calcNormal(const U32 x, const U32 y, const U32 stride) | LLSurfacePatch | |
clearDirty() | LLSurfacePatch | [inline] |
clearVObj() | LLSurfacePatch | |
colorPatch(const U8 r, const U8 g, const U8 b) | LLSurfacePatch | |
connectNeighbor(LLSurfacePatch *neighborp, const U32 direction) | LLSurfacePatch | |
dirty() | LLSurfacePatch | |
dirtyZ() | LLSurfacePatch | |
disconnectNeighbor(LLSurface *surfacep) | LLSurfacePatch | |
eval(const U32 x, const U32 y, const U32 stride, LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1) | LLSurfacePatch | |
getCenterRegion() const | LLSurfacePatch | |
getDataZ() const | LLSurfacePatch | [inline] |
getDistance() const | LLSurfacePatch | |
getHasReceivedData() const | LLSurfacePatch | |
getLastUpdateTime() const | LLSurfacePatch | |
getMaxComposition() const | LLSurfacePatch | |
getMaxZ() const | LLSurfacePatch | |
getMeanComposition() const | LLSurfacePatch | |
getMinComposition() const | LLSurfacePatch | |
getMinZ() const | LLSurfacePatch | |
getNeighborPatch(const U32 direction) const | LLSurfacePatch | |
getNormal(const U32 x, const U32 y) const | LLSurfacePatch | |
getOriginAgent() const | LLSurfacePatch | |
getOriginGlobal() const | LLSurfacePatch | |
getPointAgent(const U32 x, const U32 y) const | LLSurfacePatch | |
getRenderLevel() const | LLSurfacePatch | |
getRenderStride() const | LLSurfacePatch | |
getSurface() const | LLSurfacePatch | [inline] |
getTexCoords(const U32 x, const U32 y) const | LLSurfacePatch | |
getVisible() const | LLSurfacePatch | |
LLSurfacePatch() | LLSurfacePatch | |
mCenterRegion | LLSurfacePatch | [protected] |
mConnectedEdge | LLSurfacePatch | [protected] |
mDataNorm | LLSurfacePatch | [protected] |
mDataOffset | LLSurfacePatch | [protected] |
mDataZ | LLSurfacePatch | [protected] |
mDirty | LLSurfacePatch | [protected] |
mDirtyZStats | LLSurfacePatch | [protected] |
mHasReceivedData | LLSurfacePatch | |
mHeightsGenerated | LLSurfacePatch | [protected] |
mLastUpdateTime | LLSurfacePatch | [protected] |
mMaxComposition | LLSurfacePatch | [protected] |
mMaxZ | LLSurfacePatch | [protected] |
mMeanComposition | LLSurfacePatch | [protected] |
mMeanZ | LLSurfacePatch | [protected] |
mMinComposition | LLSurfacePatch | [protected] |
mMinZ | LLSurfacePatch | [protected] |
mNeighborPatches | LLSurfacePatch | [protected] |
mNormalsInvalid | LLSurfacePatch | [protected] |
mOriginGlobal | LLSurfacePatch | [protected] |
mOriginRegion | LLSurfacePatch | [protected] |
mRadius | LLSurfacePatch | [protected] |
mSTexUpdate | LLSurfacePatch | |
mSurfacep | LLSurfacePatch | [protected] |
mVisInfo | LLSurfacePatch | [protected] |
mVObjp | LLSurfacePatch | [protected] |
reset(const U32 id) | LLSurfacePatch | |
setDataNorm(LLVector3 *data_norm) | LLSurfacePatch | [inline] |
setDataZ(F32 *data_z) | LLSurfacePatch | [inline] |
setHasReceivedData() | LLSurfacePatch | |
setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp) | LLSurfacePatch | |
setOriginGlobal(const LLVector3d &origin_global) | LLSurfacePatch | |
setSurface(LLSurface *surfacep) | LLSurfacePatch | |
updateCameraDistanceRegion(const LLVector3 &pos_region) | LLSurfacePatch | |
updateCompositionStats() | LLSurfacePatch | |
updateEastEdge() | LLSurfacePatch | |
updateNormals() | LLSurfacePatch | |
updateNorthEdge() | LLSurfacePatch | |
updateTexture() | LLSurfacePatch | |
updateVerticalStats() | LLSurfacePatch | |
updateVisibility() | LLSurfacePatch | |
~LLSurfacePatch() | LLSurfacePatch | |