LLSpatialBridge Member List

This is the complete list of members for LLSpatialBridge, including all inherited members.

ACTIVE enum valueLLDrawable
addFace(LLFacePool *poolp, LLViewerImage *texturep)LLDrawable
addFace(const LLTextureEntry *te, LLViewerImage *texturep)LLDrawable
addGeometryCount(LLSpatialGroup *group, U32 &vertex_count, U32 &index_count)LLGeometryManager [virtual]
applyLightsAsPoint(LLColor4 &result)LLDrawable
asBridge()LLSpatialBridge [inline, virtual]
asPartition()LLSpatialBridge [inline, virtual]
BLOCKER enum valueLLDrawable
bridge_vector_t typedefLLSpatialBridge
buildOcclusion()LLSpatialPartition
BUILT enum valueLLDrawable
calcDistance(LLSpatialGroup *group, LLCamera &camera)LLSpatialPartition [virtual]
calcPixelArea(LLSpatialGroup *group, LLCamera &camera)LLSpatialPartition [virtual]
checkOcclusion(LLSpatialGroup *group, LLCamera *camera)LLSpatialPartition
cleanupDeadDrawables()LLDrawable [static]
cleanupReferences()LLSpatialBridge [virtual]
CLEAR_INVISIBLE enum valueLLDrawable
clearLightSet()LLDrawable
clearState(U32 bits)LLDrawable [inline]
createVertexBuffer(U32 type_mask, U32 usage)LLGeometryManager [virtual]
cull(LLCamera &camera, std::vector< LLDrawable * > *results=NULL, BOOL for_select=FALSE)LLSpatialPartition
DEAD enum valueLLDrawable
deleteFaces(S32 offset, S32 count)LLDrawable
destroy()LLDrawable
doOcclusion(LLCamera *camera)LLSpatialPartition
drawable_list_t typedefLLDrawable
drawable_queue_t typedefLLDrawable
drawable_set_t typedefLLDrawable
drawable_vector_t typedefLLDrawable
e_drawable_flags enum nameLLDrawable
EARLY_MOVE enum valueLLDrawable
EDrawableFlags typedefLLDrawable
face_list_t typedefLLDrawable [protected]
findReferences(LLDrawable *drawablep)LLDrawable
FORCE_INVISIBLE enum valueLLDrawable
getBinRadius() const LLDrawable [inline]
getBounds(LLVector3 &min, LLVector3 &max) const LLDrawable
getChild(U32 index)LLDrawable [inline]
getChildCount()LLDrawable [inline]
getCurrentFrame()LLDrawable [inline, static]
getDrawables(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results, BOOL get_lights)LLSpatialPartition [protected]
getFace(const S32 i) const LLDrawable [inline]
getGeneration() const LLDrawable [inline]
getGeometry(LLSpatialGroup *group)=0LLGeometryManager [pure virtual]
getIntensity() const LLDrawable [inline]
getLights(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results)LLSpatialPartition
getLit() const LLDrawable [inline]
getLOD() const LLDrawable [inline]
getMinMax(LLVector3 &min, LLVector3 &max) const LLDrawable [inline]
getNumFaces() const LLDrawable [inline]
getNumRefs() const LLRefCount [inline]
getObjects(const LLVector3 &pos, F32 rad, LLDrawable::drawable_set_t &results)LLSpatialPartition
getParent() const LLDrawable [inline]
getPosition() const LLDrawable [inline]
getPositionAgent() const LLDrawable
getPositionGroup() const LLDrawable [inline]
getRadius() const LLDrawable [inline]
getRegion() const LLDrawable [inline]
getRenderMatrix() const LLDrawable [inline]
getRenderType()LLDrawable [inline]
getRotation() const LLDrawable [inline]
getScale() const LLDrawable [inline]
getSpatialBridge()LLDrawable [inline]
getSpatialExtents() const LLDrawable
getSpatialGroup() const LLDrawable [inline]
getSpatialPartition()LLDrawable
getState() const LLDrawable [inline]
getSunShadowFactor() const LLDrawable [inline]
getTextureEntry(U8 which) const LLDrawable [inline]
