bind(const S32 stage=0) const | LLImageGL | [virtual] |
bindExternalTexture(LLGLuint gl_name, S32 stage, LLGLenum bind_target) | LLImageGL | [static] |
bindTextureInternal(const S32 stage=0) const | LLImageGL | [protected] |
checkSize(S32 width, S32 height) | LLImageGL | [static] |
cleanup() | LLImageGL | [protected, virtual] |
create(LLPointer< LLImageGL > &dest, BOOL usemipmaps=TRUE) | LLImageGL | [static] |
create(LLPointer< LLImageGL > &dest, U32 width, U32 height, U8 components, BOOL usemipmaps=TRUE) | LLImageGL | [static] |
create(LLPointer< LLImageGL > &dest, const LLImageRaw *imageraw, BOOL usemipmaps=TRUE) | LLImageGL | [static] |
createGLTexture(S32 discard_level, const LLImageRaw *imageraw, S32 usename=0) | LLImageGL | |
createGLTexture(S32 discard_level, const U8 *data, BOOL data_hasmips=FALSE, S32 usename=0) | LLImageGL | |
dataFormatBits(S32 dataformat) | LLImageGL | [static] |
dataFormatBytes(S32 dataformat, S32 width, S32 height) | LLImageGL | [static] |
dataFormatComponents(S32 dataformat) | LLImageGL | [static] |
destroyGL(BOOL save_state=TRUE) | LLImageGL | [static] |
destroyGLTexture() | LLImageGL | |
dontDiscard() | LLImageGL | [inline] |
dump() | LLImageGL | [virtual] |
getBoundRecently() const | LLImageGL | |
getBytes(S32 discard_level=-1) const | LLImageGL | |
getClampS() const | LLImageGL | [inline] |
getClampT() const | LLImageGL | [inline] |
getComponents() const | LLImageGL | [inline] |
getDiscardLevel() const | LLImageGL | [inline] |
getDontDiscard() const | LLImageGL | [inline] |
getHasGLTexture() const | LLImageGL | [inline] |
getHeight(S32 discard_level=-1) const | LLImageGL | |
getIsResident(BOOL test_now=FALSE) | LLImageGL | |
getMaxDiscardLevel() const | LLImageGL | [inline] |
getMipBytes(S32 discard_level=-1) const | LLImageGL | |
getMipFilterNearest() const | LLImageGL | [inline] |
getMissed() const | LLImageGL | [inline] |
getNumRefs() const | LLRefCount | [inline] |
getPrimaryFormat() const | LLImageGL | [inline] |
getTexName() const | LLImageGL | [inline] |
getUseDiscard() const | LLImageGL | [inline] |
getUseMipMaps() const | LLImageGL | [inline] |
getWidth(S32 discard_level=-1) const | LLImageGL | |
init(BOOL usemipmaps) | LLImageGL | [protected] |
LLImageGL(BOOL usemipmaps=TRUE) | LLImageGL | |
LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps=TRUE) | LLImageGL | |
LLImageGL(const LLImageRaw *imageraw, BOOL usemipmaps=TRUE) | LLImageGL | |
LLRefCount(const LLRefCount &) | LLRefCount | [protected] |
LLRefCount() | LLRefCount | |
mAutoGenMips | LLImageGL | [private] |
mBindTarget | LLImageGL | [protected] |
mClampS | LLImageGL | [protected] |
mClampT | LLImageGL | [protected] |
mComponents | LLImageGL | [protected] |
mCurrentDiscardLevel | LLImageGL | [protected] |
mDontDiscard | LLImageGL | [protected] |
mFormatInternal | LLImageGL | [protected] |
mFormatPrimary | LLImageGL | [protected] |
mFormatSwapBytes | LLImageGL | [protected] |
mFormatType | LLImageGL | [protected] |
mHasExplicitFormat | LLImageGL | [private] |
mHasMipMaps | LLImageGL | [private] |
mHeight | LLImageGL | [protected] |
mIsResident | LLImageGL | [protected] |
mLastBindTime | LLImageGL | [mutable] |
mMaxDiscardLevel | LLImageGL | [protected] |
mMipFilterNearest | LLImageGL | [protected] |
mSaveData | LLImageGL | [private] |
mTarget | LLImageGL | [protected] |
mTexName | LLImageGL | [protected] |
mTextureMemory | LLImageGL | |
mUseMipMaps | LLImageGL | [private] |
mWidth | LLImageGL | [protected] |
readBackRaw(S32 discard_level, LLImageRaw *imageraw, bool compressed_ok) | LLImageGL | |
ref() | LLRefCount | [inline] |
restoreGL() | LLImageGL | [static] |
sBoundTextureMemory | LLImageGL | [static] |
sCount | LLImageGL | [static] |
sCurBoundTextureMemory | LLImageGL | [static] |
sCurrentBoundTextures | LLImageGL | [static] |
setClamp(BOOL clamps, BOOL clampt) | LLImageGL | |
setDiscardLevel(S32 discard_level) | LLImageGL | |
setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format=0, BOOL swap_bytes=FALSE) | LLImageGL | |
setImage(const LLImageRaw *imageraw) | LLImageGL | |
setImage(const U8 *data_in, BOOL data_hasmips=FALSE) | LLImageGL | |
setMipFilterNearest(BOOL nearest, BOOL min_nearest=FALSE) | LLImageGL | |
setSize(S32 width, S32 height, S32 ncomponents) | LLImageGL | |
setSubImage(const LLImageRaw *imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height) | LLImageGL | |
setSubImage(const U8 *datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height) | LLImageGL | |
setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) | LLImageGL | |
setTarget(const LLGLenum target, const LLGLenum bind_target) | LLImageGL | |
setUseMipMaps(BOOL usemips) | LLImageGL | [inline] |
sGlobalTextureMemory | LLImageGL | [static] |
sGlobalUseAnisotropic | LLImageGL | [static] |
sImageList | LLImageGL | [static] |
sLastFrameTime | LLImageGL | [static] |
unbindTexture(S32 stage, LLGLenum target) | LLImageGL | [static] |
unbindTexture(S32 stage) | LLImageGL | [static] |
unref() | LLRefCount | [inline] |
updateBoundTexMem(const S32 delta) | LLImageGL | [static] |
updateStats(F32 current_time) | LLImageGL | [static] |
~LLImageGL() | LLImageGL | [protected, virtual] |
~LLRefCount() | LLRefCount | [protected, virtual] |