LLViewerCamera Member List

This is the complete list of members for LLViewerCamera, including all inherited members.

AABBInFrustum(const LLVector3 &center, const LLVector3 &radius)LLCamera
areVertsVisible(LLViewerObject *volumep, BOOL all_verts)LLViewerCamera
calcAgentFrustumPlanes(LLVector3 *frust)LLCamera
calcProjection(const F32 far_distance) const LLViewerCamera [protected]
calculateFrustumPlanes()LLCamera [protected]
calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom)LLCamera [protected]
calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2)LLCamera [protected]
calculateWorldFrustumPlanes()LLCamera [protected]
cameraUnderWater() const LLViewerCamera
getAngularVelocityStat()LLViewerCamera [inline]
getAspect() const LLCamera [inline]
getAtAxis() const LLCoordFrame [inline]
getDefaultFOV()LLViewerCamera [inline]
getFar() const LLCamera [inline]
getLeftAxis() const LLCoordFrame [inline]
getMatrixToLocal(LLMatrix4 &mat) const LLCoordFrame
getMatrixToParent(LLMatrix4 &mat) const LLCoordFrame
getModelview() const LLViewerCamera
getNear() const LLCamera [inline]
getOpenGLRotation(F32 *ogl_matrix) const LLCoordFrame
getOpenGLTransform(F32 *ogl_matrix) const LLCoordFrame
getOpenGLTranslation(F32 *ogl_matrix) const LLCoordFrame
getOrigin() const LLCoordFrame [inline]
getPitch() const LLCamera [inline]
getPixelMeterRatio() const LLViewerCamera [inline]
getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right)LLViewerCamera
getPointOfInterest()LLViewerCamera [inline]
getProjection() const LLViewerCamera
getQuaternion() const LLCoordFrame
getRotMatrixToParent(LLMatrix4 &mat) const LLCoordFrame
getScreenPixelArea() const LLViewerCamera [inline]
getUpAxis() const LLCoordFrame [inline]
getVelocityStat()LLViewerCamera [inline]
getView() const LLCamera [inline]
getViewHeightInPixels() const LLCamera [inline]
getWorldPlane(S32 index) const LLCamera [inline]
getWorldPlanePos() const LLCamera [inline]
getXAxis() const LLCoordFrame [inline]
getYaw() const LLCamera [inline]
getYAxis() const LLCoordFrame [inline]
getZAxis() const LLCoordFrame [inline]
getZoomFactor()LLViewerCamera [inline]
getZoomSubRegion()LLViewerCamera [inline]
heightInPixels(const LLVector3 &center, F32 radius) const LLCamera
HORIZ_PLANE_ALL_MASK enum valueLLCamera
HORIZ_PLANE_LEFT enum valueLLCamera
HORIZ_PLANE_LEFT_MASK enum valueLLCamera
HORIZ_PLANE_NUM enum valueLLCamera
HORIZ_PLANE_RIGHT enum valueLLCamera
HORIZ_PLANE_RIGHT_MASK enum valueLLCamera
isFinite()LLCoordFrame [inline]
LLCamera()LLCamera
LLCamera(F32 z_field_of_view, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane)LLCamera
LLCoordFrame()LLCoordFrame
LLCoordFrame(const LLVector3 &origin)LLCoordFrame [explicit]
LLCoordFrame(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis)LLCoordFrame
LLCoordFrame(const LLVector3 &origin, const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis)LLCoordFrame
LLCoordFrame(const LLVector3 &origin, const LLMatrix3 &rotation)LLCoordFrame
LLCoordFrame(const LLVector3 &origin, const LLVector3 &direction)LLCoordFrame
LLCoordFrame(const LLQuaternion &q)LLCoordFrame [explicit]
LLCoordFrame(const LLVector3 &origin, const LLQuaternion &q)LLCoordFrame
LLCoordFrame(const LLMatrix4 &mat)LLCoordFrame [explicit]
LLViewerCamera()LLViewerCamera
lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest, const LLVector3 &up)LLCoordFrame
lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest)LLCoordFrame
lookDir(const LLVector3 &xuv, const LLVector3 &up)LLCoordFrame
lookDir(const LLVector3 &xuv)LLCoordFrame
mAgentFrustumLLCamera
mAgentPlaneMaskLLCamera [protected]
mAgentPlanesLLCamera [protected]
mAngularVelocityStatLLViewerCamera [protected]
mAspectLLCamera [protected]
mCameraFOVDefaultLLViewerCamera [protected]
mCameraTempPositionLLViewerCamera [protected]
mFarPlaneLLCamera [protected]
mFixedDistanceLLCamera [protected]
mFrustCenterLLCamera [protected]
mFrustRadiusSquaredLLCamera [protected]
mGLProjectionMatrixLLViewerCamera
mHorizPlanesLLCamera [protected]
mLastPointOfInterestLLViewerCamera [protected]
mLocalPlanesLLCamera [protected]
mModelviewMatrixLLViewerCamera [mutable, protected]
mNearPlaneLLCamera [protected]
mOriginLLCoordFrame
mPixelMeterRatioLLViewerCamera [protected]
mProjectionMatrixLLViewerCamera [mutable, protected]
mScreenPixelAreaLLViewerCamera [protected]
