| addGeometryCount(LLSpatialGroup *group, U32 &vertex_count, U32 &index_count) | LLParticlePartition | [virtual] |
| asBridge() | LLSpatialPartition | [inline, virtual] |
| buildOcclusion() | LLSpatialPartition | |
| calcDistance(LLSpatialGroup *group, LLCamera &camera) | LLSpatialPartition | [virtual] |
| calcPixelArea(LLSpatialGroup *group, LLCamera &camera) | LLParticlePartition | [virtual] |
| checkOcclusion(LLSpatialGroup *group, LLCamera *camera) | LLSpatialPartition | |
| createVertexBuffer(U32 type_mask, U32 usage) | LLGeometryManager | [virtual] |
| cull(LLCamera &camera, std::vector< LLDrawable * > *results=NULL, BOOL for_select=FALSE) | LLSpatialPartition | |
| doOcclusion(LLCamera *camera) | LLSpatialPartition | |
| getDrawables(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results, BOOL get_lights) | LLSpatialPartition | [protected] |
| getGeometry(LLSpatialGroup *group) | LLParticlePartition | [virtual] |
| getLights(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results) | LLSpatialPartition | |
| getObjects(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results) | LLSpatialPartition | |
| isBridge() | LLSpatialPartition | [inline, virtual] |
| isVisible(const LLVector3 &v) | LLSpatialPartition | |
| isVolatile() const | LLSpatialPartition | [inline] |
| LLParticlePartition() | LLParticlePartition | |
| LLSpatialPartition(U32 data_mask, BOOL is_volatile=FALSE, U32 mBufferUsage=GL_STATIC_DRAW_ARB) | LLSpatialPartition | |
| markReimage(LLSpatialGroup *group) | LLSpatialPartition | |
| mBufferUsage | LLSpatialPartition | |
| mDepthMask | LLSpatialPartition | |
| mDrawableType | LLSpatialPartition | |
| mFaceList | LLGeometryManager | |
| mImageEnabled | LLSpatialPartition | |
| mImageQueue | LLSpatialPartition | [protected] |
| mLODPeriod | LLSpatialPartition | |
| mLODSeed | LLSpatialPartition | |
| mOccludedList | LLSpatialPartition | |
| mOcclusionIndices | LLSpatialPartition | |
| mOcclusionQueries | LLSpatialPartition | [protected] |
| mOcclusionQueue | LLSpatialPartition | [protected] |
| mOctree | LLSpatialPartition | |
| move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate=FALSE) | LLSpatialPartition | [virtual] |
| mPartitionType | LLSpatialPartition | |
| mQueryQueue | LLSpatialPartition | [protected] |
| mRenderByGroup | LLSpatialPartition | |
| mRenderPass | LLParticlePartition | [protected] |
| mSlopRatio | LLSpatialPartition | |
| mSpatialGroups | LLSpatialPartition | [protected] |
| mVertexDataMask | LLSpatialPartition | |
| mVolatile | LLSpatialPartition | |
| pickDrawable(const LLVector3 &start, const LLVector3 &end, LLVector3 &collision) | LLSpatialPartition | |
| processImagery(LLCamera *camera) | LLSpatialPartition | |
| processOcclusion(LLCamera *camera) | LLSpatialPartition | |
| put(LLDrawable *drawablep, BOOL was_visible=FALSE) | LLSpatialPartition | |
| rebuildGeom(LLSpatialGroup *group) | LLSpatialPartition | [virtual] |
| remove(LLDrawable *drawablep, LLSpatialGroup *curp) | LLSpatialPartition | |
| renderDebug() | LLSpatialPartition | |
| resetVertexBuffers() | LLSpatialPartition | |
| restoreGL() | LLSpatialPartition | |
| shift(const LLVector3 &offset) | LLSpatialPartition | [virtual] |
| spatial_group_queue_t typedef | LLSpatialPartition | [protected] |
| spatial_group_set_t typedef | LLSpatialPartition | [protected] |
| ~LLGeometryManager() | LLGeometryManager | [inline, virtual] |
| ~LLSpatialPartition() | LLSpatialPartition | [virtual] |