lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w) | LLV4Matrix4 | [inline] |
mMatrix | LLV4Matrix4 | |
multiply(const LLVector3 &a, LLVector3 &o) const | LLV4Matrix4 | [inline] |
multiply(const LLVector3 &a, LLV4Vector3 &o) const | LLV4Matrix4 | [inline] |
mV | LLV4Matrix4 | |
operator *(const LLVector3 &a, const LLV4Matrix4 &b) | LLV4Matrix4 | [friend] |
operator LLMatrix4() const | LLV4Matrix4 | [inline] |
operator LLV4Matrix3() const | LLV4Matrix4 | [inline] |
operator=(const LLMatrix4 &a) | LLV4Matrix4 | [inline] |
translate(const LLVector3 &vec) | LLV4Matrix4 | [inline] |
translate(const LLV4Vector3 &vec) | LLV4Matrix4 | [inline] |
transpose() | LLV4Matrix4 | [inline] |