addObject(LLViewerObject *obj) | LLPipeline | |
addPool(LLDrawPool *poolp) | LLPipeline | |
addToQuickLookup(LLDrawPool *new_poolp) | LLPipeline | [private] |
allocDrawable(LLViewerObject *obj) | LLPipeline | |
bindScreenToTexture() | LLPipeline | |
blurReflectionMap(LLCubeMap *cube_in, LLCubeMap *cube_out, U32 res) | LLPipeline | |
calcNearbyLights(LLCamera &camera) | LLPipeline | |
calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) | LLPipeline | [static] |
canUseVertexShaders() | LLPipeline | |
cleanup() | LLPipeline | |
clearRenderMap() | LLPipeline | |
destroyGL() | LLPipeline | |
dirtyPoolObjectTextures(const std::set< LLViewerImage * > &textures) | LLPipeline | |
disableLights() | LLPipeline | |
doOcclusion(LLCamera &camera) | LLPipeline | |
enableLights(U32 mask, F32 shadow_factor) | LLPipeline | |
enableLightsAvatar(F32 shadow_factor) | LLPipeline | |
enableLightsAvatarEdit(const LLColor4 &color) | LLPipeline | |
enableLightsDynamic(F32 shadow_factor) | LLPipeline | |
enableLightsFullbright(const LLColor4 &color) | LLPipeline | |
enableLightsStatic(F32 shadow_factor) | LLPipeline | |
enableShadows(const BOOL enable_shadows) | LLPipeline | |
eObjectPartitions enum name | LLPipeline | |
findPool(const U32 pool_type, LLViewerImage *tex0=NULL) | LLPipeline | |
findReferences(LLDrawable *drawablep) | LLPipeline | |
forAllDrawables(LLSpatialGroup::sg_vector_t &groups, void(*func)(LLDrawable *)) | LLPipeline | |
forAllVisibleDrawables(void(*func)(LLDrawable *)) | LLPipeline | |
generateReflectionMap(LLCubeMap *cube_map, LLCamera &camera, GLsizei res) | LLPipeline | |
getLightCount() const | LLPipeline | [inline] |
getLightingDetail() const | LLPipeline | [inline] |
getMaxLightingDetail() const | LLPipeline | |
getPool(const U32 pool_type, LLViewerImage *tex0=NULL) | LLPipeline | |
getPoolFromTE(const LLTextureEntry *te, LLViewerImage *te_image) | LLPipeline | [static] |
getPoolTypeFromTE(const LLTextureEntry *te, LLViewerImage *imagep) | LLPipeline | [static] |
getProcessBeacons(void *data) | LLPipeline | [static] |
getRenderBeacons(void *data) | LLPipeline | [static] |
getRenderHighlights(void *data) | LLPipeline | [static] |
getRenderParticleBeacons(void *data) | LLPipeline | [static] |
getRenderPhysicalBeacons(void *data) | LLPipeline | [static] |
getRenderScriptedBeacons(void *data) | LLPipeline | [static] |
getRenderScriptedTouchBeacons(void *data) | LLPipeline | [static] |
getRenderSoundBeacons(void *data) | LLPipeline | [static] |
getRenderTypeMask() const | LLPipeline | [inline] |
getSpatialPartition(LLViewerObject *vobj) | LLPipeline | |
getSpatialPartition(U32 index) | LLPipeline | |
getUseVertexShaders() const | LLPipeline | [inline] |
getVisibleCount() const | LLPipeline | [inline] |
GPU_CLASS_MAX enum value | LLPipeline | |
hasRenderDebugFeatureMask(const U32 mask) const | LLPipeline | [inline] |
hasRenderDebugMask(const U32 mask) const | LLPipeline | [inline] |
hasRenderFeatureMask(const U32 mask) const | LLPipeline | [inline] |
hasRenderType(const U32 type) const | LLPipeline | [inline] |
hasRenderTypeControl(void *data) | LLPipeline | [static] |
init() | LLPipeline | |
initShaders(BOOL force) | LLPipeline | [private] |
light_set_t typedef | LLPipeline | [protected] |
LLPipeline() | LLPipeline | |
LLRenderDebugFeatureMask enum name | LLPipeline | |
LLRenderDebugMask enum name | LLPipeline | |
LLRenderFeatureMask enum name | LLPipeline | |
LLRenderTypeMask enum name | LLPipeline | |
loadShaders() | LLPipeline | [private] |
