LLMatrix3 Member List

This is the complete list of members for LLMatrix3, including all inherited members.

add(const LLMatrix3 &other_matrix)LLMatrix3
adjointTranspose()LLMatrix3
clear()LLMatrix3
determinant() const LLMatrix3
getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const LLMatrix3
getFwdRow() const LLMatrix3
getLeftRow() const LLMatrix3
getUpRow() const LLMatrix3
invert()LLMatrix3
LLMatrix3(void)LLMatrix3 [inline]
LLMatrix3(const F32 *mat)LLMatrix3 [inline, explicit]
LLMatrix3(const LLQuaternion &q)LLMatrix3 [explicit]
LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z)LLMatrix3
LLMatrix3(const F32 angle, const LLVector3 &vec)LLMatrix3
LLMatrix3(const F32 angle, const LLVector3d &vec)LLMatrix3
LLMatrix3(const F32 angle, const LLVector4 &vec)LLMatrix3
LLMatrix3(const F32 roll, const F32 pitch, const F32 yaw)LLMatrix3
mMatrixLLMatrix3
operator!=(const LLMatrix3 &a, const LLMatrix3 &b)LLMatrix3 [friend]
operator*(const LLVector3 &a, const LLMatrix3 &b)LLMatrix3 [friend]
operator*(const LLVector3d &a, const LLMatrix3 &b)LLMatrix3 [friend]
operator*(const LLMatrix3 &a, const LLMatrix3 &b)LLMatrix3 [friend]
operator*=(LLMatrix3 &a, const LLMatrix3 &b)LLMatrix3 [friend]
operator*=(LLMatrix3 &a, F32 scalar)LLMatrix3 [friend]
operator<<(std::ostream &s, const LLMatrix3 &a)LLMatrix3 [friend]
operator==(const LLMatrix3 &a, const LLMatrix3 &b)LLMatrix3 [friend]
orthogonalize()LLMatrix3
quaternion() const LLMatrix3
rotate(const F32 angle, const F32 x, const F32 y, const F32 z)LLMatrix3
rotate(const F32 angle, const LLVector3 &vec)LLMatrix3
rotate(const F32 roll, const F32 pitch, const F32 yaw)LLMatrix3
rotate(const LLQuaternion &q)LLMatrix3
setCol(U32 colIndex, const LLVector3 &col)LLMatrix3
setIdentity()LLMatrix3
setRot(const F32 angle, const F32 x, const F32 y, const F32 z)LLMatrix3
setRot(const F32 angle, const LLVector3 &vec)LLMatrix3
setRot(const F32 roll, const F32 pitch, const F32 yaw)LLMatrix3
setRot(const LLQuaternion &q)LLMatrix3
setRow(U32 rowIndex, const LLVector3 &row)LLMatrix3
setRows(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis)LLMatrix3
setZero()LLMatrix3
transpose()LLMatrix3


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