legacy_object_types.h

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00001 
00032 #ifndef LL_LEGACY_OBJECT_TYPES_H
00033 #define LL_LEGACY_OBJECT_TYPES_H
00034 
00035 const   S8              PLAYER                  = 'c';
00036 //const S8              BASIC_SHOT              = 's';
00037 //const S8              BIG_SHOT                = 'S';
00038 //const S8              TREE_SHOT               = 'g';
00039 //const S8              PHYSICAL_BALL   = 'b';
00040 
00041 const   S8              TREE            = 'T';
00042 const   S8              TREE_NEW        = 'R';
00043 //const S8              SPARK           = 'p';
00044 //const S8              SMOKE           = 'q';
00045 //const S8              BOX                     = 'x';
00046 //const S8              CYLINDER        = 'y';
00047 //const S8              CONE            = 'o';
00048 //const S8              SPHERE          = 'h';
00049 //const S8              BIRD            = 'r';                  // ascii 114
00050 //const S8              ATOR            = 'a';
00051 //const S8      ROCK            = 'k';
00052 
00053 const   S8              GRASS           = 'd';                  
00054 const   S8      PART_SYS    = 'P';
00055 
00056 //const S8              ORACLE          = 'O';
00057 //const S8              TEXTBUBBLE      = 't';                  //  Text bubble to show communication
00058 //const S8              DEMON           = 'M';                  // Maxwell's demon for scarfing legacy_object_types.h
00059 //const S8              CUBE            = 'f';
00060 //const S8              LSL_TEST        = 'L';
00061 //const S8              PRISM                   = '1';
00062 //const S8              PYRAMID                 = '2';
00063 //const S8              TETRAHEDRON             = '3';
00064 //const S8              HALF_CYLINDER   = '4';
00065 //const S8              HALF_CONE               = '5';
00066 //const S8              HALF_SPHERE             = '6';
00067 
00068 const   S8              PRIMITIVE_VOLUME = 'v';
00069 
00070 // Misc constants 
00071 
00072 //const   F32           AVATAR_RADIUS                   = 0.5f;
00073 //const   F32           SHOT_RADIUS                             = 0.05f;
00074 //const   F32           BIG_SHOT_RADIUS                 = 0.05f;
00075 //const   F32           TREE_SIZE                               = 5.f;
00076 //const   F32           BALL_SIZE                               = 4.f;
00077 
00078 //const F32             SHOT_VELOCITY                   = 100.f;
00079 //const F32             GRENADE_BLAST_RADIUS    = 5.f;
00080 
00081 #endif
00082 

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