00001 00032 #ifndef LL_OBJECT_FLAGS_H 00033 #define LL_OBJECT_FLAGS_H 00034 00035 // downstream flags from sim->viewer 00036 const U32 FLAGS_USE_PHYSICS = 0x00000001; 00037 const U32 FLAGS_CREATE_SELECTED = 0x00000002; 00038 const U32 FLAGS_OBJECT_MODIFY = 0x00000004; 00039 const U32 FLAGS_OBJECT_COPY = 0x00000008; 00040 const U32 FLAGS_OBJECT_ANY_OWNER = 0x00000010; 00041 const U32 FLAGS_OBJECT_YOU_OWNER = 0x00000020; 00042 const U32 FLAGS_SCRIPTED = 0x00000040; 00043 const U32 FLAGS_HANDLE_TOUCH = 0x00000080; 00044 const U32 FLAGS_OBJECT_MOVE = 0x00000100; 00045 const U32 FLAGS_TAKES_MONEY = 0x00000200; 00046 const U32 FLAGS_PHANTOM = 0x00000400; 00047 const U32 FLAGS_INVENTORY_EMPTY = 0x00000800; 00048 00049 const U32 FLAGS_JOINT_HINGE = 0x00001000; 00050 const U32 FLAGS_JOINT_P2P = 0x00002000; 00051 const U32 FLAGS_JOINT_LP2P = 0x00004000; 00052 // const U32 FLAGS_JOINT_WHEEL = 0x00008000; 00053 const U32 FLAGS_INCLUDE_IN_SEARCH = 0x00008000; 00054 00055 const U32 FLAGS_ALLOW_INVENTORY_DROP = 0x00010000; 00056 const U32 FLAGS_OBJECT_TRANSFER = 0x00020000; 00057 const U32 FLAGS_OBJECT_GROUP_OWNED = 0x00040000; 00058 //const U32 FLAGS_OBJECT_YOU_OFFICER = 0x00080000; 00059 00060 const U32 FLAGS_CAMERA_DECOUPLED = 0x00100000; 00061 const U32 FLAGS_ANIM_SOURCE = 0x00200000; 00062 const U32 FLAGS_CAMERA_SOURCE = 0x00400000; 00063 00064 const U32 FLAGS_CAST_SHADOWS = 0x00800000; 00065 00066 const U32 FLAGS_OBJECT_OWNER_MODIFY = 0x10000000; 00067 00068 const U32 FLAGS_TEMPORARY_ON_REZ = 0x20000000; 00069 const U32 FLAGS_TEMPORARY = 0x40000000; 00070 const U32 FLAGS_ZLIB_COMPRESSED = 0x80000000; 00071 00072 const U32 FLAGS_LOCAL = FLAGS_ANIM_SOURCE | FLAGS_CAMERA_SOURCE; 00073 00074 typedef enum e_havok_joint_type 00075 { 00076 HJT_INVALID = 0, 00077 HJT_HINGE = 1, 00078 HJT_POINT = 2, 00079 // HJT_LPOINT = 3, 00080 // HJT_WHEEL = 4, 00081 HJT_EOF = 3 00082 } EHavokJointType; 00083 00084 #endif 00085