addIndicesDrawn(const U32 indices) | LLDrawPool | |
beginBump() | LLDrawPoolBump | |
beginRenderPass(S32 pass) | LLDrawPoolBump | [virtual] |
beginShiny() | LLDrawPoolBump | |
bindBumpMap(LLDrawInfo ¶ms) | LLDrawPoolBump | |
createPool(const U32 type, LLViewerImage *tex0=NULL) | LLDrawPool | [static] |
endBump() | LLDrawPoolBump | |
endRenderPass(S32 pass) | LLDrawPoolBump | [virtual] |
endShiny() | LLDrawPoolBump | |
getDebugTexture() | LLRenderPass | [inline, virtual] |
getId() const | LLDrawPool | [inline] |
getMaterialAttribIndex() | LLRenderPass | [inline, virtual] |
getNumPasses() | LLDrawPoolBump | [virtual] |
getTexture() | LLRenderPass | [inline, virtual] |
getTrianglesDrawn() const | LLDrawPool | |
getType() const | LLDrawPool | [inline] |
getVertexDataMask() | LLDrawPoolBump | [inline, virtual] |
getVertexShaderLevel() const | LLDrawPool | [inline, virtual] |
instancePool() | LLRenderPass | [virtual] |
isDead() | LLRenderPass | [inline, virtual] |
isFacePool() | LLDrawPool | [inline, virtual] |
LLDrawPool(const U32 type) | LLDrawPool | |
LLDrawPoolBump() | LLDrawPoolBump | |
LLRenderPass(const U32 type) | LLRenderPass | |
LLRenderShinyGlow() | LLRenderShinyGlow | [inline] |
mId | LLDrawPool | [protected] |
mIndicesDrawn | LLDrawPool | [protected] |
mType | LLDrawPool | [protected] |
mVertexShaderLevel | LLDrawPool | [protected] |
NUM_POOL_TYPES enum value | LLDrawPool | |
NUM_RENDER_TYPES enum value | LLRenderPass | |
numBumpPasses() | LLDrawPoolBump | |
PASS_ALPHA enum value | LLRenderPass | |
PASS_BUMP enum value | LLRenderPass | |
PASS_FULLBRIGHT enum value | LLRenderPass | |
PASS_GLOW enum value | LLRenderPass | |
PASS_GRASS enum value | LLRenderPass | |
PASS_INVISIBLE enum value | LLRenderPass | |
PASS_SHINY enum value | LLRenderPass | |
PASS_SIMPLE enum value | LLRenderPass | |
POOL_ALPHA enum value | LLDrawPool | |
POOL_ALPHA_POST_WATER enum value | LLDrawPool | |
POOL_AVATAR enum value | LLDrawPool | |
POOL_BUMP enum value | LLDrawPool | |
POOL_GLOW enum value | LLDrawPool | |
POOL_GROUND enum value | LLDrawPool | |
POOL_SIMPLE enum value | LLDrawPool | |
POOL_SKY enum value | LLDrawPool | |
POOL_STARS enum value | LLDrawPool | |
POOL_TERRAIN enum value | LLDrawPool | |
POOL_TREE enum value | LLDrawPool | |
POOL_WATER enum value | LLDrawPool | |
prerender() | LLDrawPoolBump | [virtual] |
pushBatch(LLDrawInfo ¶ms, U32 mask, BOOL texture) | LLDrawPoolBump | [virtual] |
render(S32 pass=0) | LLRenderShinyGlow | [inline, virtual] |
renderActive(U32 type, U32 mask, BOOL texture=TRUE) | LLDrawPoolBump | [virtual] |
renderBump(U32 type, U32 mask) | LLDrawPoolBump | |
renderBump() | LLDrawPoolBump | |
renderBumpActive(U32 type, U32 mask) | LLDrawPoolBump | |
renderGroup(LLSpatialGroup *group, U32 type, U32 mask, BOOL texture) | LLDrawPoolBump | [virtual] |
renderGroupBump(LLSpatialGroup *group, U32 type, U32 mask) | LLDrawPoolBump | |
renderInvisible(U32 mask) | LLRenderPass | [virtual] |
renderShiny() | LLDrawPoolBump | |
renderStatic(U32 type, U32 mask, BOOL texture=TRUE) | LLRenderPass | [virtual] |
renderTexture(U32 type, U32 mask) | LLRenderPass | [virtual] |
resetDrawOrders() | LLRenderPass | [inline, virtual] |
resetTrianglesDrawn() | LLDrawPool | |
sNumDrawPools | LLDrawPool | [static] |
sVertexMask | LLDrawPoolBump | [static] |
verify() const | LLDrawPool | [inline, virtual] |
~LLDrawPool() | LLDrawPool | [virtual] |
~LLRenderPass() | LLRenderPass | [virtual] |