LLDrawPoolWater Member List

This is the complete list of members for LLDrawPoolWater, including all inherited members.

addFace(LLFace *face)LLFacePool [virtual]
addFaceReference(LLFace *facep)LLFacePool
addIndicesDrawn(const U32 indices)LLDrawPool
beginRenderPass(S32 pass)LLDrawPool [virtual]
buildEdges()LLFacePool
createPool(const U32 type, LLViewerImage *tex0=NULL)LLDrawPool [static]
destroy()LLFacePool
dirtyTextures(const std::set< LLViewerImage * > &textures)LLFacePool [virtual]
drawLoop(face_array_t &face_list)LLFacePool [static]
drawLoop()LLFacePool
drawLoopSetTex(face_array_t &face_list, S32 stage)LLFacePool [static]
endRenderPass(S32 pass)LLDrawPool [virtual]
enqueue(LLFace *face)LLFacePool [virtual]
face_array_t typedefLLFacePool
getDebugColor() const LLDrawPoolWater
getDebugTexture()LLDrawPoolWater [virtual]
getId() const LLDrawPool [inline]
getMaterialAttribIndex()LLDrawPoolWater [inline, virtual]
getNumPasses()LLDrawPool [inline, virtual]
getTexture()LLFacePool [virtual]
getTrianglesDrawn() const LLDrawPool
getType() const LLDrawPool [inline]
getVertexDataMask()LLDrawPoolWater [inline, virtual]
getVertexShaderLevel() const LLDrawPool [inline, virtual]
instancePool()LLDrawPoolWater [virtual]
isDead()LLFacePool [inline, virtual]
isFacePool()LLFacePool [inline, virtual]
LLDrawPool(const U32 type)LLDrawPool
LLDrawPoolWater()LLDrawPoolWater
LLFace classLLFacePool [friend]
LLFacePool(const U32 type)LLFacePool
LLPipeline classLLFacePool [friend]
mDrawFaceLLFacePool
mHBTexLLDrawPoolWater [protected]
mIdLLDrawPool [protected]
mIndicesDrawnLLDrawPool [protected]
mMoveFaceLLFacePool
moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data=FALSE)LLFacePool
mReferencesLLFacePool
mTypeLLDrawPool [protected]
mVertexShaderLevelLLDrawPool [protected]
mWaterImagepLLDrawPoolWater [protected]
mWaterNormpLLDrawPoolWater [protected]
mWaterSurfaceLLDrawPoolWater [protected]
NUM_POOL_TYPES enum valueLLDrawPool
POOL_ALPHA enum valueLLDrawPool
POOL_ALPHA_POST_WATER enum valueLLDrawPool
POOL_AVATAR enum valueLLDrawPool
POOL_BUMP enum valueLLDrawPool
POOL_GLOW enum valueLLDrawPool
POOL_GROUND enum valueLLDrawPool
POOL_SIMPLE enum valueLLDrawPool
POOL_SKY enum valueLLDrawPool
POOL_STARS enum valueLLDrawPool
POOL_TERRAIN enum valueLLDrawPool
POOL_TREE enum valueLLDrawPool
POOL_WATER enum valueLLDrawPool
prerender()LLDrawPoolWater [virtual]
printDebugInfo() const LLFacePool
removeFace(LLFace *face)LLFacePool [virtual]
removeFaceReference(LLFace *facep)LLFacePool
render(S32 pass=0)LLDrawPoolWater [virtual]
renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color, const S32 index_offset=0, const S32 index_count=0)LLDrawPoolWater [virtual]
renderForSelect()LLDrawPoolWater [virtual]
renderReflection(LLFace *face)LLDrawPoolWater
renderShaderSimple()LLDrawPoolWater
renderVisibility()LLFacePool
resetAll()LLFacePool
resetDrawOrders()LLFacePool [virtual]
resetTrianglesDrawn()LLDrawPool
restoreGL()LLDrawPoolWater [static]
shade()LLDrawPoolWater
SHADER_LEVEL_RIPPLE enum valueLLDrawPoolWater
SHADER_LEVEL_SCATTERING enum valueLLFacePool
sNumDrawPoolsLLDrawPool [static]
sSkipScreenCopyLLDrawPoolWater [static]
verify() const LLFacePool [virtual]
VERTEX_DATA_MASK enum valueLLDrawPoolWater
~LLDrawPool()LLDrawPool [virtual]
~LLDrawPoolWater()LLDrawPoolWater
~LLFacePool()LLFacePool [virtual]


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