object_flags.h

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00001 
00032 #ifndef LL_OBJECT_FLAGS_H
00033 #define LL_OBJECT_FLAGS_H
00034 
00035 // downstream flags from sim->viewer
00036 const U32       FLAGS_USE_PHYSICS                       = 0x00000001;
00037 const U32       FLAGS_CREATE_SELECTED           = 0x00000002;
00038 const U32       FLAGS_OBJECT_MODIFY                     = 0x00000004;
00039 const U32       FLAGS_OBJECT_COPY                       = 0x00000008;
00040 const U32       FLAGS_OBJECT_ANY_OWNER          = 0x00000010;
00041 const U32       FLAGS_OBJECT_YOU_OWNER          = 0x00000020;
00042 const U32       FLAGS_SCRIPTED                          = 0x00000040;
00043 const U32       FLAGS_HANDLE_TOUCH                      = 0x00000080;
00044 const U32       FLAGS_OBJECT_MOVE                       = 0x00000100;
00045 const U32       FLAGS_TAKES_MONEY                       = 0x00000200;
00046 const U32       FLAGS_PHANTOM                           = 0x00000400;
00047 const U32       FLAGS_INVENTORY_EMPTY           = 0x00000800;
00048 
00049 const U32       FLAGS_JOINT_HINGE                       = 0x00001000;
00050 const U32       FLAGS_JOINT_P2P                         = 0x00002000;
00051 const U32       FLAGS_JOINT_LP2P                        = 0x00004000;
00052 // const U32    FLAGS_JOINT_WHEEL               = 0x00008000;
00053 const U32       FLAGS_INCLUDE_IN_SEARCH         = 0x00008000;
00054 
00055 const U32       FLAGS_ALLOW_INVENTORY_DROP      = 0x00010000;
00056 const U32       FLAGS_OBJECT_TRANSFER           = 0x00020000;
00057 const U32       FLAGS_OBJECT_GROUP_OWNED        = 0x00040000;
00058 //const U32     FLAGS_OBJECT_YOU_OFFICER        = 0x00080000;
00059 
00060 const U32       FLAGS_CAMERA_DECOUPLED          = 0x00100000;
00061 const U32       FLAGS_ANIM_SOURCE                       = 0x00200000;
00062 const U32       FLAGS_CAMERA_SOURCE                     = 0x00400000;
00063 
00064 const U32       FLAGS_CAST_SHADOWS                      = 0x00800000;
00065 
00066 const U32       FLAGS_OBJECT_OWNER_MODIFY       = 0x10000000;
00067 
00068 const U32       FLAGS_TEMPORARY_ON_REZ          = 0x20000000;
00069 const U32       FLAGS_TEMPORARY                         = 0x40000000;
00070 const U32       FLAGS_ZLIB_COMPRESSED           = 0x80000000;
00071 
00072 const U32       FLAGS_LOCAL                                     = FLAGS_ANIM_SOURCE | FLAGS_CAMERA_SOURCE;
00073 
00074 typedef enum e_havok_joint_type
00075 {
00076         HJT_INVALID = 0,
00077         HJT_HINGE       = 1,
00078         HJT_POINT       = 2,
00079 //      HJT_LPOINT      = 3,
00080 //      HJT_WHEEL       = 4,
00081         HJT_EOF         = 3
00082 } EHavokJointType;
00083 
00084 #endif
00085 

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