00001 00032 #ifndef LL_LEGACY_OBJECT_TYPES_H 00033 #define LL_LEGACY_OBJECT_TYPES_H 00034 00035 const S8 PLAYER = 'c'; 00036 //const S8 BASIC_SHOT = 's'; 00037 //const S8 BIG_SHOT = 'S'; 00038 //const S8 TREE_SHOT = 'g'; 00039 //const S8 PHYSICAL_BALL = 'b'; 00040 00041 const S8 TREE = 'T'; 00042 const S8 TREE_NEW = 'R'; 00043 //const S8 SPARK = 'p'; 00044 //const S8 SMOKE = 'q'; 00045 //const S8 BOX = 'x'; 00046 //const S8 CYLINDER = 'y'; 00047 //const S8 CONE = 'o'; 00048 //const S8 SPHERE = 'h'; 00049 //const S8 BIRD = 'r'; // ascii 114 00050 //const S8 ATOR = 'a'; 00051 //const S8 ROCK = 'k'; 00052 00053 const S8 GRASS = 'd'; 00054 const S8 PART_SYS = 'P'; 00055 00056 //const S8 ORACLE = 'O'; 00057 //const S8 TEXTBUBBLE = 't'; // Text bubble to show communication 00058 //const S8 DEMON = 'M'; // Maxwell's demon for scarfing legacy_object_types.h 00059 //const S8 CUBE = 'f'; 00060 //const S8 LSL_TEST = 'L'; 00061 //const S8 PRISM = '1'; 00062 //const S8 PYRAMID = '2'; 00063 //const S8 TETRAHEDRON = '3'; 00064 //const S8 HALF_CYLINDER = '4'; 00065 //const S8 HALF_CONE = '5'; 00066 //const S8 HALF_SPHERE = '6'; 00067 00068 const S8 PRIMITIVE_VOLUME = 'v'; 00069 00070 // Misc constants 00071 00072 //const F32 AVATAR_RADIUS = 0.5f; 00073 //const F32 SHOT_RADIUS = 0.05f; 00074 //const F32 BIG_SHOT_RADIUS = 0.05f; 00075 //const F32 TREE_SIZE = 5.f; 00076 //const F32 BALL_SIZE = 4.f; 00077 00078 //const F32 SHOT_VELOCITY = 100.f; 00079 //const F32 GRENADE_BLAST_RADIUS = 5.f; 00080 00081 #endif 00082