material_codes.h

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00001 
00032 #ifndef LL_MATERIAL_CODES_H
00033 #define LL_MATERIAL_CODES_H
00034 
00035 #include "lluuid.h"
00036 
00037         // material types
00038 const U8        LL_MCODE_STONE   = 0;
00039 const U8        LL_MCODE_METAL   = 1;
00040 const U8        LL_MCODE_GLASS   = 2;
00041 const U8        LL_MCODE_WOOD    = 3;
00042 const U8        LL_MCODE_FLESH   = 4;
00043 const U8        LL_MCODE_PLASTIC = 5;
00044 const U8        LL_MCODE_RUBBER  = 6;
00045 const U8        LL_MCODE_LIGHT   = 7;
00046 const U8    LL_MCODE_END     = 8;
00047 const U8        LL_MCODE_MASK    = 0x0F;
00048 
00049 const LLUUID LL_DEFAULT_STONE_UUID("87c5765b-aa26-43eb-b8c6-c09a1ca6208e");
00050 const LLUUID LL_DEFAULT_METAL_UUID("6f3c53e9-ba60-4010-8f3e-30f51a762476");
00051 const LLUUID LL_DEFAULT_GLASS_UUID("b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d");
00052 const LLUUID LL_DEFAULT_WOOD_UUID("89556747-24cb-43ed-920b-47caed15465f");
00053 const LLUUID LL_DEFAULT_FLESH_UUID("80736669-e4b9-450e-8890-d5169f988a50");
00054 const LLUUID LL_DEFAULT_PLASTIC_UUID("304fcb4e-7d33-4339-ba80-76d3d22dc11a");
00055 const LLUUID LL_DEFAULT_RUBBER_UUID("9fae0bc5-666d-477e-9f70-84e8556ec867");
00056 const LLUUID LL_DEFAULT_LIGHT_UUID("00000000-0000-0000-0000-000000000000");
00057 
00058 #endif

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