mActiveGroups | LLPipeline | |
mActiveQ | LLPipeline | [protected] |
mAlphaGroups | LLPipeline | |
mAlphaGroupsPostWater | LLPipeline | |
mAlphaPool | LLPipeline | [protected] |
mAlphaPoolPostWater | LLPipeline | [protected] |
mAlphaSizzleImagep | LLPipeline | |
markMoved(LLDrawable *drawablep, BOOL damped_motion=FALSE) | LLPipeline | |
markNotCulled(LLSpatialGroup *group, LLCamera &camera, BOOL active=FALSE) | LLPipeline | |
markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag=LLDrawable::REBUILD_ALL, BOOL priority=FALSE) | LLPipeline | |
markRelight(LLDrawable *drawablep, const BOOL now=FALSE) | LLPipeline | |
markShift(LLDrawable *drawablep) | LLPipeline | |
markTextured(LLDrawable *drawablep) | LLPipeline | |
markVisible(LLDrawable *drawablep, LLCamera &camera) | LLPipeline | |
mBackfaceCull | LLPipeline | |
mBloomImage2p | LLPipeline | [protected] |
mBloomImagep | LLPipeline | [protected] |
mBuildQ1 | LLPipeline | [protected] |
mBuildQ2 | LLPipeline | [protected] |
mBumpPool | LLPipeline | [protected] |
mCubeBuffer | LLPipeline | |
mCubeDepth | LLPipeline | |
mCubeFrameBuffer | LLPipeline | |
mDrawableGroups | LLPipeline | |
mFaceSelectImagep | LLPipeline | [protected] |
mFlyCamPosition | LLPipeline | |
mFlyCamRotation | LLPipeline | |
mFramebuffer | LLPipeline | |
mGeometryChanges | LLPipeline | |
mGlowBuffer | LLPipeline | |
mGlowMap | LLPipeline | |
mGlowPool | LLPipeline | [protected] |
mGroundPool | LLPipeline | [protected] |
mHighlightFaces | LLPipeline | |
mHWLightColors | LLPipeline | [protected] |
mInitialized | LLPipeline | |
mLastRebuildPool | LLPipeline | [protected] |
mLightingChanges | LLPipeline | |
mLightingDetail | LLPipeline | [protected] |
mLightMask | LLPipeline | [protected] |
mLightMovingMask | LLPipeline | [protected] |
mLights | LLPipeline | [protected] |
mMovedBridge | LLPipeline | [protected] |
mMovedList | LLPipeline | [protected] |
mNearbyLights | LLPipeline | [protected] |
mNumVisibleFaces | LLPipeline | |
mObjectPartition | LLPipeline | [private] |
mOccludedBridge | LLPipeline | [protected] |
mOldRenderDebugMask | LLPipeline | [protected] |
mPools | LLPipeline | [protected] |
mRenderDebugFeatureMask | LLPipeline | [protected] |
mRenderDebugMask | LLPipeline | [protected] |
mRenderFeatureMask | LLPipeline | [protected] |
mRenderMap | LLPipeline | |
mRenderTypeMask | LLPipeline | [protected] |
mRetexturedList | LLPipeline | [protected] |
mScreenScale | LLPipeline | |
mScreenTex | LLPipeline | |
mSelectedFaces | LLPipeline | [protected] |
mShiftList | LLPipeline | [protected] |
mSimplePool | LLPipeline | [protected] |
mSkyPool | LLPipeline | [protected] |
mStarsPool | LLPipeline | [protected] |
mSunDiffuse | LLPipeline | |
mSunDir | LLPipeline | |
mSunShadowFactor | LLPipeline | [protected] |
mTerrainPool | LLPipeline | [protected] |
mTerrainPools | LLPipeline | [protected] |
mTreePools | LLPipeline | [protected] |
mTrianglesDrawn | LLPipeline | |
mTrianglesDrawnStat | LLPipeline | |
mVertexShadersEnabled | LLPipeline | |
mVertexShadersLoaded | LLPipeline | |
mVerticesRelit | LLPipeline | |
mVisibleBridge | LLPipeline | [protected] |
mVisibleGroups | LLPipeline | |
mVisibleList | LLPipeline | [protected] |
mWaterPool | LLPipeline | [protected] |
NUM_PARTITIONS enum value | LLPipeline | |
PARTITION_BRIDGE enum value | LLPipeline | |
PARTITION_CLOUD enum value | LLPipeline | |
PARTITION_GRASS enum value | LLPipeline | |
PARTITION_HUD enum value | LLPipeline | |
