llhudrender.cpp

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00001 
00032 #include "llviewerprecompiledheaders.h"
00033 
00034 #include "llhudrender.h"
00035 
00036 #include "llgl.h"
00037 #include "llviewercamera.h"
00038 #include "v3math.h"
00039 #include "llquaternion.h"
00040 #include "llfontgl.h"
00041 #include "llimagegl.h"
00042 #include "llglheaders.h"
00043 #include "llviewerwindow.h"
00044 
00045 void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
00046                                          const LLFontGL &font,
00047                                          const U8 style,
00048                                          const F32 x_offset, const F32 y_offset,
00049                                          const LLColor4& color,
00050                                          const BOOL orthographic)
00051 {
00052         LLWString wstr(utf8str_to_wstring(str));
00053         hud_render_text(wstr, pos_agent, font, style, x_offset, y_offset, color, orthographic);
00054 }
00055 
00056 void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
00057                                         const LLFontGL &font,
00058                                         const U8 style,
00059                                         const F32 x_offset, const F32 y_offset,
00060                                         const LLColor4& color,
00061                                         const BOOL orthographic)
00062 {
00063         // Do cheap plane culling
00064         LLVector3 dir_vec = pos_agent - gCamera->getOrigin();
00065         dir_vec /= dir_vec.magVec();
00066 
00067         if (wstr.empty() || (!orthographic && dir_vec * gCamera->getAtAxis() <= 0.f))
00068         {
00069                 return;
00070         }
00071 
00072         LLVector3 right_axis;
00073         LLVector3 up_axis;
00074         if (orthographic)
00075         {
00076                 right_axis.setVec(0.f, -1.f / gViewerWindow->getWindowHeight(), 0.f);
00077                 up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWindowHeight());
00078         }
00079         else
00080         {
00081                 gCamera->getPixelVectors(pos_agent, up_axis, right_axis);
00082         }
00083         LLCoordFrame render_frame = *gCamera;
00084         LLQuaternion rot;
00085         if (!orthographic)
00086         {
00087                 rot = render_frame.getQuaternion();
00088                 rot = rot * LLQuaternion(-F_PI_BY_TWO, gCamera->getYAxis());
00089                 rot = rot * LLQuaternion(F_PI_BY_TWO, gCamera->getXAxis());
00090         }
00091         else
00092         {
00093                 rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
00094                 rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
00095         }
00096         F32 angle;
00097         LLVector3 axis;
00098         rot.getAngleAxis(&angle, axis);
00099 
00100         LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);
00101 
00102         //get the render_pos in screen space
00103         F64 modelview[16];
00104         F64 projection[16];
00105         GLint viewport[4];
00106         glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
00107         glGetDoublev(GL_PROJECTION_MATRIX, projection);
00108         glGetIntegerv(GL_VIEWPORT, viewport);
00109 
00110         F64 winX, winY, winZ;
00111         gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
00112                                 modelview, projection, viewport,
00113                                 &winX, &winY, &winZ);
00114                 
00115         //fonts all render orthographically, set up projection
00116         glMatrixMode(GL_PROJECTION);
00117         glPushMatrix();
00118         glMatrixMode(GL_MODELVIEW);
00119         
00120         LLUI::pushMatrix();
00121                 
00122         gViewerWindow->setup2DRender();
00123 
00124         LLUI::loadIdentity();
00125         LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
00126         //glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
00127         //glScalef(right_scale, up_scale, 1.f);
00128         F32 right_x;
00129         
00130         font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, wstr.length(), 1000, &right_x);
00131         LLUI::popMatrix();
00132         
00133         glMatrixMode(GL_PROJECTION);
00134         glPopMatrix();
00135         glMatrixMode(GL_MODELVIEW);
00136 }

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