bind() | LLCubeMap | |
destroyGL() | LLCubeMap | |
disable() | LLCubeMap | |
enable(S32 stage) | LLCubeMap | |
finishPaint() | LLCubeMap | |
getGLName() | LLCubeMap | |
getNumRefs() const | LLRefCount | [inline] |
init(const std::vector< LLPointer< LLImageRaw > > &rawimages) | LLCubeMap | |
initGL() | LLCubeMap | |
initGLData() | LLCubeMap | |
initRawData(const std::vector< LLPointer< LLImageRaw > > &rawimages) | LLCubeMap | |
LLCubeMap() | LLCubeMap | |
LLRefCount(const LLRefCount &) | LLRefCount | [protected] |
LLRefCount() | LLRefCount | |
map(U8 side, U16 v_val, U16 h_val) const | LLCubeMap | |
mImages | LLCubeMap | [protected] |
mMatrixStage | LLCubeMap | [protected] |
mRawImages | LLCubeMap | [protected] |
mTargets | LLCubeMap | [protected] |
mTextureStage | LLCubeMap | [protected] |
paintIn(LLVector3 dir[4], const LLColor4U &col) | LLCubeMap | |
project(F32 &v_val, F32 &h_val, BOOL &outside, U8 side, const LLVector3 &dir) const | LLCubeMap | |
project(F32 &v_min, F32 &v_max, F32 &h_min, F32 &h_max, U8 side, LLVector3 dir[4]) const | LLCubeMap | |
ref() | LLRefCount | [inline] |
restoreMatrix() | LLCubeMap | |
setMatrix(S32 stage) | LLCubeMap | |
unref() | LLRefCount | [inline] |
~LLCubeMap() | LLCubeMap | [protected] |
~LLRefCount() | LLRefCount | [protected, virtual] |