LLFace Member List

This is the complete list of members for LLFace, including all inherited members.

bindTexture(S32 stage=0) const LLFace [inline]
clearState(U32 state)LLFace [inline]
destroy()LLFace
EMasks enum nameLLFace
enableLights() const LLFace
FULLBRIGHT enum valueLLFace
genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4 &mat, const LLMatrix3 &inv_trans_mat, BOOL global_volume=FALSE)LLFace
getColors(LLStrider< LLColor4U > &colors)LLFace [inline]
getDrawable() const LLFace [inline]
getFaceColor() const LLFace [inline]
getGeomCount() const LLFace [inline]
getGeometry(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector2 > &texCoords, LLStrider< U32 > &indices)LLFace
getGeometryAvatar(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector3 > &binormals, LLStrider< LLVector2 > &texCoords, LLStrider< F32 > &vertex_weights, LLStrider< LLVector4 > &clothing_weights)LLFace
getGeometryColors(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector2 > &texCoords, LLStrider< LLColor4U > &colors, LLStrider< U32 > &indices)LLFace
getGeometryTerrain(LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLColor4U > &colors, LLStrider< LLVector2 > &texCoords0, LLStrider< LLVector2 > &texCoords1, LLStrider< U32 > &indices)LLFace
getGeometryVolume(const LLVolume &volume, S32 f, LLStrider< LLVector3 > &vertices, LLStrider< LLVector3 > &normals, LLStrider< LLVector2 > &texcoords, LLStrider< LLVector2 > &texcoords2, LLStrider< LLColor4U > &colors, LLStrider< U32 > &indices, const LLMatrix4 &mat_vert, const LLMatrix3 &mat_normal, U32 &index_offset)LLFace
getGeomIndex() const LLFace [inline]
getGeomStart() const LLFace [inline]
getIndices(LLStrider< U32 > &indices)LLFace
getIndicesCount() const LLFace [inline]
getIndicesStart() const LLFace [inline]
getKey() const LLFace [inline]
getLOD() const LLFace [inline]
getPixelArea() const LLFace [inline]
getPool() const LLFace [inline]
getPoolType() const LLFace [inline]
getPositionAgent() const LLFace
getReferenceIndex() const LLFace [inline]
getRenderColor() const LLFace
getRenderMatrix() const LLFace
getState() const LLFace [inline]
getTEOffset()LLFace [inline]
getTexture() const LLFace [inline]
getTextureEntry() const LLFace [inline]
getVertexBuffer() const LLFace [inline]
getVertices(LLStrider< LLVector3 > &vertices)LLFace [inline]
getViewerObject() const LLFace [inline]
getVirtualSize() const LLFace [inline]
getWorldMatrix() const LLFace [inline]
getXform() const LLFace [inline]
GLOBAL enum valueLLFace
hasGeometry() const LLFace [inline]
HUD_RENDER enum valueLLFace
init(LLDrawable *drawablep, LLViewerObject *objp)LLFace
initClass()LLFace [static]
isState(U32 state) const LLFace [inline]
LIGHT enum valueLLFace
LLFace(LLDrawable *drawablep, LLViewerObject *objp)LLFace [inline]
LLGeometryManager classLLFace [friend]
LLVolumeGeometryManager classLLFace [friend]
mAlphaFadeLLFace
mCenterAgentLLFace
mCenterLocalLLFace
mDistanceLLFace
mDrawablepLLFace [protected]
mDrawPoolpLLFace [protected]
mExtentsLLFace
mFaceColorLLFace [protected]
mGeomCountLLFace [protected]
mGeomIndexLLFace [protected]
mIndicesCountLLFace [protected]
mIndicesIndexLLFace [protected]
mLastGeomCountLLFace [protected]
mLastGeomIndexLLFace [protected]
mLastIndicesCountLLFace [protected]
mLastIndicesIndexLLFace [protected]
mLastUpdateTimeLLFace
mLastVertexBufferLLFace
mPixelAreaLLFace [protected]
mPoolTypeLLFace [protected]
mReferenceIndexLLFace [protected]
mStateLLFace [protected]
mTEOffsetLLFace [protected]
mTexExtentsLLFace
mTextureLLFace [protected]
mTextureMatrixLLFace
mVertexBufferLLFace
mVObjpLLFace [protected]
mVSizeLLFace [protected]
mXformLLFace [protected]
printDebugInfo() const LLFace
pushVertices(const U32 *index_array) const LLFace
renderElements(const U32 *index_array) const LLFace
renderForSelect(U32 data_mask=LLVertexBuffer::MAP_VERTEX|LLVertexBuffer::MAP_TEXCOORD)LLFace
renderIndexed()LLFace
renderIndexed(U32 mask)LLFace
renderSelected(LLImageGL *image, const LLColor4 &color, const S32 offset=0, const S32 count=0)LLFace
renderSelectedUV(const S32 offset=0, const S32 count=0)LLFace
renderSetColor() const LLFace
setDrawable(LLDrawable *drawable)LLFace
setFaceColor(const LLColor4 &color)LLFace
setGeomIndex(S32 idx)LLFace [inline]
setIndicesIndex(S32 idx)LLFace [inline]
setPixelArea(F32 area)LLFace [inline]
setPool(LLFacePool *pool, LLViewerImage *texturep)LLFace
setPoolType(U32 type)LLFace [inline]
setReferenceIndex(const S32 index)LLFace [inline]
setSize(const S32 numVertices, const S32 num_indices=0)LLFace
setState(U32 state)LLFace [inline]
setTEOffset(const S32 te_offset)LLFace
setTexture(LLViewerImage *tex)LLFace [inline]
setViewerObject(LLViewerObject *object)LLFace
setVirtualSize(F32 size)LLFace [inline]
setWorldMatrix(const LLMatrix4 &mat)LLFace
sSafeRenderSelectLLFace [protected, static]
TEXTURE_ANIM enum valueLLFace
unsetFaceColor()LLFace
update()LLFace
updateCenterAgent()LLFace
USE_FACE_COLOR enum valueLLFace
verify(const U32 *indices_array=NULL) const LLFace
~LLFace()LLFace [inline]


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