getVisibilityRadius() const LLDrawable
getVObj()LLDrawable [inline]
getVObj() const LLDrawable [inline]
getVOVolume() const LLDrawable
getWorldMatrix() const LLDrawable [inline]
getWorldPosition() const LLDrawable [inline]
getWorldRotation() const LLDrawable [inline]
getXform()LLDrawable [inline]
IN_LIGHT_Q enum valueLLDrawable
IN_REBUILD_Q1 enum valueLLDrawable
IN_REBUILD_Q2 enum valueLLDrawable
incrementVisible()LLDrawable [static]
init()LLDrawable
initClass()LLDrawable [static]
INVISIBLE enum valueLLDrawable
isActive() const LLDrawable [inline]
isAnimating() const LLDrawable
isAvatar() const LLDrawable [inline]
isBridge()LLSpatialPartition [inline, virtual]
isDead() const LLDrawable [inline]
isLight() const LLDrawable
isNew() const LLDrawable [inline]
isRenderType(S32 type)LLDrawable [inline]
isRoot() const LLDrawable [inline]
isSpatialBridge() const LLSpatialBridge [inline, virtual]
isSpatialRoot() const LLDrawable [inline]
isState(U32 bits) const LLDrawable [inline]
isStatic() const LLDrawable [inline]
LLDrawable::isVisible() const LLDrawable
LLSpatialPartition::isVisible(const LLVector3 &v)LLSpatialPartition
isVolatile() const LLSpatialPartition [inline]
LIGHT enum valueLLDrawable
LIGHTING_BUILT enum valueLLDrawable
LLDrawable()LLDrawable [inline]
LLDrawPool classLLDrawable [friend]
LLPipeline classLLDrawable [friend]
LLRefCount(const LLRefCount &)LLRefCount [protected]
LLRefCount()LLRefCount
LLSpatialBridge(LLDrawable *root, U32 data_mask)LLSpatialBridge
LLDrawable::LLSpatialBridge classLLDrawable [friend]
LLSpatialPartition(U32 data_mask, BOOL is_volatile=FALSE, U32 mBufferUsage=GL_STATIC_DRAW_ARB)LLSpatialPartition
makeActive()LLSpatialBridge [virtual]
makeStatic()LLSpatialBridge [virtual]
markDead()LLDrawable
markReimage(LLSpatialGroup *group)LLSpatialPartition
mBinRadiusLLDrawable [protected]
mBlockSetLLDrawable
mBufferUsageLLSpatialPartition
mCurrentScaleLLDrawable [protected]
mDepthMaskLLSpatialPartition
mDistanceWRTCameraLLDrawable
mDrawableLLSpatialBridge
mDrawableTypeLLSpatialPartition
MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE)LLDrawable
mergeFaces(LLDrawable *src)LLDrawable
mExtentsLLDrawable [protected]
mFaceListLLGeometryManager
mFacesLLDrawable [protected]
mGenerationLLDrawable [protected]
mImageEnabledLLSpatialPartition
mImageQueueLLSpatialPartition [protected]
mLightSetLLDrawable
mLODPeriodLLSpatialPartition
mLODSeedLLSpatialPartition
mOccludedListLLSpatialPartition
mOcclusionIndicesLLSpatialPartition
mOcclusionQueriesLLSpatialPartition [protected]
mOcclusionQueueLLSpatialPartition [protected]
mOctreeLLSpatialPartition
move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate=FALSE)LLSpatialBridge [virtual]
MOVE_UNDAMPED enum valueLLDrawable
movePartition()LLDrawable [virtual]
moveUpdatePipeline(BOOL moved)LLDrawable [protected]
mParentLLDrawable
mPartitionTypeLLSpatialPartition
mPositionGroupLLDrawable [protected]
mQueryQueueLLSpatialPartition [protected]
mQuietCountLLDrawable
mRadiusLLDrawable [protected]
mRenderByGroupLLSpatialPartition
mRenderTypeLLDrawable [protected]
mSavePosLLDrawable
mSlopRatioLLSpatialPartition
mSpatialBridgeLLDrawable [protected]
mSpatialGrouppLLDrawable [protected]
mSpatialGroupsLLSpatialPartition [protected]
mStateLLDrawable [protected]
mSunShadowFactorLLDrawable [protected]
mUVRectLLDrawable
mUVZLLDrawable
mVertexDataMaskLLSpatialPartition
