LLTextureCache Member List

This is the complete list of members for LLTextureCache, including all inherited members.

abortRequest(handle_t handle, bool autocomplete)LLQueuedThread
addCompleted(Responder *responder, bool success)LLTextureCache [protected]
addRequest(QueuedRequest *req)LLQueuedThread [protected]
addWorkRequest(LLWorkerClass *workerclass, S32 param, U32 priority=PRIORITY_NORMAL)LLWorkerThread
appendToTextureEntryList(const LLUUID &id, S32 size)LLTextureCache [protected]
check()LLQueuedThread
checkPause()LLThread
completeRequest(handle_t handle)LLQueuedThread
deleteWorker(LLWorkerClass *workerclass)LLWorkerThread
e_thread_status enum nameLLThread
EThreadStatus typedefLLThread
FLAG_ABORT enum valueLLQueuedThread
FLAG_AUTO_COMPLETE enum valueLLQueuedThread
FLAG_AUTO_DELETE enum valueLLQueuedThread
flags_t enum nameLLQueuedThread
generateHandle()LLQueuedThread [protected]
getAPRPool()LLThread [inline]
getFileAPRPool()LLTextureCache [inline, protected]
getHeaderCacheEntry(const LLUUID &id, bool touch, S32 *imagesize=NULL)LLTextureCache [private]
getLocalFileName(const LLUUID &id)LLTextureCache [protected]
getNumDeletes()LLWorkerThread [inline]
getNumReads()LLTextureCache [inline]
getNumWrites()LLTextureCache [inline]
getPending()LLQueuedThread
getReader(handle_t handle)LLTextureCache
getRequest(handle_t handle)LLQueuedThread
getRequestStatus(handle_t handle)LLQueuedThread
getTextureFileName(const LLUUID &id)LLTextureCache [protected]
getThreaded()LLQueuedThread [inline]
getWorkerAPRPool()LLWorkerThread [inline]
getWriter(handle_t handle)LLTextureCache
handle_list_t typedefLLTextureCache [private]
handle_map_t typedefLLTextureCache [private]
handle_t typedefLLQueuedThread
id_map_t typedefLLTextureCache [private]
incQueue()LLQueuedThread [protected]
index_map_t typedefLLTextureCache [private]
initCache(ELLPath location, S64 maxsize, BOOL read_only)LLTextureCache
isPaused()LLThread [inline]
isQuitting() const LLThread [inline]
isStopped() const LLThread [inline]
LLQueuedThread(const std::string &name, bool threaded=true)LLQueuedThread
LLTextureCache(bool threaded)LLTextureCache
LLTextureCacheWorker classLLTextureCache [friend]
LLThread(const std::string &name, apr_pool_t *poolp=NULL)LLThread
LLWorkerThread(const std::string &name, bool threaded=true)LLWorkerThread
lockData()LLThread [inline, protected]
lockHeaders()LLTextureCache [inline, private]
lockWorkers()LLTextureCache [inline]
mAPRPoolpLLThread [protected]
mAPRThreadpLLThread [protected]
mCompletedListLLTextureCache [private]
mDoPurgeLLTextureCache [private]
mFileAPRPoolLLTextureCache [private]
mHeaderDataFileNameLLTextureCache [private]
mHeaderEntriesFileNameLLTextureCache [private]
mHeaderEntriesInfoLLTextureCache [private]
mHeaderIDMapLLTextureCache [private]
mHeaderMutexLLTextureCache [private]
mIdleThreadLLQueuedThread [protected]
mIsLocalPoolLLThread [protected]
mListMutexLLTextureCache [private]
mLRULLTextureCache [private]
mNameLLThread [protected]
mNextHandleLLQueuedThread [protected]
mPrioritizeWriteListLLTextureCache [private]
mReadersLLTextureCache [private]
mReadOnlyLLTextureCache [private]
mRequestHashLLQueuedThread [protected]
mRequestQueueLLQueuedThread [protected]
