, including all inherited members.
| abortRequest(handle_t handle, bool autocomplete) | LLQueuedThread | |
| addRequest(QueuedRequest *req) | LLQueuedThread | [protected] |
| addToNetworkQueue(LLTextureFetchWorker *worker) | LLTextureFetch | [protected] |
| addWorkRequest(LLWorkerClass *workerclass, S32 param, U32 priority=PRIORITY_NORMAL) | LLWorkerThread | |
| cancel_queue_t typedef | LLTextureFetch | [private] |
| check() | LLQueuedThread | |
| checkPause() | LLThread | |
| completeRequest(handle_t handle) | LLQueuedThread | |
| createRequest(const LLUUID &id, const LLHost &host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux) | LLTextureFetch | |
| createRequest(const LLString &filename, const LLUUID &id, const LLHost &host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux) | LLTextureFetch | |
| currentID() | LLThread | [static] |
| deleteRequest(const LLUUID &id, bool cancel) | LLTextureFetch | |
| deleteWorker(LLWorkerClass *workerclass) | LLWorkerThread | |
| dump() | LLTextureFetch | |
| e_thread_status enum name | LLThread | |
| EThreadStatus typedef | LLThread | |
| FLAG_ABORT enum value | LLQueuedThread | |
| FLAG_AUTO_COMPLETE enum value | LLQueuedThread | |
| FLAG_AUTO_DELETE enum value | LLQueuedThread | |
| flags_t enum name | LLQueuedThread | |
| generateHandle() | LLQueuedThread | [protected] |
| getAPRPool() | LLThread | [inline] |
| getFetchState(const LLUUID &id, F32 &decode_progress_p, F32 &requested_priority_p, U32 &fetch_priority_p, F32 &fetch_dtime_p, F32 &request_dtime_p) | LLTextureFetch | |
| getNumDeletes() | LLWorkerThread | [inline] |
| getNumRequests() | LLTextureFetch | [inline] |
| getPending() | LLQueuedThread | |
| getRequest(handle_t handle) | LLQueuedThread | |
| getRequestFinished(const LLUUID &id, S32 &discard_level, LLPointer< LLImageRaw > &raw, LLPointer< LLImageRaw > &aux) | LLTextureFetch | |
| getRequestStatus(handle_t handle) | LLQueuedThread | |
| getThreaded() | LLQueuedThread | [inline] |
| getWorker(const LLUUID &id) | LLTextureFetch | |
| getWorkerAPRPool() | LLWorkerThread | [inline] |
| handle_t typedef | LLQueuedThread | |
| incQueue() | LLQueuedThread | [protected] |
| isPaused() | LLThread | [inline] |
| isQuitting() const | LLThread | [inline] |
| isStopped() const | LLThread | [inline] |
| LLQueuedThread(const std::string &name, bool threaded=true) | LLQueuedThread | |
| LLTextureFetch(LLTextureCache *cache, bool threaded) | LLTextureFetch | |
| LLTextureFetchWorker class | LLTextureFetch | [friend] |
| LLThread(const std::string &name, apr_pool_t *poolp=NULL) | LLThread | |
| LLWorkerThread(const std::string &name, bool threaded=true) | LLWorkerThread | |
| lockData() | LLThread | [inline, protected] |
| lockQueue() | LLTextureFetch | [inline] |
| map_t typedef | LLTextureFetch | [private] |
| mAPRPoolp | LLThread | [protected] |
| mAPRThreadp | LLThread | [protected] |
| mBadPacketCount | LLTextureFetch | |
| mCancelQueue | LLTextureFetch | [private] |
| mDebugCount | LLTextureFetch | |
| mDebugID | LLTextureFetch | |
| mDebugPause | LLTextureFetch | |
| mIdleThread | LLQueuedThread | [protected] |
| mIsLocalPool | LLThread | [protected] |
| mName | LLThread | [protected] |
| mNetworkQueue | LLTextureFetch | [private] |
