LLDrawPoolAlpha Member List

This is the complete list of members for LLDrawPoolAlpha, including all inherited members.

applyModelMatrix(LLDrawInfo &params)LLRenderPass [static]
beginRenderPass(S32 pass=0)LLDrawPoolAlpha [virtual]
createPool(const U32 type, LLViewerImage *tex0=NULL)LLDrawPool [static]
current_shaderLLDrawPoolAlpha [private]
endRenderPass(S32 pass)LLDrawPoolAlpha [virtual]
fullbright_shaderLLDrawPoolAlpha [private]
getDebugTexture()LLRenderPass [inline, virtual]
getId() const LLDrawPool [inline]
getNumPasses()LLDrawPoolAlpha [inline, virtual]
getTexture()LLRenderPass [inline, virtual]
getType() const LLDrawPool [inline]
getVertexDataMask()LLDrawPoolAlpha [inline, virtual]
getVertexShaderLevel() const LLDrawPool [inline, virtual]
instancePool()LLRenderPass [virtual]
isDead()LLRenderPass [inline, virtual]
isFacePool()LLDrawPool [inline, virtual]
LLDrawPool(const U32 type)LLDrawPool
LLDrawPoolAlpha(U32 type=LLDrawPool::POOL_ALPHA)LLDrawPoolAlpha
LLRenderPass(const U32 type)LLRenderPass
mIdLLDrawPool [protected]
mTypeLLDrawPool [protected]
mVertexShaderLevelLLDrawPool [protected]
NUM_POOL_TYPES enum valueLLDrawPool
NUM_RENDER_TYPES enum valueLLRenderPass
PASS_ALPHA enum valueLLRenderPass
PASS_BUMP enum valueLLRenderPass
PASS_FULLBRIGHT enum valueLLRenderPass
PASS_FULLBRIGHT_SHINY enum valueLLRenderPass
PASS_GLOW enum valueLLRenderPass
PASS_GRASS enum valueLLRenderPass
PASS_INVISI_SHINY enum valueLLRenderPass
PASS_INVISIBLE enum valueLLRenderPass
PASS_SHINY enum valueLLRenderPass
PASS_SIMPLE enum valueLLRenderPass
POOL_ALPHA enum valueLLDrawPool
POOL_AVATAR enum valueLLDrawPool
POOL_BUMP enum valueLLDrawPool
POOL_GLOW enum valueLLDrawPool
POOL_GROUND enum valueLLDrawPool
POOL_INVISIBLE enum valueLLDrawPool
POOL_SIMPLE enum valueLLDrawPool
POOL_SKY enum valueLLDrawPool
POOL_TERRAIN enum valueLLDrawPool
POOL_TREE enum valueLLDrawPool
POOL_WATER enum valueLLDrawPool
POOL_WL_SKY enum valueLLDrawPool
prerender()LLDrawPoolAlpha [virtual]
pushBatch(LLDrawInfo &params, U32 mask, BOOL texture)LLRenderPass [virtual]
pushBatches(U32 type, U32 mask, BOOL texture=TRUE)LLRenderPass [virtual]
render(S32 pass=0)LLDrawPoolAlpha [virtual]
renderAlpha(U32 mask)LLDrawPoolAlpha
renderAlphaHighlight(U32 mask)LLDrawPoolAlpha
renderGroup(LLSpatialGroup *group, U32 type, U32 mask, BOOL texture=TRUE)LLRenderPass [virtual]
renderGroupAlpha(LLSpatialGroup *group, U32 type, U32 mask, BOOL texture=TRUE)LLDrawPoolAlpha
renderGroups(U32 type, U32 mask, BOOL texture=TRUE)LLRenderPass [virtual]
renderTexture(U32 type, U32 mask)LLRenderPass [virtual]
resetDrawOrders()LLRenderPass [inline, virtual]
simple_shaderLLDrawPoolAlpha [private]
sNumDrawPoolsLLDrawPool [static]
sShowDebugAlphaLLDrawPoolAlpha [static]
target_shaderLLDrawPoolAlpha [private]
verify() const LLDrawPool [inline, virtual]
VERTEX_DATA_MASK enum valueLLDrawPoolAlpha
~LLDrawPool()LLDrawPool [virtual]
~LLDrawPoolAlpha()LLDrawPoolAlpha
~LLRenderPass()LLRenderPass [virtual]


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