mRunConditionLLThread [protected]
mStatusLLThread [protected]
mTexturesDirEntriesFileNameLLTextureCache [private]
mTexturesDirNameLLTextureCache [private]
mTexturesSizeMapLLTextureCache [private]
mTexturesSizeTotalLLTextureCache [private]
mThreadedLLQueuedThread [protected]
mWorkersMutexLLTextureCache [private]
mWritersLLTextureCache [private]
nullHandle()LLQueuedThread [inline, static]
pause()LLThread
printQueueStats()LLQueuedThread
prioritizeWrite(handle_t handle)LLTextureCache
PRIORITY_HIGH enum valueLLQueuedThread
PRIORITY_HIGHBITS enum valueLLQueuedThread
PRIORITY_IMMEDIATE enum valueLLQueuedThread
PRIORITY_LOW enum valueLLQueuedThread
PRIORITY_LOWBITS enum valueLLQueuedThread
PRIORITY_NORMAL enum valueLLQueuedThread
priority_t enum nameLLQueuedThread
PRIORITY_URGENT enum valueLLQueuedThread
processNextRequest(void)LLQueuedThread [protected]
purgeAllTextures(bool purge_directories)LLTextureCache [private]
purgeCache(ELLPath location)LLTextureCache
purgeTextures(bool validate)LLTextureCache [private]
QUITTING enum valueLLThread
readComplete(handle_t handle, bool abort)LLTextureCache
readFromCache(const LLUUID &id, U32 priority, S32 offset, S32 size, ReadResponder *responder)LLTextureCache
readHeaderCache(apr_pool_t *poolp=NULL)LLTextureCache [private]
removeFromCache(const LLUUID &id)LLTextureCache
removeHeaderCacheEntry(const LLUUID &id)LLTextureCache [private]
REQUEST_HASH_SIZE enum valueLLQueuedThread [protected]
request_hash_t typedefLLQueuedThread [protected]
request_queue_t typedefLLQueuedThread [protected]
responder_list_t typedefLLTextureCache [private]
RUNNING enum valueLLThread
sCacheMaxEntriesLLTextureCache [private, static]
sCacheMaxTexturesSizeLLTextureCache [private, static]
setDirNames(ELLPath location)LLTextureCache [private]
setFlags(handle_t handle, U32 flags)LLQueuedThread
setPriority(handle_t handle, U32 priority)LLQueuedThread
setQuitting()LLThread [protected]
sHeaderCacheVersionLLTextureCache [private, static]
shouldSleep(void)LLThread [inline, protected]
shutdown()LLQueuedThread [virtual]
size_map_t typedefLLTextureCache [private]
start(void)LLThread
STATUS_ABORTED enum valueLLQueuedThread
STATUS_COMPLETE enum valueLLQueuedThread
STATUS_DELETE enum valueLLQueuedThread
STATUS_EXPIRED enum valueLLQueuedThread
STATUS_INPROGRESS enum valueLLQueuedThread
STATUS_QUEUED enum valueLLQueuedThread
status_t enum nameLLQueuedThread
STATUS_UNKNOWN enum valueLLQueuedThread
STOPPED enum valueLLThread
unlockData()LLThread [inline, protected]
unlockHeaders()LLTextureCache [inline, private]
unlockWorkers()LLTextureCache [inline]
unpause()LLThread
update(U32 max_time_ms)LLTextureCache [virtual]
updateQueue(U32 max_time_ms)LLQueuedThread
waitForResult(handle_t handle, bool auto_complete=true)LLQueuedThread
waitOnPending()LLQueuedThread
wake()LLThread
wakeLocked()LLThread
writeComplete(handle_t handle, bool abort=false)LLTextureCache
writeToCache(const LLUUID &id, U32 priority, U8 *data, S32 datasize, S32 imagesize, WriteResponder *responder)LLTextureCache
yield()LLThread [static]
~LLQueuedThread()LLQueuedThread [virtual]
~LLTextureCache()LLTextureCache
~LLThread()LLThread [virtual]
~LLWorkerThread()LLWorkerThread


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