llglstates.h

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00001 
00032 //THIS HEADER SHOULD ONLY BE INCLUDED FROM llgl.h
00033 #ifndef LL_LLGLSTATES_H
00034 #define LL_LLGLSTATES_H
00035 
00036 #include "llimagegl.h"
00037 
00038 //----------------------------------------------------------------------------
00039 
00040 class LLGLDepthTest
00041 {
00042         // Enabled by default
00043 public:
00044         LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled = GL_TRUE, GLenum depth_func = GL_LEQUAL);
00045         
00046         ~LLGLDepthTest();
00047         
00048         GLboolean mPrevDepthEnabled;
00049         GLenum mPrevDepthFunc;
00050         GLboolean mPrevWriteEnabled;
00051 private:
00052         static GLboolean sDepthEnabled; // defaults to GL_FALSE
00053         static GLenum sDepthFunc; // defaults to GL_LESS
00054         static GLboolean sWriteEnabled; // defaults to GL_TRUE
00055 };
00056 
00057 //----------------------------------------------------------------------------
00058 
00059 class LLGLSDefault
00060 {
00061 protected:
00062         LLGLEnable mColorMaterial;
00063         LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog, 
00064                 mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
00065                 mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT,
00066                 mGLMultisample;
00067 public:
00068         LLGLSDefault()
00069                 :
00070                 // Enable
00071                 mColorMaterial(GL_COLOR_MATERIAL),
00072                 // Disable
00073                 mAlphaTest(GL_ALPHA_TEST),
00074                 mBlend(GL_BLEND), 
00075                 mCullFace(GL_CULL_FACE),
00076                 mDither(GL_DITHER),
00077                 mFog(GL_FOG), 
00078                 mLineSmooth(GL_LINE_SMOOTH),
00079                 mLineStipple(GL_LINE_STIPPLE),
00080                 mNormalize(GL_NORMALIZE),
00081                 mPolygonSmooth(GL_POLYGON_SMOOTH),
00082                 mTextureGenQ(GL_TEXTURE_GEN_Q), 
00083                 mTextureGenR(GL_TEXTURE_GEN_R),
00084                 mTextureGenS(GL_TEXTURE_GEN_S), 
00085                 mTextureGenT(GL_TEXTURE_GEN_T),
00086                 mGLMultisample(GL_MULTISAMPLE_ARB)
00087         { }
00088 };
00089 
00090 class LLGLSNoTexture 
00091 {
00092 public:
00093         LLGLSNoTexture()
00094         { LLImageGL::unbindTexture(0); }
00095 };
00096 
00097 class LLGLSObjectSelect
00098 { 
00099 protected:
00100         LLGLDisable mBlend, mFog, mAlphaTest;
00101         LLGLEnable mCullFace;
00102 public:
00103         LLGLSObjectSelect()
00104                 : mBlend(GL_BLEND), mFog(GL_FOG), 
00105                   mAlphaTest(GL_ALPHA_TEST),
00106                   mCullFace(GL_CULL_FACE)
00107         { LLImageGL::unbindTexture(0); }
00108 };
00109 
00110 class LLGLSObjectSelectAlpha
00111 {
00112 protected:
00113         LLGLEnable mAlphaTest;
00114 public:
00115         LLGLSObjectSelectAlpha()
00116                 : mAlphaTest(GL_ALPHA_TEST)
00117         {}
00118 };
00119 
00120 //----------------------------------------------------------------------------
00121 
00122 class LLGLSUIDefault
00123 { 
00124 protected:
00125         LLGLEnable mBlend, mAlphaTest;
00126         LLGLDisable mCullFace;
00127         LLGLDepthTest mDepthTest;
00128 public:
00129         LLGLSUIDefault() 
00130                 : mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST),
00131                   mCullFace(GL_CULL_FACE),
00132                   mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL)
00133         {}
00134 };
00135 
00136 class LLGLSNoAlphaTest // : public LLGLSUIDefault
00137 {
00138 protected:
00139         LLGLDisable mAlphaTest;
00140 public:
00141         LLGLSNoAlphaTest()
00142                 : mAlphaTest(GL_ALPHA_TEST)
00143         {}
00144 };
00145 
00146 class LLGLSNoTextureNoAlphaTest // : public LLGLSUIDefault
00147 {
00148 protected:
00149         LLGLDisable mAlphaTest;
00150 public:
00151         LLGLSNoTextureNoAlphaTest()
00152                 : mAlphaTest(GL_ALPHA_TEST)
00153                   
00154         { LLImageGL::unbindTexture(0); }
00155 };
