| cleanup()=0 | LLAudioChannel | [protected, pure virtual] |
| getSource() const | LLAudioChannel | [inline] |
| isPlaying()=0 | LLAudioChannel | [protected, pure virtual] |
| isWaiting() const | LLAudioChannel | [inline, protected] |
| LLAudioChannel() | LLAudioChannel | |
| LLAudioEngine class | LLAudioChannel | [friend] |
| LLAudioSource class | LLAudioChannel | [friend] |
| mCurrentBufferp | LLAudioChannel | [protected] |
| mCurrentSourcep | LLAudioChannel | [protected] |
| mLoopedThisFrame | LLAudioChannel | [protected] |
| mWaiting | LLAudioChannel | [protected] |
| play()=0 | LLAudioChannel | [protected, pure virtual] |
| playSynced(LLAudioChannel *channelp)=0 | LLAudioChannel | [protected, pure virtual] |
| setSource(LLAudioSource *sourcep) | LLAudioChannel | [virtual] |
| setWaiting(const BOOL waiting) | LLAudioChannel | [inline, protected] |
| update3DPosition()=0 | LLAudioChannel | [protected, pure virtual] |
| updateBuffer() | LLAudioChannel | [protected, virtual] |
| updateLoop()=0 | LLAudioChannel | [protected, pure virtual] |
| ~LLAudioChannel() | LLAudioChannel | [virtual] |
1.5.5