioSource [protected]
mSyncSlaveLLAudioSource [protected]
mVelocityLLAudioSource [protected]
play(const LLUUID &audio_id)LLAudioSource
preload(const LLUUID &audio_id)LLAudioSource
setAmbient(const BOOL ambient)LLAudioSource [inline]
setChannel(LLAudioChannel *channelp)LLAudioSource [protected]
setGain(const F32 gain)LLAudioSource [inline, virtual]
setLoop(const BOOL loop)LLAudioSource [inline]
setPlayedOnce(const BOOL played_once)LLAudioSource [inline]
setPositionGlobal(const LLVector3d &position_global)LLAudioSource [inline]
setQueueSounds(const BOOL queue)LLAudioSource [inline]
setSyncMaster(const BOOL master)LLAudioSource [inline]
setSyncSlave(const BOOL slave)LLAudioSource [inline]
setupChannel()LLAudioSource
update()LLAudioSource [virtual]
updatePriority()LLAudioSource
~LLAudioSource()LLAudioSource [virtual]


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