, including all inherited members.
| add(const LLMatrix3 &other_matrix) | LLMatrix3 | |
| adjointTranspose() | LLMatrix3 | |
| clear() | LLMatrix3 | |
| determinant() const | LLMatrix3 | |
| getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const | LLMatrix3 | |
| getFwdRow() const | LLMatrix3 | |
| getLeftRow() const | LLMatrix3 | |
| getUpRow() const | LLMatrix3 | |
| invert() | LLMatrix3 | |
| LLMatrix3(void) | LLMatrix3 | [inline] |
| LLMatrix3(const F32 *mat) | LLMatrix3 | [inline, explicit] |
| LLMatrix3(const LLQuaternion &q) | LLMatrix3 | [explicit] |
| LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z) | LLMatrix3 | |
| LLMatrix3(const F32 angle, const LLVector3 &vec) | LLMatrix3 | |
| LLMatrix3(const F32 angle, const LLVector3d &vec) | LLMatrix3 | |
| LLMatrix3(const F32 angle, const LLVector4 &vec) | LLMatrix3 | |
| LLMatrix3(const F32 roll, const F32 pitch, const F32 yaw) | LLMatrix3 | |
| mMatrix | LLMatrix3 | |
| operator!=(const LLMatrix3 &a, const LLMatrix3 &b) | LLMatrix3 | [friend] |
| operator*(const LLVector3 &a, const LLMatrix3 &b) | LLMatrix3 | [friend] |
| operator*(const LLVector3d &a, const LLMatrix3 &b) | LLMatrix3 | [friend] |
| operator*(const LLMatrix3 &a, const LLMatrix3 &b) | LLMatrix3 | [friend] |
| operator*=(LLMatrix3 &a, const LLMatrix3 &b) | LLMatrix3 | [friend] |
| operator*=(LLMatrix3 &a, F32 scalar) | LLMatrix3 | [friend] |
| operator<<(std::ostream &s, const LLMatrix3 &a) | LLMatrix3 | [friend] |
| operator==(const LLMatrix3 &a, const LLMatrix3 &b) | LLMatrix3 | [friend] |
| orthogonalize() | LLMatrix3 | |
| quaternion() const | LLMatrix3 | |
| rotate(const F32 angle, const F32 x, const F32 y, const F32 z) | LLMatrix3 | |
| rotate(const F32 angle, const LLVector3 &vec) | LLMatrix3 | |
| rotate(const F32 roll, const F32 pitch, const F32 yaw) | LLMatrix3 | |
| rotate(const LLQuaternion &q) | LLMatrix3 | |
| setCol(U32 colIndex, const LLVector3 &col) | LLMatrix3 | |
| setIdentity() | LLMatrix3 | |
| setRot(const F32 angle, const F32 x, const F32 y, const F32 z) | LLMatrix3 | |
| setRot(const F32 angle, const LLVector3 &vec) | LLMatrix3 | |
| setRot(const F32 roll, const F32 pitch, const F32 yaw) | LLMatrix3 | |
| setRot(const LLQuaternion &q) | LLMatrix3 | |
| setRow(U32 rowIndex, const LLVector3 &row) | LLMatrix3 | |
| setRows(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis) | LLMatrix3 | |
| setZero() | LLMatrix3 | |
| transpose() | LLMatrix3 | |