bindTexture(BOOL curr=TRUE) | LLSkyTex | |
cleanupGL() | LLSkyTex | [protected] |
create(F32 brightness_scale, const LLColor3 &multiscatt) | LLSkyTex | [protected] |
createGLImage(BOOL curr=TRUE) | LLSkyTex | [protected] |
doInterpolate() | LLSkyTex | [inline, static] |
getCurrent() | LLSkyTex | [inline, protected, static] |
getDir(const S32 i, const S32 j) const | LLSkyTex | [inline, protected] |
getImageRaw(BOOL curr=TRUE) | LLSkyTex | [inline, protected] |
getInterpVal() | LLSkyTex | [inline, static] |
getNext() | LLSkyTex | [inline, protected, static] |
getPixel(const S32 i, const S32 j) | LLSkyTex | [inline, protected] |
getResolution() | LLSkyTex | [inline, protected, static] |
getWhich(const BOOL curr) | LLSkyTex | [inline, protected, static] |
init() | LLSkyTex | [protected] |
initEmpty(const S32 tex) | LLSkyTex | [protected] |
LLSkyTex() | LLSkyTex | [protected] |
LLVOSky class | LLSkyTex | [friend] |
mImageGL | LLSkyTex | [private] |
mImageRaw | LLSkyTex | [private] |
mSkyData | LLSkyTex | [private] |
mSkyDirs | LLSkyTex | [private] |
restoreGL() | LLSkyTex | [protected] |
sComponents | LLSkyTex | [private, static] |
sCurrent | LLSkyTex | [private, static] |
setDir(const LLVector3 &dir, const S32 i, const S32 j) | LLSkyTex | [inline, protected] |
setInterpVal(const F32 v) | LLSkyTex | [inline, static] |
setPixel(const LLColor3 &col, const S32 i, const S32 j) | LLSkyTex | [inline, protected] |
setPixel(const LLColor4U &col, const S32 i, const S32 j) | LLSkyTex | [inline, protected] |
sInterpVal | LLSkyTex | [private, static] |
sResolution | LLSkyTex | [private, static] |
stepCurrent() | LLSkyTex | [inline, protected, static] |
~LLSkyTex() | LLSkyTex | [protected] |