mVisibleLLDrawable [mutable, protected]
mVObjpLLDrawable [protected]
mVolatileLLSpatialPartition
mXformLLDrawable
NEARBY_LIGHT enum valueLLDrawable
ON_MOVE_LIST enum valueLLDrawable
ON_SHIFT_LIST enum valueLLDrawable
pickDrawable(const LLVector3 &start, const LLVector3 &end, LLVector3 &collision)LLSpatialPartition
processImagery(LLCamera *camera)LLSpatialPartition
processOcclusion(LLCamera *camera)LLSpatialPartition
put(LLDrawable *drawablep, BOOL was_visible=FALSE)LLSpatialPartition
REBUILD_ALL enum valueLLDrawable
REBUILD_COLOR enum valueLLDrawable
REBUILD_GEOMETRY enum valueLLDrawable
REBUILD_LIGHTING enum valueLLDrawable
REBUILD_MATERIAL enum valueLLDrawable
REBUILD_POSITION enum valueLLDrawable
REBUILD_SHADOW enum valueLLDrawable
REBUILD_TCOORD enum valueLLDrawable
REBUILD_VOLUME enum valueLLDrawable
rebuildGeom(LLSpatialGroup *group)LLSpatialPartition [virtual]
ref()LLRefCount [inline]
remove(LLDrawable *drawablep, LLSpatialGroup *curp)LLSpatialPartition
renderDebug()LLSpatialPartition
resetVertexBuffers()LLSpatialPartition
restoreGL()LLSpatialPartition
sCurPixelAngleLLDrawable [static]
sCurVisibleLLDrawable [protected, static]
sDeadListLLDrawable [protected, static]
setLit(BOOL lit)LLDrawable [inline]
setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep)LLDrawable
setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep)LLDrawable
setPosition(LLVector3 v) const LLDrawable [inline]
setPositionGroup(const LLVector3d &pos)LLDrawable
setPositionGroup(const LLVector3 &pos)LLDrawable [inline]
setRadius(const F32 radius)LLDrawable
setRenderType(S32 type)LLDrawable [inline]
setSpatialBridge(LLSpatialBridge *bridge)LLDrawable [inline]
setSpatialExtents(LLVector3 min, LLVector3 max)LLDrawable
setSpatialGroup(LLSpatialGroup *groupp)LLDrawable
setState(U32 bits)LLDrawable [inline]
setSunShadowFactor(F32 factor)LLDrawable [inline]
setVisible(LLCamera &camera_in, std::vector< LLDrawable * > *results=NULL, BOOL for_select=FALSE)LLSpatialBridge [virtual]
shift(const LLVector3 &offset)LLSpatialPartition [virtual]
shiftPos(const LLVector3 &vec)LLSpatialBridge [virtual]
sNumZombieDrawablesLLDrawable [protected, static]
spatial_group_queue_t typedefLLSpatialPartition [protected]
spatial_group_set_t typedefLLSpatialPartition [protected]
transformCamera(LLCamera &camera)LLSpatialBridge [virtual]
UNLIT enum valueLLDrawable
unref()LLRefCount [inline]
update()LLDrawable
updateBinRadius()LLSpatialBridge [virtual]
updateDistance(LLCamera &camera_in)LLSpatialBridge [virtual]
updateFaceSize(S32 idx)LLDrawable
updateGeometry(BOOL priority)LLDrawable
updateLighting(BOOL priority)LLDrawable
updateLightSet()LLDrawable
updateMaterial()LLDrawable
updateMove()LLSpatialBridge [virtual]
updateMoveDamped()LLDrawable [protected]
updateMoveUndamped()LLDrawable [protected]
updatePartition()LLDrawable [protected]
updateSpatialExtents()LLSpatialBridge [virtual]
updateSpecialHoverCursor(BOOL enabled)LLDrawable
updateTexture()LLDrawable
updateUVMinMax()LLDrawable
updateXform(BOOL undamped)LLDrawable
USE_BACKLIGHT enum valueLLDrawable
UV enum valueLLDrawable
~LLDrawable()LLDrawable [inline, protected]
~LLGeometryManager()LLGeometryManager [inline, virtual]
~LLRefCount()LLRefCount [protected, virtual]
~LLSpatialBridge()LLSpatialBridge [protected]
~LLSpatialPartition()LLSpatialPartition [virtual]


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