bindBumpTexture(U32 stage) | LLTexLayerSetBuffer | |
bindTexture() | LLTexLayerSetBuffer | [virtual] |
cancelUpload() | LLTexLayerSetBuffer | |
destroyGL() | LLDynamicTexture | [static] |
dumpTotalByteCount() | LLTexLayerSetBuffer | [static] |
EOrder enum name | LLDynamicTexture | |
generateGLTexture() | LLDynamicTexture | [protected] |
generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes=FALSE) | LLDynamicTexture | [protected] |
getComponents() | LLDynamicTexture | [inline] |
getHeight() | LLDynamicTexture | [inline] |
getOriginX() | LLDynamicTexture | [inline] |
getOriginY() | LLDynamicTexture | [inline] |
getSize() | LLDynamicTexture | [inline] |
getWidth() | LLDynamicTexture | [inline] |
isInitialized() | LLTexLayerSetBuffer | [inline] |
LLDynamicTexture(S32 width, S32 height, S32 components, EOrder order, BOOL clamp) | LLDynamicTexture | |
LLTexLayerSetBuffer(LLTexLayerSet *owner, S32 width, S32 height, BOOL has_bump) | LLTexLayerSetBuffer | |
mBumpTexName | LLTexLayerSetBuffer | [private] |
mCamera | LLDynamicTexture | [protected] |
mClamp | LLDynamicTexture | [protected] |
mComponents | LLDynamicTexture | [protected] |
mHeight | LLDynamicTexture | [protected] |
mInitialized | LLTexLayerSetBuffer | [private] |
mLastBindTime | LLDynamicTexture | [protected] |
mNeedsUpdate | LLTexLayerSetBuffer | [private] |
mNeedsUpload | LLTexLayerSetBuffer | [private] |
mOrigin | LLDynamicTexture | [protected] |
mTexLayerSet | LLTexLayerSetBuffer | [private] |
mTexture | LLDynamicTexture | [protected] |
mUploadID | LLTexLayerSetBuffer | [private] |
mUploadPending | LLTexLayerSetBuffer | [private] |
mWidth | LLDynamicTexture | [protected] |
needsRender() | LLTexLayerSetBuffer | [virtual] |
onTextureUploadComplete(const LLUUID &uuid, void *userdata, S32 result, LLExtStat ext_status) | LLTexLayerSetBuffer | [static] |
ORDER_COUNT enum value | LLDynamicTexture | |
ORDER_FIRST enum value | LLDynamicTexture | |
ORDER_LAST enum value | LLDynamicTexture | |
ORDER_MIDDLE enum value | LLDynamicTexture | |
ORDER_RESET enum value | LLDynamicTexture | |
popProjection() | LLTexLayerSetBuffer | [private] |
postRender(BOOL success) | LLTexLayerSetBuffer | [virtual] |
preRender(BOOL clear_depth) | LLTexLayerSetBuffer | [virtual] |
pushProjection() | LLTexLayerSetBuffer | [private] |
readBackAndUpload(U8 *baked_bump_data) | LLTexLayerSetBuffer | |
releaseGLTexture() | LLDynamicTexture | [protected] |
render() | LLTexLayerSetBuffer | [virtual] |
render(S32 x, S32 y, S32 width, S32 height) | LLTexLayerSetBuffer | |
requestUpdate() | LLTexLayerSetBuffer | |
requestUpload() | LLTexLayerSetBuffer | |
restoreGL() | LLDynamicTexture | [static] |
sGLBumpByteCount | LLTexLayerSetBuffer | [private, static] |
sGLByteCount | LLTexLayerSetBuffer | [private, static] |
sInstances | LLDynamicTexture | [protected, static] |
sNumRenders | LLDynamicTexture | [protected, static] |
unbindTexture() | LLDynamicTexture | [virtual] |
updateAllInstances() | LLDynamicTexture | [static] |
updateImmediate() | LLTexLayerSetBuffer | |
uploadPending() | LLTexLayerSetBuffer | [inline] |
~LLDynamicTexture() | LLDynamicTexture | [virtual] |
~LLTexLayerSetBuffer() | LLTexLayerSetBuffer | [virtual] |