00001
00032 #include "linden_common.h"
00033
00034 #include "v3color.h"
00035 #include "v4color.h"
00036
00037 LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f);
00038 LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f);
00039 LLColor3 LLColor3::grey (0.5f, 0.5f, 0.5f);
00040
00041 LLColor3::LLColor3(const LLColor4 &a)
00042 {
00043 mV[0] = a.mV[0];
00044 mV[1] = a.mV[1];
00045 mV[2] = a.mV[2];
00046 }
00047
00048 LLColor3::LLColor3(const LLSD &sd)
00049 {
00050 mV[0] = (F32) sd[0].asReal();
00051 mV[1] = (F32) sd[1].asReal();
00052 mV[2] = (F32) sd[2].asReal();
00053 }
00054
00055 const LLColor3& LLColor3::operator=(const LLColor4 &a)
00056 {
00057 mV[0] = a.mV[0];
00058 mV[1] = a.mV[1];
00059 mV[2] = a.mV[2];
00060 return (*this);
00061 }
00062
00063 std::ostream& operator<<(std::ostream& s, const LLColor3 &a)
00064 {
00065 s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }";
00066 return s;
00067 }
00068
00069 void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const
00070 {
00071 F32 var_R = mV[VRED];
00072 F32 var_G = mV[VGREEN];
00073 F32 var_B = mV[VBLUE];
00074
00075 F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) );
00076 F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) );
00077
00078 F32 del_Max = var_Max - var_Min;
00079
00080 F32 L = ( var_Max + var_Min ) / 2.0f;
00081 F32 H = 0.0f;
00082 F32 S = 0.0f;
00083
00084 if ( del_Max == 0.0f )
00085 {
00086 H = 0.0f;
00087 S = 0.0f;
00088 }
00089 else
00090 {
00091 if ( L < 0.5 )
00092 S = del_Max / ( var_Max + var_Min );
00093 else
00094 S = del_Max / ( 2.0f - var_Max - var_Min );
00095
00096 F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
00097 F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
00098 F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max;
00099
00100 if ( var_R >= var_Max )
00101 H = del_B - del_G;
00102 else
00103 if ( var_G >= var_Max )
00104 H = ( 1.0f / 3.0f ) + del_R - del_B;
00105 else
00106 if ( var_B >= var_Max )
00107 H = ( 2.0f / 3.0f ) + del_G - del_R;
00108
00109 if ( H < 0.0f ) H += 1.0f;
00110 if ( H > 1.0f ) H -= 1.0f;
00111 }
00112
00113 if (hue) *hue = H;
00114 if (saturation) *saturation = S;
00115 if (luminance) *luminance = L;
00116 }