, including all inherited members.
| getAtAxis() const | LLCoordFrame | [inline] |
| getLeftAxis() const | LLCoordFrame | [inline] |
| getMatrixToLocal(LLMatrix4 &mat) const | LLCoordFrame | |
| getMatrixToParent(LLMatrix4 &mat) const | LLCoordFrame | |
| getOpenGLRotation(F32 *ogl_matrix) const | LLCoordFrame | |
| getOpenGLTransform(F32 *ogl_matrix) const | LLCoordFrame | |
| getOpenGLTranslation(F32 *ogl_matrix) const | LLCoordFrame | |
| getOrigin() const | LLCoordFrame | [inline] |
| getQuaternion() const | LLCoordFrame | |
| getRotMatrixToParent(LLMatrix4 &mat) const | LLCoordFrame | |
| getUpAxis() const | LLCoordFrame | [inline] |
| getXAxis() const | LLCoordFrame | [inline] |
| getYAxis() const | LLCoordFrame | [inline] |
| getZAxis() const | LLCoordFrame | [inline] |
| isFinite() | LLCoordFrame | [inline] |
| LLCoordFrame() | LLCoordFrame | |
| LLCoordFrame(const LLVector3 &origin) | LLCoordFrame | [explicit] |
| LLCoordFrame(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis) | LLCoordFrame | |
| LLCoordFrame(const LLVector3 &origin, const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis) | LLCoordFrame | |
| LLCoordFrame(const LLVector3 &origin, const LLMatrix3 &rotation) | LLCoordFrame | |
| LLCoordFrame(const LLVector3 &origin, const LLVector3 &direction) | LLCoordFrame | |
| LLCoordFrame(const LLQuaternion &q) | LLCoordFrame | [explicit] |
| LLCoordFrame(const LLVector3 &origin, const LLQuaternion &q) | LLCoordFrame | |
| LLCoordFrame(const LLMatrix4 &mat) | LLCoordFrame | [explicit] |
| lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest, const LLVector3 &up) | LLCoordFrame | |
| lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest) | LLCoordFrame | |
| lookDir(const LLVector3 &xuv, const LLVector3 &up) | LLCoordFrame | |
| lookDir(const LLVector3 &xuv) | LLCoordFrame | |
| mOrigin | LLCoordFrame | |
| mXAxis | LLCoordFrame | |
| mYAxis | LLCoordFrame | |
| mZAxis | LLCoordFrame | |
| operator<<(std::ostream &s, const LLCoordFrame &C) | LLCoordFrame | [friend] |
| orthonormalize() | LLCoordFrame | |
| pitch(F32 angle) | LLCoordFrame | |
| readOrientation(const char *buffer) | LLCoordFrame | |
| reset() | LLCoordFrame | |
| resetAxes() | LLCoordFrame | |
| roll(F32 angle) | LLCoordFrame | |
| rotate(F32 angle, F32 x, F32 y, F32 z) | LLCoordFrame | |
| rotate(F32 angle, const LLVector3 &rotation_axis) | LLCoordFrame | |
| rotate(const LLQuaternion &q) | LLCoordFrame | |
| rotate(const LLMatrix3 &m) | LLCoordFrame | |
| rotateToAbsolute(const LLVector3 &v) const | LLCoordFrame | |
| rotateToAbsolute(const LLVector4 &v) const | LLCoordFrame | |
| rotateToLocal(const LLVector3 &v) const | LLCoordFrame | |
| rotateToLocal(const LLVector4 &v) const | LLCoordFrame | |
| setAxes(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis) | LLCoordFrame | |
| setAxes(const LLMatrix3 &rotation_matrix) | LLCoordFrame | |
| setAxes(const LLQuaternion &q) | LLCoordFrame | |
| setAxes(const F32 *rotation_matrix) | LLCoordFrame | |
| setAxes(const LLCoordFrame &frame) | LLCoordFrame | |
| setOrigin(F32 x, F32 y, F32 z) | LLCoordFrame | |
| setOrigin(const LLVector3 &origin) | LLCoordFrame | |
| setOrigin(const F32 *origin) | LLCoordFrame | |
| setOrigin(const LLCoordFrame &frame) | LLCoordFrame | |
| setOriginAndLookAt(const LLVector3 &origin, const LLVector3 &up, const LLVector3 &point_of_interest) | LLCoordFrame | [inline] |
| setOriginX(F32 x) | LLCoordFrame | [inline] |
| setOriginY(F32 y) | LLCoordFrame | [inline] |
| setOriginZ(F32 z) | LLCoordFrame | [inline] |
| transformToAbsolute(const LLVector3 &v) const | LLCoordFrame | |
| transformToAbsolute(const LLVector4 &v) const | LLCoordFrame | |
| transformToLocal(const LLVector3 &v) const | LLCoordFrame | |
| transformToLocal(const LLVector4 &v) const | LLCoordFrame | |
| translate(F32 x, F32 y, F32 z) | LLCoordFrame | |
| translate(const LLVector3 &v) | LLCoordFrame | |
| translate(const F32 *origin) | LLCoordFrame | |
| writeOrientation(char *buffer) const | LLCoordFrame | |
| yaw(F32 angle) | LLCoordFrame | |