00156 
00157 //----------------------------------------------------------------------------
00158 
00159 class LLGLSFog
00160 {
00161 protected:
00162         LLGLEnable mFog;
00163 public:
00164         LLGLSFog()
00165                 : mFog(GL_FOG)
00166         {}
00167 };
00168 
00169 class LLGLSNoFog
00170 {
00171 protected:
00172         LLGLDisable mFog;
00173 public:
00174         LLGLSNoFog()
00175                 : mFog(GL_FOG)
00176         {}
00177 };
00178 
00179 //----------------------------------------------------------------------------
00180 
00181 class LLGLSPipeline
00182 { 
00183 protected:
00184         LLGLEnable mCullFace;
00185         LLGLDepthTest mDepthTest;
00186 public:
00187         LLGLSPipeline()
00188                 : mCullFace(GL_CULL_FACE),
00189                   mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL)
00190         { }             
00191 };
00192 
00193 class LLGLSPipelineAlpha // : public LLGLSPipeline
00194 { 
00195 protected:
00196         LLGLEnable mBlend, mAlphaTest;
00197 public:
00198         LLGLSPipelineAlpha()
00199                 : mBlend(GL_BLEND),
00200                   mAlphaTest(GL_ALPHA_TEST)
00201         { }
00202 };
00203 
00204 class LLGLSPipelineEmbossBump
00205 {
00206 protected:
00207         LLGLDisable mFog;
00208 public:
00209         LLGLSPipelineEmbossBump()
00210                 : mFog(GL_FOG)
00211         { }
00212 };
00213 
00214 class LLGLSPipelineSelection
00215 { 
00216 protected:
00217         LLGLDisable mCullFace;
00218 public:
00219         LLGLSPipelineSelection()
00220                 : mCullFace(GL_CULL_FACE)
00221         {}
00222 };
00223 
00224 class LLGLSPipelineAvatar
00225 {
00226 protected:
00227         LLGLEnable mNormalize;
00228 public:
00229         LLGLSPipelineAvatar()
00230                 : mNormalize(GL_NORMALIZE)
00231         {}
00232 };
00233 
00234 class LLGLSPipelineSkyBox
00235 { 
00236 protected:
00237         LLGLDisable mAlphaTest, mCullFace, mFog;
00238 public:
00239         LLGLSPipelineSkyBox()
00240                 : mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE), mFog(GL_FOG)
00241         { }
00242 };
00243 
00244 class LLGLSTracker
00245 {
00246 protected:
00247         LLGLEnable mCullFace, mBlend, mAlphaTest;
00248 public:
00249         LLGLSTracker() :
00250                 mCullFace(GL_CULL_FACE),
00251                 mBlend(GL_BLEND),
00252                 mAlphaTest(GL_ALPHA_TEST)
00253                 
00254         { LLImageGL::unbindTexture(0); }
00255 };
00256 
00257 //----------------------------------------------------------------------------
00258 
00259 class LLGLSSpecular
00260 {
00261 public:
00262         LLGLSSpecular(const LLColor4& color, F32 shininess)
00263         {
00264                 if (shininess > 0.0f)
00265                 {
00266                         glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV);
00267                         S32 shiny = (S32)(shininess*128.f);
00268                         shiny = llclamp(shiny,0,128);
00269                         glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, shiny);
00270                 }
00271         }
00272         ~LLGLSSpecular()
00273         {
00274                 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
00275                 glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
00276         }
00277 };
00278 
00279 //----------------------------------------------------------------------------
00280 
00281 
00282 class LLGLSBlendFunc : public LLGLSPipeline {
00283 protected:
00284         GLint mSavedSrc, mSavedDst;
00285         LLGLEnable mBlend;
00286 
00287 public:
00288         LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) :
00289                 mBlend(GL_BLEND)
00290         {
00291                 glGetIntegerv(GL_BLEND_SRC, &mSavedSrc);
00292                 glGetIntegerv(GL_BLEND_DST, &mSavedDst);
00293                 glBlendFunc(srcFunc, dstFunc);
00294         }
00295 
00296         ~LLGLSBlendFunc(void) {
00297                 glBlendFunc(mSavedSrc, mSavedDst);
00298         }
00299 };
00300 
00301 
00302 #endif

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