llsphere.h

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00001 // llsphere.h
00024 #ifndef LL_SPHERE_H
00025 #define LL_SPHERE_H
00026 
00027 #include "stdtypes.h"
00028 #include "v3math.h"
00029 #include <iostream>
00030 #include <vector>
00031 
00032 class LLSphere
00033 {
00034 public:
00035         LLSphere();
00036         LLSphere( const LLVector3& center, F32 radius );
00037 
00038         void set( const LLVector3& center, F32 radius );
00039         void setCenter( const LLVector3& center );
00040         void setRadius( F32 radius );
00041 
00042         const LLVector3& getCenter() const;
00043         F32 getRadius() const;
00044 
00045         // returns TRUE if this sphere completely contains other_sphere
00046         BOOL contains(const LLSphere& other_sphere) const;
00047 
00048         // returns TRUE if this sphere overlaps other_sphere
00049         BOOL overlaps(const LLSphere& other_sphere) const;
00050 
00051         // returns overlap distance
00052         // negative overlap is closest approach
00053         F32 getOverlap(const LLSphere& other_sphere) const;
00054 
00055         // removes any spheres that are contained in others
00056         static void collapse(std::vector<LLSphere>& sphere_list);
00057 
00058         // returns minimum sphere bounding sphere for a set of spheres
00059         static LLSphere getBoundingSphere(const LLSphere& first_sphere, const LLSphere& second_sphere);
00060         static LLSphere getBoundingSphere(const std::vector<LLSphere>& sphere_list);
00061 
00062         bool operator==(const LLSphere& rhs) const;
00063 
00064         friend std::ostream& operator<<( std::ostream& output_stream, const LLSphere& line );
00065 
00066 protected:
00067         LLVector3 mCenter;
00068         F32 mRadius;
00069 };
00070 
00071 
00072 #endif

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