LLDrawPool Member List

This is the complete list of members for LLDrawPool, including all inherited members.

beginRenderPass(S32 pass)LLDrawPool [virtual]
createPool(const U32 type, LLViewerImage *tex0=NULL)LLDrawPool [static]
endRenderPass(S32 pass)LLDrawPool [virtual]
getDebugTexture()LLDrawPool [virtual]
getId() const LLDrawPool [inline]
getNumPasses()LLDrawPool [inline, virtual]
getTexture()=0LLDrawPool [pure virtual]
getType() const LLDrawPool [inline]
getVertexDataMask()=0LLDrawPool [pure virtual]
getVertexShaderLevel() const LLDrawPool [inline, virtual]
instancePool()=0LLDrawPool [pure virtual]
isDead()=0LLDrawPool [pure virtual]
isFacePool()LLDrawPool [inline, virtual]
LLDrawPool(const U32 type)LLDrawPool
mIdLLDrawPool [protected]
mTypeLLDrawPool [protected]
mVertexShaderLevelLLDrawPool [protected]
NUM_POOL_TYPES enum valueLLDrawPool
POOL_ALPHA enum valueLLDrawPool
POOL_AVATAR enum valueLLDrawPool
POOL_BUMP enum valueLLDrawPool
POOL_GLOW enum valueLLDrawPool
POOL_GROUND enum valueLLDrawPool
POOL_INVISIBLE enum valueLLDrawPool
POOL_SIMPLE enum valueLLDrawPool
POOL_SKY enum valueLLDrawPool
POOL_TERRAIN enum valueLLDrawPool
POOL_TREE enum valueLLDrawPool
POOL_WATER enum valueLLDrawPool
POOL_WL_SKY enum valueLLDrawPool
prerender()=0LLDrawPool [pure virtual]
render(S32 pass=0)=0LLDrawPool [pure virtual]
resetDrawOrders()=0LLDrawPool [pure virtual]
sNumDrawPoolsLLDrawPool [static]
verify() const LLDrawPool [inline, virtual]
~LLDrawPool()LLDrawPool [virtual]


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