addAudioSource(LLAudioSource *asp) | LLAudioEngine | |
allocateListener()=0 | LLAudioEngine | [protected, pure virtual] |
assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status) | LLAudioEngine | [static] |
cleanupAudioSource(LLAudioSource *asp) | LLAudioEngine | |
cleanupBuffer(LLAudioBuffer *bufferp) | LLAudioEngine | |
cleanupWind()=0 | LLAudioEngine | [protected, pure virtual] |
commitDeferredChanges() | LLAudioEngine | [protected] |
createBuffer()=0 | LLAudioEngine | [protected, pure virtual] |
createChannel()=0 | LLAudioEngine | [protected, pure virtual] |
data_map typedef | LLAudioEngine | [protected] |
enableWind(BOOL state_b) | LLAudioEngine | [virtual] |
findAudioSource(const LLUUID &source_id) | LLAudioEngine | |
getAudioData(const LLUUID &audio_uuid) | LLAudioEngine | |
getDistanceFactor() | LLAudioEngine | [virtual] |
getDopplerFactor() | LLAudioEngine | [virtual] |
getFreeBuffer() | LLAudioEngine | |
getFreeChannel(const F32 priority) | LLAudioEngine | |
getInternetStreamGain() | LLAudioEngine | |
getInternetStreamInfo(char *artist, char *title) | LLAudioEngine | [inline, virtual] |
getInternetStreamURL() | LLAudioEngine | [inline, virtual] |
getListenerPos() | LLAudioEngine | [virtual] |
getMasterGain() | LLAudioEngine | |
getMuted() const | LLAudioEngine | [inline, virtual] |
getRolloffFactor() | LLAudioEngine | [virtual] |
hasDecodedFile(const LLUUID &uuid) | LLAudioEngine | |
hasLocalFile(const LLUUID &uuid) | LLAudioEngine | |
idle(F32 max_decode_time=0.f) | LLAudioEngine | [virtual] |
init(const S32 num_channels, void *userdata) | LLAudioEngine | [virtual] |
initInternetStream() | LLAudioEngine | [inline, protected, virtual] |
initWind()=0 | LLAudioEngine | [protected, pure virtual] |
isInternetStreamPlaying()=0 | LLAudioEngine | [pure virtual] |
isWindEnabled() | LLAudioEngine | [virtual] |
LLAudioEngine() | LLAudioEngine | |
LLPipeline class | LLAudioEngine | [friend] |
mAllData | LLAudioEngine | [protected] |
mAllSources | LLAudioEngine | [protected] |
mapWindVecToGain(LLVector3 wind_vec) | LLAudioEngine | [protected] |
mapWindVecToPan(LLVector3 wind_vec) | LLAudioEngine | [protected] |
mapWindVecToPitch(LLVector3 wind_vec) | LLAudioEngine | [protected] |
mBuffers | LLAudioEngine | [protected] |
mChannels | LLAudioEngine | [protected] |
mCurrentTransfer | LLAudioEngine | [protected] |
mCurrentTransferTimer | LLAudioEngine | [protected] |
mEnableWind | LLAudioEngine | [protected] |
mInternetStreamGain | LLAudioEngine | [protected] |
mLastStatus | LLAudioEngine | [protected] |
mListenerp | LLAudioEngine | [protected] |
mMasterGain | LLAudioEngine | [protected] |
mMaxWindGain | LLAudioEngine | |
mMuted | LLAudioEngine | [protected] |
mNextWindUpdate | LLAudioEngine | [protected] |
mNumChannels | LLAudioEngine | [protected] |
mUserData | LLAudioEngine | [protected] |
mWindUpdateTimer | LLAudioEngine | [protected] |
orientListener(LLVector3 up, LLVector3 at) | LLAudioEngine | [protected, virtual] |
pauseInternetStream(int pause)=0 | LLAudioEngine | [pure virtual] |
preloadSound(const LLUUID &id) | LLAudioEngine | |
setDistanceFactor(F32 factor) | LLAudioEngine | [virtual] |
setDopplerFactor(F32 factor) | LLAudioEngine | [virtual] |
setInternalGain(F32 gain)=0 | LLAudioEngine | [protected, pure virtual] |
setInternetStreamGain(F32 vol) | LLAudioEngine | [inline, virtual] |
setListener(LLVector3 pos, LLVector3 vel, LLVector3 up, LLVector3 at) | LLAudioEngine | [virtual] |
setListenerPos(LLVector3 vec) | LLAudioEngine | [protected, virtual] |
setListenerVelocity(LLVector3 vec) | LLAudioEngine | [protected, virtual] |
setMasterGain(F32 gain) | LLAudioEngine | |
setMaxWindGain(F32 gain) | LLAudioEngine | [virtual] |
setMuted(BOOL muted) | LLAudioEngine | [virtual] |
setRolloffFactor(F32 factor) | LLAudioEngine | [virtual] |
shutdown() | LLAudioEngine | [virtual] |
source_map typedef | LLAudioEngine | [protected] |
startInternetStream(const char *url)=0 | LLAudioEngine | [pure virtual] |
startNextTransfer() | LLAudioEngine | |
stopInternetStream()=0 | LLAudioEngine | [pure virtual] |
translateListener(LLVector3 vec) | LLAudioEngine | [protected, virtual] |
triggerSound(const LLUUID &sound_id, const LLUUID &owner_id, const F32 gain, const LLVector3d &pos_global=LLVector3d::zero) | LLAudioEngine | |
updateBufferForData(LLAudioData *adp, const LLUUID &audio_uuid=LLUUID::null) | LLAudioEngine | |
updateChannels() | LLAudioEngine | [virtual] |
updateInternetStream() | LLAudioEngine | [inline, protected, virtual] |
updateWind(LLVector3 direction, F32 camera_height_above_water)=0 | LLAudioEngine | [pure virtual] |
~LLAudioEngine() | LLAudioEngine | [virtual] |