LLMaterialTable Member List

This is the complete list of members for LLMaterialTable, including all inherited members.

add(U8 mcode, char *name, const LLUUID &uuid)LLMaterialTable
addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)LLMaterialTable
addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod)LLMaterialTable
addDensity(U8 mcode, const F32 &density)LLMaterialTable
addFriction(U8 mcode, const F32 &friction)LLMaterialTable
addRestitution(U8 mcode, const F32 &restitution)LLMaterialTable
addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)LLMaterialTable
addShatterSound(U8 mcode, const LLUUID &uuid)LLMaterialTable
addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)LLMaterialTable
basicLLMaterialTable [static]
DEFAULT_FRICTIONLLMaterialTable [static]
DEFAULT_RESTITUTIONLLMaterialTable [static]
FRICTION_FLESHLLMaterialTable [static]
FRICTION_GLASSLLMaterialTable [static]
FRICTION_LANDLLMaterialTable [static]
FRICTION_LIGHTLLMaterialTable [static]
FRICTION_MAXLLMaterialTable [static]
FRICTION_METALLLMaterialTable [static]
FRICTION_MINLLMaterialTable [static]
FRICTION_PLASTICLLMaterialTable [static]
FRICTION_RUBBERLLMaterialTable [static]
FRICTION_STONELLMaterialTable [static]
FRICTION_WOODLLMaterialTable [static]
getCollisionParticleUUID(U8 mcode, U8 mcode2)LLMaterialTable
getCollisionSoundUUID(U8 mcode, U8 mcode2)LLMaterialTable
getDamageMod(U8 mcode)LLMaterialTable
getDefaultTextureID(char *name)LLMaterialTable
getDefaultTextureID(U8 mcode)LLMaterialTable
getDensity(U8 mcode)LLMaterialTable
getEPMod(U8 mcode)LLMaterialTable
getFriction(U8 mcode)LLMaterialTable
getGroundCollisionParticleUUID(U8 mcode)LLMaterialTable
getGroundCollisionSoundUUID(U8 mcode)LLMaterialTable
getGroundRollingSoundUUID(U8 mcode)LLMaterialTable
getGroundSlidingSoundUUID(U8 mcode)LLMaterialTable
getHPMod(U8 mcode)LLMaterialTable
getMCode(const char *name)LLMaterialTable
getName(U8 mcode)LLMaterialTable
getRestitution(U8 mcode)LLMaterialTable
getRollingSoundUUID(U8 mcode, U8 mcode2)LLMaterialTable
getShatterSoundUUID(U8 mcode)LLMaterialTable
getSlidingSoundUUID(U8 mcode, U8 mcode2)LLMaterialTable
info_list_t typedefLLMaterialTable
initBasicTable()LLMaterialTable
LLMaterialTable()LLMaterialTable
LLMaterialTable(U8)LLMaterialTable
mCollisionSoundMatrixLLMaterialTable
mMaterialInfoListLLMaterialTable
mRollingSoundMatrixLLMaterialTable
mSlidingSoundMatrixLLMaterialTable
RESTITUTION_FLESHLLMaterialTable [static]
RESTITUTION_GLASSLLMaterialTable [static]
RESTITUTION_LANDLLMaterialTable [static]
RESTITUTION_LIGHTLLMaterialTable [static]
RESTITUTION_MAXLLMaterialTable [static]
RESTITUTION_METALLLMaterialTable [static]
RESTITUTION_MINLLMaterialTable [static]
RESTITUTION_PLASTICLLMaterialTable [static]
RESTITUTION_RUBBERLLMaterialTable [static]
RESTITUTION_STONELLMaterialTable [static]
RESTITUTION_WOODLLMaterialTable [static]
~LLMaterialTable()LLMaterialTable


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