LLImageGL Member List

This is the complete list of members for LLImageGL, including all inherited members.

bind(const S32 stage=0) const LLImageGL [virtual]
bindExternalTexture(LLGLuint gl_name, S32 stage, LLGLenum bind_target)LLImageGL [static]
bindTextureInternal(const S32 stage=0) const LLImageGL [protected]
checkSize(S32 width, S32 height)LLImageGL [static]
cleanup()LLImageGL [protected, virtual]
create(LLPointer< LLImageGL > &dest, BOOL usemipmaps=TRUE)LLImageGL [static]
create(LLPointer< LLImageGL > &dest, U32 width, U32 height, U8 components, BOOL usemipmaps=TRUE)LLImageGL [static]
create(LLPointer< LLImageGL > &dest, const LLImageRaw *imageraw, BOOL usemipmaps=TRUE)LLImageGL [static]
createGLTexture(S32 discard_level, const LLImageRaw *imageraw, S32 usename=0)LLImageGL
createGLTexture(S32 discard_level, const U8 *data, BOOL data_hasmips=FALSE, S32 usename=0)LLImageGL
dataFormatBits(S32 dataformat)LLImageGL [static]
dataFormatBytes(S32 dataformat, S32 width, S32 height)LLImageGL [static]
dataFormatComponents(S32 dataformat)LLImageGL [static]
destroyGL(BOOL save_state=TRUE)LLImageGL [static]
destroyGLTexture()LLImageGL
dontDiscard()LLImageGL [inline]
dump()LLImageGL [virtual]
getBoundRecently() const LLImageGL
getBytes(S32 discard_level=-1) const LLImageGL
getClampS() const LLImageGL [inline]
getClampT() const LLImageGL [inline]
getComponents() const LLImageGL [inline]
getDiscardLevel() const LLImageGL [inline]
getDontDiscard() const LLImageGL [inline]
getHasGLTexture() const LLImageGL [inline]
getHeight(S32 discard_level=-1) const LLImageGL
getIsResident(BOOL test_now=FALSE)LLImageGL
getMaxDiscardLevel() const LLImageGL [inline]
getMipBytes(S32 discard_level=-1) const LLImageGL
getMipFilterNearest() const LLImageGL [inline]
getMissed() const LLImageGL [inline]
getNumRefs() const LLRefCount [inline]
getPrimaryFormat() const LLImageGL [inline]
getTexName() const LLImageGL [inline]
getUseDiscard() const LLImageGL [inline]
getUseMipMaps() const LLImageGL [inline]
getWidth(S32 discard_level=-1) const LLImageGL
init(BOOL usemipmaps)LLImageGL [protected]
LLImageGL(BOOL usemipmaps=TRUE)LLImageGL
LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps=TRUE)LLImageGL
LLImageGL(const LLImageRaw *imageraw, BOOL usemipmaps=TRUE)LLImageGL
LLRefCount(const LLRefCount &)LLRefCount [protected]
LLRefCount()LLRefCount
mAutoGenMipsLLImageGL [private]
mBindTargetLLImageGL [protected]
mClampSLLImageGL [protected]
mClampTLLImageGL [protected]
mComponentsLLImageGL [protected]
mCurrentDiscardLevelLLImageGL [protected]
mDontDiscardLLImageGL [protected]
mFormatInternalLLImageGL [protected]
mFormatPrimaryLLImageGL [protected]
mFormatSwapBytesLLImageGL [protected]
mFormatTypeLLImageGL [protected]
mHasExplicitFormatLLImageGL [private]
mHasMipMapsLLImageGL [private]
mHeightLLImageGL [protected]
mIsResidentLLImageGL [protected]
mLastBindTimeLLImageGL [mutable]
mMaxDiscardLevelLLImageGL [protected]
mMipFilterNearestLLImageGL [protected]
mSaveDataLLImageGL [private]
mTargetLLImageGL [protected]
mTexNameLLImageGL [protected]
mTextureMemoryLLImageGL
mUseMipMapsLLImageGL [private]
mWidthLLImageGL [protected]
readBackRaw(S32 discard_level, LLImageRaw *imageraw, bool compressed_ok)LLImageGL
ref()LLRefCount [inline]
restoreGL()LLImageGL [static]
sBoundTextureMemoryLLImageGL [static]
sCountLLImageGL [static]
sCurBoundTextureMemoryLLImageGL [static]
sCurrentBoundTexturesLLImageGL [static]
setClamp(BOOL clamps, BOOL clampt)LLImageGL
setDiscardLevel(S32 discard_level)LLImageGL
setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format=0, BOOL swap_bytes=FALSE)LLImageGL
setImage(const LLImageRaw *imageraw)LLImageGL
setImage(const U8 *data_in, BOOL data_hasmips=FALSE)LLImageGL
setMipFilterNearest(BOOL nearest, BOOL min_nearest=FALSE)LLImageGL
setSize(S32 width, S32 height, S32 ncomponents)LLImageGL
setSubImage(const LLImageRaw *imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)LLImageGL
setSubImage(const U8 *datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)LLImageGL
setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height)LLImageGL
setTarget(const LLGLenum target, const LLGLenum bind_target)LLImageGL
setUseMipMaps(BOOL usemips)LLImageGL [inline]
sGlobalTextureMemoryLLImageGL [static]
sGlobalUseAnisotropicLLImageGL [static]
sImageListLLImageGL [static]
sLastFrameTimeLLImageGL [static]
unbindTexture(S32 stage, LLGLenum target)LLImageGL [static]
unbindTexture(S32 stage)LLImageGL [static]
unref()LLRefCount [inline]
updateBoundTexMem(const S32 delta)LLImageGL [static]
updateStats(F32 current_time)LLImageGL [static]
~LLImageGL()LLImageGL [protected, virtual]
~LLRefCount()LLRefCount [protected, virtual]


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