lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w) | LLV4Matrix3 | [inline] |
mMatrix | LLV4Matrix3 | |
multiply(const LLVector3 &a, LLVector3 &out) const | LLV4Matrix3 | [inline] |
multiply(const LLVector4 &a, LLV4Vector3 &out) const | LLV4Matrix3 | [inline] |
multiply(const LLVector3 &a, LLV4Vector3 &out) const | LLV4Matrix3 | [inline] |
mV | LLV4Matrix3 | |
operator *(const LLVector3 &a, const LLV4Matrix3 &b) | LLV4Matrix3 | [friend] |
operator LLMatrix3() const | LLV4Matrix3 | [inline] |
operator=(const LLMatrix3 &a) | LLV4Matrix3 | [inline] |
transpose() | LLV4Matrix3 | [inline] |