lldrawpooltree.h

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00001 
00032 #ifndef LL_LLDRAWPOOLTREE_H
00033 #define LL_LLDRAWPOOLTREE_H
00034 
00035 #include "lldrawpool.h"
00036 
00037 class LLDrawPoolTree : public LLFacePool
00038 {
00039         LLPointer<LLViewerImage> mTexturep;
00040 public:
00041         enum
00042         {
00043                 VERTEX_DATA_MASK =      LLVertexBuffer::MAP_VERTEX |
00044                                                         LLVertexBuffer::MAP_NORMAL |
00045                                                         LLVertexBuffer::MAP_TEXCOORD                                                    
00046         };
00047 
00048         virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
00049 
00050         LLDrawPoolTree(LLViewerImage *texturep);
00051 
00052         /*virtual*/ LLDrawPool *instancePool();
00053 
00054         /*virtual*/ void prerender();
00055         /*virtual*/ void beginRenderPass( S32 pass );
00056         /*virtual*/ void render(S32 pass = 0);
00057         /*virtual*/ void endRenderPass( S32 pass );
00058         /*virtual*/ void renderForSelect();
00059         /*virtual*/ BOOL verify() const;
00060         /*virtual*/ LLViewerImage *getTexture();
00061         /*virtual*/ LLViewerImage *getDebugTexture();
00062         /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
00063 
00064         virtual S32 getMaterialAttribIndex();
00065 
00066         static S32 sDiffTex;
00067 
00068 private:
00069         void renderTree(BOOL selecting = FALSE);
00070 };
00071 
00072 #endif // LL_LLDRAWPOOLTREE_H

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