LLQuaternion Member List

This is the complete list of members for LLQuaternion, including all inherited members.

conjQuat(void)LLQuaternion [inline]
constrain(F32 radians)LLQuaternion
DEFAULTLLQuaternion [static]
dot(const LLQuaternion &a, const LLQuaternion &b)LLQuaternion [friend]
getAngleAxis(F32 *angle, F32 *x, F32 *y, F32 *z) const LLQuaternion [inline]
getAngleAxis(F32 *angle, LLVector3 &vec) const LLQuaternion
getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const LLQuaternion
getMatrix3(void) const LLQuaternion
getMatrix4(void) const LLQuaternion
isFinite() const LLQuaternion [inline]
isIdentity() const LLQuaternion [inline]
isNotIdentity() const LLQuaternion [inline]
lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q)LLQuaternion [friend]
lerp(F32 t, const LLQuaternion &q)LLQuaternion [friend]
LLQuaternion()LLQuaternion [inline]
LLQuaternion(const LLMatrix4 &mat)LLQuaternion [explicit]
LLQuaternion(const LLMatrix3 &mat)LLQuaternion [explicit]
LLQuaternion(F32 x, F32 y, F32 z, F32 w)LLQuaternion [inline]
LLQuaternion(F32 angle, const LLVector4 &vec)LLQuaternion
LLQuaternion(F32 angle, const LLVector3 &vec)LLQuaternion
LLQuaternion(const F32 *q)LLQuaternion [inline]
LLQuaternion(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis)LLQuaternion
loadIdentity()LLQuaternion [inline]
mayaQ(F32 x, F32 y, F32 z, Order order)LLQuaternion [friend]
mQLLQuaternion
nlerp(F32 t, const LLQuaternion &p, const LLQuaternion &q)LLQuaternion [friend]
nlerp(F32 t, const LLQuaternion &q)LLQuaternion [friend]
normQuat()LLQuaternion [inline]
operator *(F32 a, const LLQuaternion &q)LLQuaternion [friend]
operator *(const LLQuaternion &q, F32 b)LLQuaternion [friend]
operator *(const LLQuaternion &a, const LLQuaternion &b)LLQuaternion [friend]
operator *(const LLVector4 &a, const LLQuaternion &rot)LLQuaternion [friend]
operator *(const LLVector3 &a, const LLQuaternion &rot)LLQuaternion [friend]
operator *(const LLVector3d &a, const LLQuaternion &rot)LLQuaternion [friend]
operator *=(LLQuaternion &a, const LLQuaternion &b)LLQuaternion [friend]
operator!=(const LLQuaternion &b) const LLQuaternion [inline]
operator+(const LLQuaternion &a, const LLQuaternion &b)LLQuaternion [friend]
operator-(const LLQuaternion &a, const LLQuaternion &b)LLQuaternion [friend]
operator-(const LLQuaternion &a)LLQuaternion [friend]
operator<<(std::ostream &s, const LLQuaternion &a)LLQuaternion [friend]
operator==(const LLQuaternion &b) const LLQuaternion [inline]
operator~(const LLQuaternion &a)LLQuaternion [friend]
Order enum nameLLQuaternion
OrderToString(const Order order)LLQuaternion [friend]
packToVector3() const LLQuaternion
parseQuat(const char *buf, LLQuaternion *value)LLQuaternion [static]
quantize16(F32 lower, F32 upper)LLQuaternion
quantize8(F32 lower, F32 upper)LLQuaternion
setQuat(const LLQuaternion &quat)LLQuaternion [inline]
setQuat(const F32 *q)LLQuaternion [inline]
setQuat(const LLMatrix3 &mat)LLQuaternion
setQuat(const LLMatrix4 &mat)LLQuaternion
setQuat(F32 angle, F32 x, F32 y, F32 z)LLQuaternion
setQuat(F32 angle, const LLVector3 &vec)LLQuaternion
setQuat(F32 angle, const LLVector4 &vec)LLQuaternion
setQuat(F32 roll, F32 pitch, F32 yaw)LLQuaternion
setQuatInit(F32 x, F32 y, F32 z, F32 w)LLQuaternion [inline]
shortestArc(const LLVector3 &a, const LLVector3 &b)LLQuaternion
slerp(F32 t, const LLQuaternion &p, const LLQuaternion &q)LLQuaternion [friend]
slerp(F32 t, const LLQuaternion &q)LLQuaternion [friend]
StringToOrder(const char *str)LLQuaternion [friend]
transQuat()LLQuaternion [inline]
unpackFromVector3(const LLVector3 &vec)LLQuaternion
XYZ enum valueLLQuaternion
XZY enum valueLLQuaternion
YXZ enum valueLLQuaternion
YZX enum valueLLQuaternion
ZXY enum valueLLQuaternion
ZYX enum valueLLQuaternion


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