lldrawpoolstars.h

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00001 
00032 #ifndef LL_LLDRAWPOOLSTARS_H
00033 #define LL_LLDRAWPOOLSTARS_H
00034 
00035 #include "lldrawpool.h"
00036 
00037 class LLDrawPoolStars : public LLFacePool
00038 {
00039 public:
00040         enum
00041         {
00042                 VERTEX_DATA_MASK =      LLVertexBuffer::MAP_VERTEX |
00043                                                         LLVertexBuffer::MAP_COLOR
00044         };
00045 
00046         virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
00047 
00048         LLDrawPoolStars();
00049 
00050         /*virtual*/ LLDrawPool *instancePool();
00051         /*virtual*/ void prerender();
00052         /*virtual*/ void render(S32 pass = 0);
00053         /*virtual*/ void renderForSelect();
00054         virtual S32 getMaterialAttribIndex() { return 0; }
00055 };
00056 
00057 #endif // LL_LLDRAWPOOLSKY_H

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