00001 00032 //-------------------------------------------------------------------- 00033 // 00034 // VOICE VISUALIZER 00035 // author: JJ Ventrella, Linden Lab 00036 // (latest update to this info: Jan 18, 2007) 00037 // 00038 // The Voice Visualizer is responsible for taking realtime signals from actual users speaking and 00039 // visualizing this speech in two forms: 00040 // 00041 // (1) as a dynamic sound symbol (also referred to as the "voice indicator" that appears over the avatar's head 00042 // (2) as gesticulation events that are used to trigger avatr gestures 00043 // 00044 // The input for the voice visualizer is a continual stream of voice amplitudes. 00045 00046 //----------------------------------------------------------------------------- 00047 #ifndef LL_VOICE_VISUALIZER_H 00048 #define LL_VOICE_VISUALIZER_H 00049 00050 #include "llhudeffect.h" 00051 00052 //----------------------------------------------------------------------------------------------- 00053 // The values of voice gesticulation represent energy levels for avatar animation, based on 00054 // amplitude surge events parsed from the voice signal. These are made available so that 00055 // the appropriate kind of avatar animation can be triggered, and thereby simulate the physical 00056 // motion effects of speech. It is recommended that multiple body parts be animated as well as 00057 // lips, such as head, shoulders, and hands, with large gestures used when the energy level is high. 00058 //----------------------------------------------------------------------------------------------- 00059 enum VoiceGesticulationLevel 00060 { 00061 VOICE_GESTICULATION_LEVEL_OFF = -1, 00062 VOICE_GESTICULATION_LEVEL_LOW = 0, 00063 VOICE_GESTICULATION_LEVEL_MEDIUM, 00064 VOICE_GESTICULATION_LEVEL_HIGH, 00065 NUM_VOICE_GESTICULATION_LEVELS 00066 }; 00067 00068 const static int NUM_VOICE_SYMBOL_WAVES = 7; 00069 00070 //---------------------------------------------------- 00071 // LLVoiceVisualizer class 00072 //---------------------------------------------------- 00073 class LLVoiceVisualizer : public LLHUDEffect 00074 { 00075 //--------------------------------------------------- 00076 // public methods 00077 //--------------------------------------------------- 00078 public: 00079 LLVoiceVisualizer ( const U8 type ); //constructor 00080 ~LLVoiceVisualizer(); //destructor 00081 00082 friend class LLHUDObject; 00083 00084 void setVoiceSourceWorldPosition( const LLVector3 &p ); // this should be the position of the speaking avatar's head 00085 void setMinGesticulationAmplitude( F32 ); // the lower range of meaningful amplitude for setting gesticulation level 00086 void setMaxGesticulationAmplitude( F32 ); // the upper range of meaningful amplitude for setting gesticulation level 00087 void setStartSpeaking(); // tell me when the av starts speaking 00088 void setVoiceEnabled( bool ); // tell me whether or not the user is voice enabled 00089 void setSpeakingAmplitude( F32 ); // tell me how loud the av is speaking (ranges from 0 to 1) 00090 void setStopSpeaking(); // tell me when the av stops speaking 00091 bool getCurrentlySpeaking(); // the get for the above set 00092 VoiceGesticulationLevel getCurrentGesticulationLevel(); // based on voice amplitude, I'll give you the current "energy level" of avatar speech 00093 00094 void render(); // inherited from HUD Effect 00095 void packData(LLMessageSystem *mesgsys); // inherited from HUD Effect 00096 void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // inherited from HUD Effect 00097 void markDead(); // inherited from HUD Effect 00098 00099 //---------------------------------------------------------------------------------------------- 00100 // "setMaxGesticulationAmplitude" and "setMinGesticulationAmplitude" allow for the tuning of the 00101 // gesticulation level detector to be responsive to different kinds of signals. For instance, we 00102 // may find that the average voice amplitude rarely exceeds 0.7 (in a range from 0 to 1), and 00103 // therefore we may want to set 0.7 as the max, so we can more easily catch all the variance 00104 // within that range. Also, we may find that there is often noise below a certain range like 0.1, 00105 // and so we would want to set 0.1 as the min so as not to accidentally use this as signal. 00106 //---------------------------------------------------------------------------------------------- 00107 void setMaxGesticulationAmplitude(); 00108 void setMinGesticulationAmplitude(); 00109 00110 //--------------------------------------------------- 00111 // private members 00112 //--------------------------------------------------- 00113 private: 00114 00115 struct SoundSymbol 00116 { 00117 F32 mWaveExpansion [ NUM_VOICE_SYMBOL_WAVES ]; 00118 bool mWaveActive [ NUM_VOICE_SYMBOL_WAVES ]; 00119 F64 mWaveFadeOutStartTime [ NUM_VOICE_SYMBOL_WAVES ]; 00120 F32 mWaveOpacity [ NUM_VOICE_SYMBOL_WAVES ]; 00121 LLPointer<LLImageGL> mTexture [ NUM_VOICE_SYMBOL_WAVES ]; 00122 bool mActive; 00123 LLVector3 mPosition; 00124 }; 00125 00126 LLFrameTimer mTimer; // so I can ask the current time in seconds 00127 F64 mCurrentTime; // current time in seconds, captured every step 00128 F64 mPreviousTime; // copy of "current time" from last frame 00129 SoundSymbol mSoundSymbol; // the sound symbol that appears over the avatar's head 00130 bool mVoiceEnabled; // if off, no rendering should happen 00131 bool mCurrentlySpeaking; // is the user currently speaking? 00132 LLVector3 mVoiceSourceWorldPosition; // give this to me every step - I need it to update the sound symbol 00133 F32 mSpeakingAmplitude; // this should be set as often as possible when the user is speaking 00134 F32 mMaxGesticulationAmplitude; // this is the upper-limit of the envelope of detectable gesticulation leves 00135 F32 mMinGesticulationAmplitude; // this is the lower-limit of the envelope of detectable gesticulation leves 00136 00137 };//----------------------------------------------------------------- 00138 // end of LLVoiceVisualizer class 00139 //------------------------------------------------------------------ 00140 00141 #endif //LL_VOICE_VISUALIZER_H 00142