| mNetworkTimer | LLTextureFetch | [private] |
| mNextHandle | LLQueuedThread | [protected] |
| mPacketCount | LLTextureFetch | |
| mQueueMutex | LLTextureFetch | [private] |
| mRequestHash | LLQueuedThread | [protected] |
| mRequestMap | LLTextureFetch | [private] |
| mRequestQueue | LLQueuedThread | [protected] |
| mRunCondition | LLThread | [protected] |
| mStatus | LLThread | [protected] |
| mTextureCache | LLTextureFetch | [private] |
| mThreaded | LLQueuedThread | [protected] |
| nullHandle() | LLQueuedThread | [inline, static] |
| pause() | LLThread | |
| printQueueStats() | LLQueuedThread | |
| PRIORITY_HIGH enum value | LLQueuedThread | |
| PRIORITY_HIGHBITS enum value | LLQueuedThread | |
| PRIORITY_IMMEDIATE enum value | LLQueuedThread | |
| PRIORITY_LOW enum value | LLQueuedThread | |
| PRIORITY_LOWBITS enum value | LLQueuedThread | |
| PRIORITY_NORMAL enum value | LLQueuedThread | |
| priority_t enum name | LLQueuedThread | |
| PRIORITY_URGENT enum value | LLQueuedThread | |
| processNextRequest(void) | LLQueuedThread | [protected] |
| queue_t typedef | LLTextureFetch | [private] |
| QUITTING enum value | LLThread | |
| receiveImageHeader(const LLHost &host, const LLUUID &id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8 *data) | LLTextureFetch | |
| receiveImagePacket(const LLHost &host, const LLUUID &id, U16 packet_num, U16 data_size, U8 *data) | LLTextureFetch | |
| removeFromNetworkQueue(LLTextureFetchWorker *worker) | LLTextureFetch | [protected] |
| removeRequest(LLTextureFetchWorker *worker, bool cancel) | LLTextureFetch | [protected] |
| REQUEST_HASH_SIZE enum value | LLQueuedThread | [protected] |
| request_hash_t typedef | LLQueuedThread | [protected] |
| request_queue_t typedef | LLQueuedThread | [protected] |
| RUNNING enum value | LLThread | |
| sendRequestListToSimulators() | LLTextureFetch | [private] |
| setFlags(handle_t handle, U32 flags) | LLQueuedThread | |
| setPriority(handle_t handle, U32 priority) | LLQueuedThread | |
| setQuitting() | LLThread | [protected] |
| shouldSleep(void) | LLThread | [inline, protected] |
| shutdown() | LLQueuedThread | [virtual] |
| start(void) | LLThread | |
| STATUS_ABORTED enum value | LLQueuedThread | |
| STATUS_COMPLETE enum value | LLQueuedThread | |
| STATUS_DELETE enum value | LLQueuedThread | |
| STATUS_EXPIRED enum value | LLQueuedThread | |
| STATUS_INPROGRESS enum value | LLQueuedThread | |
| STATUS_QUEUED enum value | LLQueuedThread | |
| status_t enum name | LLQueuedThread | |
| STATUS_UNKNOWN enum value | LLQueuedThread | |
| STOPPED enum value | LLThread | |
| unlockData() | LLThread | [inline, protected] |
| unlockQueue() | LLTextureFetch | [inline] |
| unpause() | LLThread | |
| update(U32 max_time_ms) | LLTextureFetch | [virtual] |
| updateQueue(U32 max_time_ms) | LLQueuedThread | |
| updateRequestPriority(const LLUUID &id, F32 priority) | LLTextureFetch | |
| waitForResult(handle_t handle, bool auto_complete=true) | LLQueuedThread | |
| waitOnPending() | LLQueuedThread | |
| wake() | LLThread | |
| wakeLocked() | LLThread | |
| yield() | LLThread | [static] |
| ~LLQueuedThread() | LLQueuedThread | [virtual] |
| ~LLTextureFetch() | LLTextureFetch | |
| ~LLThread() | LLThread | [virtual] |
| ~LLWorkerThread() | LLWorkerThread | |