LLAudioEngine Member List

This is the complete list of members for LLAudioEngine, including all inherited members.

addAudioSource(LLAudioSource *asp)LLAudioEngine
allocateListener()=0LLAudioEngine [protected, pure virtual]
assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status)LLAudioEngine [static]
cleanupAudioSource(LLAudioSource *asp)LLAudioEngine
cleanupBuffer(LLAudioBuffer *bufferp)LLAudioEngine
cleanupWind()=0LLAudioEngine [protected, pure virtual]
commitDeferredChanges()LLAudioEngine [protected]
createBuffer()=0LLAudioEngine [protected, pure virtual]
createChannel()=0LLAudioEngine [protected, pure virtual]
data_map typedefLLAudioEngine [protected]
enableWind(BOOL state_b)LLAudioEngine [virtual]
findAudioSource(const LLUUID &source_id)LLAudioEngine
getAudioData(const LLUUID &audio_uuid)LLAudioEngine
getDistanceFactor()LLAudioEngine [virtual]
getDopplerFactor()LLAudioEngine [virtual]
getFreeBuffer()LLAudioEngine
getFreeChannel(const F32 priority)LLAudioEngine
getInternetStreamGain()LLAudioEngine
getInternetStreamInfo(char *artist, char *title)LLAudioEngine [inline, virtual]
getInternetStreamURL()LLAudioEngine [inline, virtual]
getListenerPos()LLAudioEngine [virtual]
getMasterGain()LLAudioEngine
getMuted() const LLAudioEngine [inline, virtual]
getRolloffFactor()LLAudioEngine [virtual]
hasDecodedFile(const LLUUID &uuid)LLAudioEngine
hasLocalFile(const LLUUID &uuid)LLAudioEngine
idle(F32 max_decode_time=0.f)LLAudioEngine [virtual]
init(const S32 num_channels, void *userdata)LLAudioEngine [virtual]
initInternetStream()LLAudioEngine [inline, protected, virtual]
initWind()=0LLAudioEngine [protected, pure virtual]
isInternetStreamPlaying()=0LLAudioEngine [pure virtual]
isWindEnabled()LLAudioEngine [virtual]
LLAudioEngine()LLAudioEngine
LLPipeline classLLAudioEngine [friend]
mAllDataLLAudioEngine [protected]
mAllSourcesLLAudioEngine [protected]
mapWindVecToGain(LLVector3 wind_vec)LLAudioEngine [protected]
mapWindVecToPan(LLVector3 wind_vec)LLAudioEngine [protected]
mapWindVecToPitch(LLVector3 wind_vec)LLAudioEngine [protected]
mBuffersLLAudioEngine [protected]
mChannelsLLAudioEngine [protected]
mCurrentTransferLLAudioEngine [protected]
mCurrentTransferTimerLLAudioEngine [protected]
mEnableWindLLAudioEngine [protected]
mInternetStreamGainLLAudioEngine [protected]
mLastStatusLLAudioEngine [protected]
mListenerpLLAudioEngine [protected]
mMasterGainLLAudioEngine [protected]
mMaxWindGainLLAudioEngine
mMutedLLAudioEngine [protected]
mNextWindUpdateLLAudioEngine [protected]
mNumChannelsLLAudioEngine [protected]
mUserDataLLAudioEngine [protected]
mWindUpdateTimerLLAudioEngine [protected]
orientListener(LLVector3 up, LLVector3 at)LLAudioEngine [protected, virtual]
pauseInternetStream(int pause)=0LLAudioEngine [pure virtual]
preloadSound(const LLUUID &id)LLAudioEngine
setDistanceFactor(F32 factor)LLAudioEngine [virtual]
setDopplerFactor(F32 factor)LLAudioEngine [virtual]
setInternalGain(F32 gain)=0LLAudioEngine [protected, pure virtual]
setInternetStreamGain(F32 vol)LLAudioEngine [inline, virtual]
setListener(LLVector3 pos, LLVector3 vel, LLVector3 up, LLVector3 at)LLAudioEngine [virtual]
setListenerPos(LLVector3 vec)LLAudioEngine [protected, virtual]
setListenerVelocity(LLVector3 vec)LLAudioEngine [protected, virtual]
setMasterGain(F32 gain)LLAudioEngine
setMaxWindGain(F32 gain)LLAudioEngine [virtual]
setMuted(BOOL muted)LLAudioEngine [virtual]
setRolloffFactor(F32 factor)LLAudioEngine [virtual]
shutdown()LLAudioEngine [virtual]
source_map typedefLLAudioEngine [protected]
startInternetStream(const char *url)=0LLAudioEngine [pure virtual]
startNextTransfer()LLAudioEngine
stopInternetStream()=0LLAudioEngine [pure virtual]
translateListener(LLVector3 vec)LLAudioEngine [protected, virtual]
triggerSound(const LLUUID &sound_id, const LLUUID &owner_id, const F32 gain, const LLVector3d &pos_global=LLVector3d::zero)LLAudioEngine
updateBufferForData(LLAudioData *adp, const LLUUID &audio_uuid=LLUUID::null)LLAudioEngine
updateChannels()LLAudioEngine [virtual]
updateInternetStream()LLAudioEngine [inline, protected, virtual]
updateWind(LLVector3 direction, F32 camera_height_above_water)=0LLAudioEngine [pure virtual]
~LLAudioEngine()LLAudioEngine [virtual]


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