| attachObject(GLhandleARB object) | LLGLSLShader | |
| attachObjects(GLhandleARB *objects=NULL, S32 count=0) | LLGLSLShader | |
| bind() | LLGLSLShader | |
| disableTexture(S32 uniform, S32 mode=GL_TEXTURE_2D) | LLGLSLShader | |
| enableTexture(S32 uniform, S32 mode=GL_TEXTURE_2D) | LLGLSLShader | |
| link(BOOL suppress_errors=FALSE) | LLGLSLShader | |
| LLGLSLShader() | LLGLSLShader | |
| mActiveTextureChannels | LLGLSLShader | |
| mapAttributes(const char **attrib_names=NULL, S32 count=0) | LLGLSLShader | |
| mapUniform(GLint index, const char **uniform_names=NULL, S32 count=0) | LLGLSLShader | |
| mapUniforms(const char **uniform_names=NULL, S32 count=0) | LLGLSLShader | |
| mapUniformTextureChannel(GLint location, GLenum type) | LLGLSLShader | |
| mAttribute | LLGLSLShader | |
| mProgramObject | LLGLSLShader | |
| mTexture | LLGLSLShader | |
| mUniform | LLGLSLShader | |
| unbind() | LLGLSLShader | |
| unload() | LLGLSLShader | |
| vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | LLGLSLShader | |
| vertexAttrib4fv(U32 index, GLfloat *v) | LLGLSLShader | |