addFace(LLFace *face) | LLFacePool | [virtual] |
addFaceReference(LLFace *facep) | LLFacePool | |
addIndicesDrawn(const U32 indices) | LLDrawPool | |
beginRenderPass(S32 pass) | LLDrawPool | [virtual] |
buildEdges() | LLFacePool | |
createPool(const U32 type, LLViewerImage *tex0=NULL) | LLDrawPool | [static] |
destroy() | LLFacePool | |
dirtyTextures(const std::set< LLViewerImage * > &textures) | LLFacePool | [virtual] |
drawLoop(face_array_t &face_list) | LLFacePool | [static] |
drawLoop() | LLFacePool | |
drawLoopSetTex(face_array_t &face_list, S32 stage) | LLFacePool | [static] |
endRenderPass(S32 pass) | LLDrawPool | [virtual] |
enqueue(LLFace *face) | LLFacePool | [virtual] |
face_array_t typedef | LLFacePool | |
getDebugTexture() | LLDrawPool | [virtual] |
getId() const | LLDrawPool | [inline] |
getMaterialAttribIndex() | LLDrawPoolSky | [inline, virtual] |
getNumPasses() | LLDrawPool | [inline, virtual] |
getTexture() | LLFacePool | [virtual] |
getTrianglesDrawn() const | LLDrawPool | |
getType() const | LLDrawPool | [inline] |
getVertexDataMask() | LLDrawPoolSky | [inline, virtual] |
getVertexShaderLevel() const | LLDrawPool | [inline, virtual] |
instancePool() | LLDrawPoolSky | [virtual] |
isDead() | LLFacePool | [inline, virtual] |
isFacePool() | LLFacePool | [inline, virtual] |
LLDrawPool(const U32 type) | LLDrawPool | |
LLDrawPoolSky() | LLDrawPoolSky | |
LLFace class | LLFacePool | [friend] |
LLFacePool(const U32 type) | LLFacePool | |
LLPipeline class | LLFacePool | [friend] |
mDrawFace | LLFacePool | |
mHB | LLDrawPoolSky | [private] |
mId | LLDrawPool | [protected] |
mIndicesDrawn | LLDrawPool | [protected] |
mMoveFace | LLFacePool | |
moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data=FALSE) | LLFacePool | |
mReferences | LLFacePool | |
mSkyTex | LLDrawPoolSky | [private] |
mType | LLDrawPool | [protected] |
mVertexShaderLevel | LLDrawPool | [protected] |
NUM_POOL_TYPES enum value | LLDrawPool | |
POOL_ALPHA enum value | LLDrawPool | |
POOL_ALPHA_POST_WATER enum value | LLDrawPool | |
POOL_AVATAR enum value | LLDrawPool | |
POOL_BUMP enum value | LLDrawPool | |
POOL_GLOW enum value | LLDrawPool | |
POOL_GROUND enum value | LLDrawPool | |
POOL_SIMPLE enum value | LLDrawPool | |
POOL_SKY enum value | LLDrawPool | |
POOL_STARS enum value | LLDrawPool | |
POOL_TERRAIN enum value | LLDrawPool | |
POOL_TREE enum value | LLDrawPool | |
POOL_WATER enum value | LLDrawPool | |
prerender() | LLDrawPoolSky | [virtual] |
printDebugInfo() const | LLFacePool | |
removeFace(LLFace *face) | LLFacePool | [virtual] |
removeFaceReference(LLFace *facep) | LLFacePool | |
render(S32 pass=0) | LLDrawPoolSky | [virtual] |
renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color, const S32 index_offset=0, const S32 index_count=0) | LLFacePool | [virtual] |
renderForSelect() | LLDrawPoolSky | [virtual] |
renderHeavenlyBody(U8 hb, LLFace *face) | LLDrawPoolSky | |
renderSkyCubeFace(U8 side) | LLDrawPoolSky | |
renderSunHalo(LLFace *face) | LLDrawPoolSky | |
renderVisibility() | LLFacePool | |
resetAll() | LLFacePool | |
resetDrawOrders() | LLFacePool | [virtual] |
resetTrianglesDrawn() | LLDrawPool | |
setMoon(LLHeavenBody *moon) | LLDrawPoolSky | [inline] |
setSkyTex(LLSkyTex *const st) | LLDrawPoolSky | [inline] |
setSun(LLHeavenBody *sun_flag) | LLDrawPoolSky | [inline] |
SHADER_LEVEL_SCATTERING enum value | LLFacePool | |
sNumDrawPools | LLDrawPool | [static] |
verify() const | LLFacePool | [virtual] |
VERTEX_DATA_MASK enum value | LLDrawPoolSky | |
~LLDrawPool() | LLDrawPool | [virtual] |
~LLFacePool() | LLFacePool | [virtual] |