| allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage=GL_TEXTURE_2D, BOOL use_fbo=FALSE) | LLRenderTarget | |
| allocateDepth() | LLRenderTarget | |
| bindDepth() | LLRenderTarget | |
| bindTarget() | LLRenderTarget | |
| bindTexture() | LLRenderTarget | |
| clear() | LLRenderTarget | |
| flush(BOOL fetch_depth=FALSE) | LLRenderTarget | |
| getHeight() const | LLRenderTarget | [inline] |
| getViewport(S32 *viewport) | LLRenderTarget | |
| getWidth() const | LLRenderTarget | [inline] |
| isComplete() const | LLRenderTarget | |
| LLRenderTarget() | LLRenderTarget | |
| mDepth | LLRenderTarget | [private] |
| mFBO | LLRenderTarget | [private] |
| mRenderDepth | LLRenderTarget | [private] |
| mResX | LLRenderTarget | [private] |
| mResY | LLRenderTarget | [private] |
| mStencil | LLRenderTarget | [private] |
| mTex | LLRenderTarget | [private] |
| mUsage | LLRenderTarget | [private] |
| mUseDepth | LLRenderTarget | [private] |
| release() | LLRenderTarget | |
| sUseFBO | LLRenderTarget | [static] |
| unbindTarget() | LLRenderTarget | [static] |
| ~LLRenderTarget() | LLRenderTarget |
1.5.5