LLVector3 Member List

This is the complete list of members for LLVector3, including all inherited members.

abs()LLVector3
all_oneLLVector3 [static]
clamp(F32 min, F32 max)LLVector3
clearVec()LLVector3 [inline]
getValue() const LLVector3
isExactlyZero() const LLVector3 [inline]
isFinite() const LLVector3 [inline]
isNull() const LLVector3 [inline]
LLVector3()LLVector3 [inline]
LLVector3(const F32 x, const F32 y, const F32 z)LLVector3 [inline]
LLVector3(const F32 *vec)LLVector3 [inline, explicit]
LLVector3(const LLVector3d &vec)LLVector3 [explicit]
LLVector3(const LLVector4 &vec)LLVector3 [explicit]
LLVector3(const LLSD &sd)LLVector3
magVec() const LLVector3 [inline]
magVecSquared() const LLVector3 [inline]
mVLLVector3
normVec()LLVector3 [inline]
operator *(const LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator *(const LLVector3 &a, F32 k)LLVector3 [friend]
operator *(F32 k, const LLVector3 &a)LLVector3 [friend]
operator *=(LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator *=(LLVector3 &a, F32 k)LLVector3 [friend]
operator *=(LLVector3 &a, const LLQuaternion &b)LLVector3 [friend]
operator!=(const LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator%(const LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator%=(LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator+(const LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator+=(LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator-(const LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator-(const LLVector3 &a)LLVector3 [friend]
operator-=(LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator/(const LLVector3 &a, F32 k)LLVector3 [friend]
operator/=(LLVector3 &a, F32 k)LLVector3 [friend]
operator<(const LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator<<(std::ostream &s, const LLVector3 &a)LLVector3 [friend]
operator=(const LLSD &sd)LLVector3
operator==(const LLVector3 &a, const LLVector3 &b)LLVector3 [friend]
operator[](int idx) const LLVector3 [inline]
operator[](int idx)LLVector3 [inline]
parseVector3(const char *buf, LLVector3 *value)LLVector3 [static]
quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)LLVector3
quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz)LLVector3
rotVec(F32 angle, const LLVector3 &vec)LLVector3
rotVec(F32 angle, F32 x, F32 y, F32 z)LLVector3
rotVec(const LLMatrix3 &mat)LLVector3
rotVec(const LLQuaternion &q)LLVector3
scaledVec(const LLVector3 &vec) const LLVector3
scaleVec(const LLVector3 &vec)LLVector3
setValue(const LLSD &sd)LLVector3
setVec(F32 x, F32 y, F32 z)LLVector3 [inline]
setVec(const LLVector3 &vec)LLVector3 [inline]
setVec(const F32 *vec)LLVector3 [inline]
setVec(const LLVector4 &vec)LLVector3
setVec(const LLVector3d &vec)LLVector3
snap(S32 sig_digits)LLVector3
x_axisLLVector3 [static]
x_axis_negLLVector3 [static]
y_axisLLVector3 [static]
y_axis_negLLVector3 [static]
z_axisLLVector3 [static]
z_axis_negLLVector3 [static]
zeroLLVector3 [static]
zeroVec()LLVector3 [inline]


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