bindTexture(S32 stage=0) const | LLFace | [inline] |
clearState(U32 state) | LLFace | [inline] |
destroy() | LLFace | |
EMasks enum name | LLFace | |
enableLights() const | LLFace | |
FULLBRIGHT enum value | LLFace | |
genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4 &mat, const LLMatrix3 &inv_trans_mat, BOOL global_volume=FALSE) | LLFace | |
getColors(LLStrider< LLColor4U > &colors) | LLFace | [inline] |
getDrawable() const | LLFace | [inline] |
getFaceColor() const | LLFace | [inline] |
getGeomCount() const | LLFace | [inline] |
getGeometry(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector2 > &texCoords, LLStrider< U32 > &indices) | LLFace | |
getGeometryAvatar(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector3 > &binormals, LLStrider< LLVector2 > &texCoords, LLStrider< F32 > &vertex_weights, LLStrider< LLVector4 > &clothing_weights) | LLFace | |
getGeometryColors(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector2 > &texCoords, LLStrider< LLColor4U > &colors, LLStrider< U32 > &indices) | LLFace | |
getGeometryTerrain(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLColor4U > &colors, LLStrider< LLVector2 > &texCoords0, LLStrider< LLVector2 > &texCoords1, LLStrider< U32 > &indices) | LLFace | |
getGeometryVolume(const LLVolume &volume, S32 f, LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector2 > &texcoords, LLStrider< LLVector2 > &texcoords2, LLStrider< LLColor4U > &colors, LLStrider< U32 > &indices, const LLMatrix4 &mat_vert, const LLMatrix3 &mat_normal, U32 &index_offset) | LLFace | |
getGeomIndex() const | LLFace | [inline] |
getGeomStart() const | LLFace | [inline] |
getIndices(LLStrider< U32 > &indices) | LLFace | |
getIndicesCount() const | LLFace | [inline] |
getIndicesStart() const | LLFace | [inline] |
getKey() const | LLFace | [inline] |
getLOD() const | LLFace | [inline] |
getPixelArea() const | LLFace | [inline] |
getPool() const | LLFace | [inline] |
getPoolType() const | LLFace | [inline] |
getPositionAgent() const | LLFace | |
getReferenceIndex() const | LLFace | [inline] |
getRenderColor() const | LLFace | |
getRenderMatrix() const | LLFace | |
getState() const | LLFace | [inline] |
getTEOffset() | LLFace | [inline] |
getTexture() const | LLFace | [inline] |
getTextureEntry() const | LLFace | [inline] |
getVertexBuffer() const | LLFace | [inline] |
getVertices(LLStrider< LLVector3 > &vertices) | LLFace | [inline] |
getViewerObject() const | LLFace | [inline] |
getVirtualSize() const | LLFace | [inline] |
getWorldMatrix() const | LLFace | [inline] |
getXform() const | LLFace | [inline] |
GLOBAL enum value | LLFace | |
hasGeometry() const | LLFace | [inline] |
HUD_RENDER enum value | LLFace | |
init(LLDrawable *drawablep, LLViewerObject *objp) | LLFace | |
initClass() | LLFace | [static] |
isState(U32 state) const | LLFace | [inline] |
LIGHT enum value | LLFace | |
LLFace(LLDrawable *drawablep, LLViewerObject *objp) | LLFace | [inline] |
LLGeometryManager class | LLFace | [friend] |
LLVolumeGeometryManager class | LLFace | [friend] |
mAlphaFade | LLFace | |
mCenterAgent | LLFace | |
mCenterLocal | LLFace | |
mDistance | LLFace | |
mDrawablep | LLFace | [protected] |
mDrawPoolp | LLFace | [protected] |
mExtents | LLFace | |
mFaceColor | LLFace | [protected] |
mGeomCount | LLFace | [protected] |
mGeomIndex | LLFace | [protected] |
mIndicesCount | LLFace | [protected] |
mIndicesIndex | LLFace | [protected] |
mLastGeomCount | LLFace | [protected] |
mLastGeomIndex | LLFace | [protected] |
mLastIndicesCount | LLFace | [protected] |
mLastIndicesIndex | LLFace | [protected] |
mLastUpdateTime | LLFace | |
mLastVertexBuffer | LLFace | |
mPixelArea | LLFace | [protected] |
mPoolType | LLFace | [protected] |
mReferenceIndex | LLFace | [protected] |
mState | LLFace | [protected] |
mTEOffset | LLFace | [protected] |
mTexExtents | LLFace | |
mTexture | LLFace | [protected] |
mTextureMatrix | LLFace | |
mVertexBuffer | LLFace | |
mVObjp | LLFace | [protected] |
mVSize | LLFace | [protected] |
mXform | LLFace | [protected] |
printDebugInfo() const | LLFace | |
pushVertices(const U32 *index_array) const | LLFace | |
renderElements(const U32 *index_array) const | LLFace | |
renderForSelect(U32 data_mask=LLVertexBuffer::MAP_VERTEX|LLVertexBuffer::MAP_TEXCOORD) | LLFace | |
renderIndexed() | LLFace | |
renderIndexed(U32 mask) | LLFace | |
renderSelected(LLImageGL *image, const LLColor4 &color, const S32 offset=0, const S32 count=0) | LLFace | |
renderSelectedUV(const S32 offset=0, const S32 count=0) | LLFace | |
renderSetColor() const | LLFace | |
setDrawable(LLDrawable *drawable) | LLFace | |
setFaceColor(const LLColor4 &color) | LLFace | |
setGeomIndex(S32 idx) | LLFace | [inline] |
setIndicesIndex(S32 idx) | LLFace | [inline] |
setPixelArea(F32 area) | LLFace | [inline] |
setPool(LLFacePool *pool, LLViewerImage *texturep) | LLFace | |
setPoolType(U32 type) | LLFace | [inline] |
setReferenceIndex(const S32 index) | LLFace | [inline] |
setSize(const S32 numVertices, const S32 num_indices=0) | LLFace | |
setState(U32 state) | LLFace | [inline] |
setTEOffset(const S32 te_offset) | LLFace | |
setTexture(LLViewerImage *tex) | LLFace | [inline] |
setViewerObject(LLViewerObject *object) | LLFace | |
setVirtualSize(F32 size) | LLFace | [inline] |
setWorldMatrix(const LLMatrix4 &mat) | LLFace | |
sSafeRenderSelect | LLFace | [protected, static] |
TEXTURE_ANIM enum value | LLFace | |
unsetFaceColor() | LLFace | |
update() | LLFace | |
updateCenterAgent() | LLFace | |
USE_FACE_COLOR enum value | LLFace | |
verify(const U32 *indices_array=NULL) const | LLFace | |
~LLFace() | LLFace | [inline] |