PARTITION_NONE enum value | LLPipeline | |
PARTITION_PARTICLE enum value | LLPipeline | |
PARTITION_TERRAIN enum value | LLPipeline | |
PARTITION_TREE enum value | LLPipeline | |
PARTITION_VOLUME enum value | LLPipeline | |
PARTITION_WATER enum value | LLPipeline | |
pickObject(const LLVector3 &start, const LLVector3 &end, LLVector3 &collision) | LLPipeline | |
pool_set_t typedef | LLPipeline | [protected] |
postSort(LLCamera &camera) | LLPipeline | |
processOcclusion(LLCamera &camera) | LLPipeline | |
rebuildPools() | LLPipeline | |
releaseGLBuffers() | LLPipeline | |
removeFromQuickLookup(LLDrawPool *poolp) | LLPipeline | [private] |
removePool(LLDrawPool *poolp) | LLPipeline | |
RENDER_DEBUG_BBOXES enum value | LLPipeline | |
RENDER_DEBUG_COMPOSITION enum value | LLPipeline | |
RENDER_DEBUG_FACE_AREA enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_FLEXIBLE enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_FOG enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_FOOT_SHADOWS enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_FR_INFO enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_HIGHLIGHTED enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_PALETTE enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_SELECTED enum value | LLPipeline | |
RENDER_DEBUG_FEATURE_UI enum value | LLPipeline | |
RENDER_DEBUG_GLOW enum value | LLPipeline | |
RENDER_DEBUG_LIGHT_TRACE enum value | LLPipeline | |
RENDER_DEBUG_OCCLUSION enum value | LLPipeline | |
RENDER_DEBUG_OCTREE enum value | LLPipeline | |
RENDER_DEBUG_PARTICLES enum value | LLPipeline | |
RENDER_DEBUG_PICKING enum value | LLPipeline | |
RENDER_DEBUG_POINTS enum value | LLPipeline | |
RENDER_DEBUG_SHADOW_MAP enum value | LLPipeline | |
RENDER_DEBUG_TEXTURE_ANIM enum value | LLPipeline | |
RENDER_DEBUG_TEXTURE_AREA enum value | LLPipeline | |
RENDER_DEBUG_TEXTURE_PRIORITY enum value | LLPipeline | |
RENDER_DEBUG_VERIFY enum value | LLPipeline | |
RENDER_FEATURE_AVATAR_BUMP enum value | LLPipeline | |
RENDER_FEATURE_LOCAL_LIGHTING enum value | LLPipeline | |
RENDER_FEATURE_OBJECT_BUMP enum value | LLPipeline | |
RENDER_FEATURE_RIPPLE_WATER enum value | LLPipeline | |
RENDER_TYPE_ALPHA enum value | LLPipeline | |
RENDER_TYPE_AVATAR enum value | LLPipeline | |
RENDER_TYPE_BUMP enum value | LLPipeline | |
RENDER_TYPE_CLOUDS enum value | LLPipeline | |
RENDER_TYPE_GLOW enum value | LLPipeline | |
RENDER_TYPE_GRASS enum value | LLPipeline | |
RENDER_TYPE_GROUND enum value | LLPipeline | |
RENDER_TYPE_HUD enum value | LLPipeline | |
RENDER_TYPE_PARTICLES enum value | LLPipeline | |
RENDER_TYPE_SIMPLE enum value | LLPipeline | |
RENDER_TYPE_SKY enum value | LLPipeline | |
RENDER_TYPE_STARS enum value | LLPipeline | |
RENDER_TYPE_TERRAIN enum value | LLPipeline | |
RENDER_TYPE_TREE enum value | LLPipeline | |
RENDER_TYPE_VOLUME enum value | LLPipeline | |
RENDER_TYPE_WATER enum value | LLPipeline | |
renderBloom(GLuint source, GLuint dest, GLuint buffer, U32 res, LLVector2 tc1, LLVector2 tc2) | LLPipeline | |
renderDebug() | LLPipeline | |
renderFaceForUVSelect(LLFace *facep) | LLPipeline | |
renderForSelect(std::set< LLViewerObject * > &objects) | LLPipeline | |
renderGeom(LLCamera &camera) | LLPipeline | |
renderHighlights() | LLPipeline | |
renderObjects(U32 type, U32 mask, BOOL texture=TRUE) | LLPipeline | |
resetDrawOrders() | LLPipeline | |
resetFrameStats() | LLPipeline | |
resetVertexBuffers() | LLPipeline | |
resetVertexBuffers(LLDrawable *drawable) | LLPipeline | |
