allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage=GL_TEXTURE_2D, BOOL use_fbo=FALSE) | LLRenderTarget | |
allocateDepth() | LLRenderTarget | |
bindDepth() | LLRenderTarget | |
bindTarget() | LLRenderTarget | |
bindTexture() | LLRenderTarget | |
clear() | LLRenderTarget | |
flush(BOOL fetch_depth=FALSE) | LLRenderTarget | |
getHeight() const | LLRenderTarget | [inline] |
getViewport(S32 *viewport) | LLRenderTarget | |
getWidth() const | LLRenderTarget | [inline] |
isComplete() const | LLRenderTarget | |
LLRenderTarget() | LLRenderTarget | |
mDepth | LLRenderTarget | [private] |
mFBO | LLRenderTarget | [private] |
mRenderDepth | LLRenderTarget | [private] |
mResX | LLRenderTarget | [private] |
mResY | LLRenderTarget | [private] |
mStencil | LLRenderTarget | [private] |
mTex | LLRenderTarget | [private] |
mUsage | LLRenderTarget | [private] |
mUseDepth | LLRenderTarget | [private] |
release() | LLRenderTarget | |
sUseFBO | LLRenderTarget | [static] |
unbindTarget() | LLRenderTarget | [static] |
~LLRenderTarget() | LLRenderTarget |