addGeometryCount(LLSpatialGroup *group, U32 &vertex_count, U32 &index_count) | LLBridgePartition | [inline, virtual] |
asBridge() | LLSpatialPartition | [inline, virtual] |
buildOcclusion() | LLSpatialPartition | |
calcDistance(LLSpatialGroup *group, LLCamera &camera) | LLSpatialPartition | [virtual] |
calcPixelArea(LLSpatialGroup *group, LLCamera &camera) | LLSpatialPartition | [virtual] |
checkOcclusion(LLSpatialGroup *group, LLCamera *camera) | LLSpatialPartition | |
createVertexBuffer(U32 type_mask, U32 usage) | LLGeometryManager | [virtual] |
cull(LLCamera &camera, std::vector< LLDrawable * > *results=NULL, BOOL for_select=FALSE) | LLSpatialPartition | |
doOcclusion(LLCamera *camera) | LLSpatialPartition | |
getDrawables(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results, BOOL get_lights) | LLSpatialPartition | [protected] |
getGeometry(LLSpatialGroup *group) | LLBridgePartition | [inline, virtual] |
getLights(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results) | LLSpatialPartition | |
getObjects(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results) | LLSpatialPartition | |
isBridge() | LLSpatialPartition | [inline, virtual] |
isVisible(const LLVector3 &v) | LLSpatialPartition | |
isVolatile() const | LLSpatialPartition | [inline] |
LLBridgePartition() | LLBridgePartition | |
LLHUDPartition() | LLHUDPartition | |
LLSpatialPartition(U32 data_mask, BOOL is_volatile=FALSE, U32 mBufferUsage=GL_STATIC_DRAW_ARB) | LLSpatialPartition | |
markReimage(LLSpatialGroup *group) | LLSpatialPartition | |
mBufferUsage | LLSpatialPartition | |
mDepthMask | LLSpatialPartition | |
mDrawableType | LLSpatialPartition | |
mFaceList | LLGeometryManager | |
mImageEnabled | LLSpatialPartition | |
mImageQueue | LLSpatialPartition | [protected] |
mLODPeriod | LLSpatialPartition | |
mLODSeed | LLSpatialPartition | |
mOccludedList | LLSpatialPartition | |
mOcclusionIndices | LLSpatialPartition | |
mOcclusionQueries | LLSpatialPartition | [protected] |
mOcclusionQueue | LLSpatialPartition | [protected] |
mOctree | LLSpatialPartition | |
move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate=FALSE) | LLSpatialPartition | [virtual] |
mPartitionType | LLSpatialPartition | |
mQueryQueue | LLSpatialPartition | [protected] |
mRenderByGroup | LLSpatialPartition | |
mSlopRatio | LLSpatialPartition | |
mSpatialGroups | LLSpatialPartition | [protected] |
mVertexDataMask | LLSpatialPartition | |
mVolatile | LLSpatialPartition | |
pickDrawable(const LLVector3 &start, const LLVector3 &end, LLVector3 &collision) | LLSpatialPartition | |
processImagery(LLCamera *camera) | LLSpatialPartition | |
processOcclusion(LLCamera *camera) | LLSpatialPartition | |
put(LLDrawable *drawablep, BOOL was_visible=FALSE) | LLSpatialPartition | |
rebuildGeom(LLSpatialGroup *group) | LLSpatialPartition | [virtual] |
remove(LLDrawable *drawablep, LLSpatialGroup *curp) | LLSpatialPartition | |
renderDebug() | LLSpatialPartition | |
resetVertexBuffers() | LLSpatialPartition | |
restoreGL() | LLSpatialPartition | |
shift(const LLVector3 &offset) | LLHUDPartition | [virtual] |
spatial_group_queue_t typedef | LLSpatialPartition | [protected] |
spatial_group_set_t typedef | LLSpatialPartition | [protected] |
~LLGeometryManager() | LLGeometryManager | [inline, virtual] |
~LLSpatialPartition() | LLSpatialPartition | [virtual] |