restoreGL() | LLPipeline | |
saveVertexShaderLevel(S32 type, S32 level, S32 max) | LLPipeline | [private] |
sCompiles | LLPipeline | [static] |
sDynamicReflections | LLPipeline | [static] |
setActive(LLDrawable *drawablep, BOOL active) | LLPipeline | |
setAmbient(const LLColor4 &ambient) | LLPipeline | |
setLight(LLDrawable *drawablep, BOOL is_light) | LLPipeline | |
setLightingDetail(S32 level) | LLPipeline | |
setRenderBeacons(BOOL val) | LLPipeline | [static] |
setRenderHighlights(BOOL val) | LLPipeline | [static] |
setRenderParticleBeacons(BOOL val) | LLPipeline | [static] |
setRenderPhysicalBeacons(BOOL val) | LLPipeline | [static] |
setRenderScriptedBeacons(BOOL val) | LLPipeline | [static] |
setRenderScriptedTouchBeacons(BOOL val) | LLPipeline | [static] |
setRenderSoundBeacons(BOOL val) | LLPipeline | [static] |
setRenderTypeMask(const U32 mask) | LLPipeline | [inline] |
setupAvatarLights(BOOL for_edit=FALSE) | LLPipeline | |
setupHWLights(LLDrawPool *pool) | LLPipeline | |
setUseVBO(BOOL use_vbo) | LLPipeline | |
setUseVertexShaders(BOOL use_shaders) | LLPipeline | |
shiftObjects(const LLVector3 &offset) | LLPipeline | |
sRenderBeacons | LLPipeline | [static] |
sRenderGlow | LLPipeline | [static] |
sRenderHighlight | LLPipeline | [static] |
sRenderParticleBeacons | LLPipeline | [protected, static] |
sRenderPhysicalBeacons | LLPipeline | [protected, static] |
sRenderProcessBeacons | LLPipeline | [static] |
sRenderScriptedBeacons | LLPipeline | [protected, static] |
sRenderScriptedTouchBeacons | LLPipeline | [protected, static] |
sRenderSoundBeacons | LLPipeline | [protected, static] |
sShowHUDAttachments | LLPipeline | [static] |
sSkipUpdate | LLPipeline | [static] |
stateSort(LLCamera &camera) | LLPipeline | |
stateSort(LLSpatialGroup *group, LLCamera &camera) | LLPipeline | |
stateSort(LLSpatialBridge *bridge, LLCamera &camera) | LLPipeline | |
stateSort(LLDrawable *drawablep, LLCamera &camera) | LLPipeline | |
sUseOcclusion | LLPipeline | [static] |
toggleRenderBeacons(void *data) | LLPipeline | [static] |
toggleRenderDebug(void *data) | LLPipeline | [static] |
toggleRenderDebugControl(void *data) | LLPipeline | [static] |
toggleRenderDebugFeature(void *data) | LLPipeline | [static] |
toggleRenderDebugFeatureControl(void *data) | LLPipeline | [static] |
toggleRenderHighlights(void *data) | LLPipeline | [static] |
toggleRenderParticleBeacons(void *data) | LLPipeline | [static] |
toggleRenderPhysicalBeacons(void *data) | LLPipeline | [static] |
toggleRenderScriptedBeacons(void *data) | LLPipeline | [static] |
toggleRenderScriptedTouchBeacons(void *data) | LLPipeline | [static] |
toggleRenderSoundBeacons(void *data) | LLPipeline | [static] |
toggleRenderType(U32 type) | LLPipeline | [static] |
toggleRenderTypeControl(void *data) | LLPipeline | [static] |
toggleRenderTypeControlNegated(void *data) | LLPipeline | [static] |
unlinkDrawable(LLDrawable *) | LLPipeline | |
unloadShaders() | LLPipeline | [private] |
updateCamera(BOOL reset=FALSE) | LLPipeline | |
updateCull(LLCamera &camera) | LLPipeline | |
updateDrawableGeom(LLDrawable *drawable, BOOL priority) | LLPipeline | [private] |
updateGeom(F32 max_dtime) | LLPipeline | |
updateMove() | LLPipeline | |
updateMoveDampedAsync(LLDrawable *drawablep) | LLPipeline | |
updateMovedList(LLDrawable::drawable_vector_t &move_list) | LLPipeline | |
updateMoveNormalAsync(LLDrawable *drawablep) | LLPipeline | |
verify() | LLPipeline | |
~LLPipeline() | LLPipeline | |