LLGLSLShader Member List

This is the complete list of members for LLGLSLShader, including all inherited members.

attachObject(GLhandleARB object)LLGLSLShader
attachObjects(GLhandleARB *objects=NULL, S32 count=0)LLGLSLShader
bind()LLGLSLShader
disableTexture(S32 uniform, S32 mode=GL_TEXTURE_2D)LLGLSLShader
enableTexture(S32 uniform, S32 mode=GL_TEXTURE_2D)LLGLSLShader
link(BOOL suppress_errors=FALSE)LLGLSLShader
LLGLSLShader()LLGLSLShader
mActiveTextureChannelsLLGLSLShader
mapAttributes(const char **attrib_names=NULL, S32 count=0)LLGLSLShader
mapUniform(GLint index, const char **uniform_names=NULL, S32 count=0)LLGLSLShader
mapUniforms(const char **uniform_names=NULL, S32 count=0)LLGLSLShader
mapUniformTextureChannel(GLint location, GLenum type)LLGLSLShader
mAttributeLLGLSLShader
mProgramObjectLLGLSLShader
mTextureLLGLSLShader
mUniformLLGLSLShader
unbind()LLGLSLShader
unload()LLGLSLShader
vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)LLGLSLShader
vertexAttrib4fv(U32 index, GLfloat *v)LLGLSLShader


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