mStereoLastPOILLViewerCamera [protected]
mVelocityStatLLViewerCamera [protected]
mViewLLCamera [protected]
mViewHeightInPixelsLLCamera [protected]
mWorldPlanePosLLCamera [protected]
mWorldPlanesLLCamera [protected]
mXAxisLLCoordFrame
mYAxisLLCoordFrame
mZAxisLLCoordFrame
mZoomFactorLLViewerCamera [protected]
mZoomSubregionLLViewerCamera [protected]
operator<<(std::ostream &s, const LLCamera &C)LLCamera [friend]
LLCoordFrame::operator<<(std::ostream &s, const LLCoordFrame &C)LLCoordFrame [friend]
orthonormalize()LLCoordFrame
pitch(F32 angle)LLCoordFrame
PLANE_ALL_MASK enum valueLLCamera
PLANE_BOTTOM enum valueLLCamera
PLANE_BOTTOM_MASK enum valueLLCamera
PLANE_LEFT enum valueLLCamera
PLANE_LEFT_MASK enum valueLLCamera
PLANE_NUM enum valueLLCamera
PLANE_RIGHT enum valueLLCamera
PLANE_RIGHT_MASK enum valueLLCamera
PLANE_TOP enum valueLLCamera
PLANE_TOP_MASK enum valueLLCamera
pointInFrustum(const LLVector3 &point) const LLCamera [inline]
projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp=TRUE) const LLViewerCamera
projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const LLViewerCamera
projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3 *pos_agent) const LLViewerCamera
readFrustumFromBuffer(const char *buffer)LLCamera
readOrientation(const char *buffer)LLCoordFrame
reset()LLCoordFrame
resetAxes()LLCoordFrame
roll(F32 angle)LLCoordFrame
rotate(F32 angle, F32 x, F32 y, F32 z)LLCoordFrame
rotate(F32 angle, const LLVector3 &rotation_axis)LLCoordFrame
rotate(const LLQuaternion &q)LLCoordFrame
rotate(const LLMatrix3 &m)LLCoordFrame
rotateToAbsolute(const LLVector3 &v) const LLCoordFrame
rotateToAbsolute(const LLVector4 &v) const LLCoordFrame
rotateToLeftEye()LLViewerCamera
rotateToLocal(const LLVector3 &v) const LLCoordFrame
rotateToLocal(const LLVector4 &v) const LLCoordFrame
rotateToRightEye()LLViewerCamera
roundToPixel(const LLVector3 &pos_agent)LLViewerCamera
setAspect(F32 new_aspect)LLCamera
setAxes(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis)LLCoordFrame
setAxes(const LLMatrix3 &rotation_matrix)LLCoordFrame
setAxes(const LLQuaternion &q)LLCoordFrame
setAxes(const F32 *rotation_matrix)LLCoordFrame
setAxes(const LLCoordFrame &frame)LLCoordFrame
setDefaultFOV(F32 fov)LLViewerCamera [inline]
setFar(F32 new_far)LLCamera
setFixedDistance(F32 distance)LLCamera [inline]
setNear(F32 new_near)LLCamera
setOrigin(F32 x, F32 y, F32 z)LLCoordFrame
setOrigin(const LLVector3 &origin)LLCoordFrame
setOrigin(const F32 *origin)LLCoordFrame
setOrigin(const LLCoordFrame &frame)LLCoordFrame
setOriginAndLookAt(const LLVector3 &origin, const LLVector3 &up, const LLVector3 &point_of_interest)LLCoordFrame [inline]
setOriginX(F32 x)LLCoordFrame [inline]
setOriginY(F32 y)LLCoordFrame [inline]
setOriginZ(F32 z)LLCoordFrame [inline]
setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near=0, F32 z_far=0)LLViewerCamera
setView(F32 new_view)LLCamera
setViewHeightInPixels(S32 height)LLCamera
setZoomParameters(F32 factor, S16 subregion)LLViewerCamera [inline]
sphereInFrustum(const LLVector3 &center, const F32 radius) const LLCamera
sphereInFrustumFull(const LLVector3 &center, const F32 radius) const LLCamera [inline]
sphereInFrustumOld(const LLVector3 &center, const F32 radius) const LLCamera
sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius)LLCamera
transformToAbsolute(const LLVector3 &v) const LLCoordFrame
transformToAbsolute(const LLVector4 &v) const LLCoordFrame
transformToLocal(const LLVector3 &v) const LLCoordFrame
transformToLocal(const LLVector4 &v) const LLCoordFrame
translate(F32 x, F32 y, F32 z)LLCoordFrame
translate(const LLVector3 &v)LLCoordFrame
translate(const F32 *origin)LLCoordFrame
updateCameraLocation(const LLVector3 &center, const LLVector3 &up_direction, const LLVector3 &point_of_interest)LLViewerCamera
updateFrustumPlanes(LLCamera &camera, BOOL ortho=FALSE)LLViewerCamera [static]
updateStereoValues()LLViewerCamera
visibleDistance(const LLVector3 &pos, F32 rad, F32 fudgescale=1.0f, U32 planemask=PLANE_ALL_MASK) const LLCamera
visibleHorizDistance(const LLVector3 &pos, F32 rad, F32 fudgescale=1.0f, U32 planemask=HORIZ_PLANE_ALL_MASK) const LLCamera
writeFrustumToBuffer(char *buffer) const LLCamera
writeOrientation(char *buffer) const LLCoordFrame
yaw(F32 angle)LLCoordFrame


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