bindTexture() | LLDynamicTexture | [virtual] |
destroyGL() | LLDynamicTexture | [static] |
EOrder enum name | LLDynamicTexture | |
generateGLTexture() | LLDynamicTexture | [protected] |
generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes=FALSE) | LLDynamicTexture | [protected] |
getComponents() | LLDynamicTexture | [inline] |
getHeight() | LLDynamicTexture | [inline] |
getOriginX() | LLDynamicTexture | [inline] |
getOriginY() | LLDynamicTexture | [inline] |
getSize() | LLDynamicTexture | [inline] |
getWidth() | LLDynamicTexture | [inline] |
LLDynamicTexture(S32 width, S32 height, S32 components, EOrder order, BOOL clamp) | LLDynamicTexture | |
LLImagePreviewSculpted(S32 width, S32 height) | LLImagePreviewSculpted | |
mCamera | LLDynamicTexture | [protected] |
mCameraDistance | LLImagePreviewSculpted | [protected] |
mCameraOffset | LLImagePreviewSculpted | [protected] |
mCameraPitch | LLImagePreviewSculpted | [protected] |
mCameraYaw | LLImagePreviewSculpted | [protected] |
mCameraZoom | LLImagePreviewSculpted | [protected] |
mClamp | LLDynamicTexture | [protected] |
mComponents | LLDynamicTexture | [protected] |
mHeight | LLDynamicTexture | [protected] |
mLastBindTime | LLDynamicTexture | [protected] |
mNeedsUpdate | LLImagePreviewSculpted | [protected] |
mOrigin | LLDynamicTexture | [protected] |
mTexture | LLDynamicTexture | [protected] |
mTextureName | LLImagePreviewSculpted | [protected] |
mVolume | LLImagePreviewSculpted | [protected] |
mWidth | LLDynamicTexture | [protected] |
needsRender() | LLImagePreviewSculpted | [inline, virtual] |
ORDER_COUNT enum value | LLDynamicTexture | |
ORDER_FIRST enum value | LLDynamicTexture | |
ORDER_LAST enum value | LLDynamicTexture | |
ORDER_MIDDLE enum value | LLDynamicTexture | |
ORDER_RESET enum value | LLDynamicTexture | |
pan(F32 right, F32 up) | LLImagePreviewSculpted | |
postRender(BOOL success) | LLDynamicTexture | [virtual] |
preRender(BOOL clear_depth=TRUE) | LLDynamicTexture | [virtual] |
refresh() | LLImagePreviewSculpted | |
releaseGLTexture() | LLDynamicTexture | [protected] |
render() | LLImagePreviewSculpted | [virtual] |
restoreGL() | LLDynamicTexture | [static] |
rotate(F32 yaw_radians, F32 pitch_radians) | LLImagePreviewSculpted | |
setPreviewTarget(LLImageRaw *imagep, F32 distance) | LLImagePreviewSculpted | |
setTexture(U32 name) | LLImagePreviewSculpted | [inline] |
sInstances | LLDynamicTexture | [protected, static] |
sNumRenders | LLDynamicTexture | [protected, static] |
unbindTexture() | LLDynamicTexture | [virtual] |
updateAllInstances() | LLDynamicTexture | [static] |
zoom(F32 zoom_amt) | LLImagePreviewSculpted | |
~LLDynamicTexture() | LLDynamicTexture | [virtual] |
~LLImagePreviewSculpted() | LLImagePreviewSculpted | [virtual] |