abs() | LLVector3d | |
clamp(const F64 min, const F64 max) | LLVector3d | |
clearVec() | LLVector3d | [inline] |
getValue() const | LLVector3d | [inline] |
isExactlyZero() const | LLVector3d | [inline] |
isFinite() const | LLVector3d | [inline] |
isNull() const | LLVector3d | [inline] |
LLVector3d() | LLVector3d | [inline] |
LLVector3d(const F64 x, const F64 y, const F64 z) | LLVector3d | [inline] |
LLVector3d(const F64 *vec) | LLVector3d | [inline, explicit] |
LLVector3d(const LLVector3 &vec) | LLVector3d | [inline, explicit] |
LLVector3d(const LLSD &sd) | LLVector3d | [inline] |
magVec() const | LLVector3d | [inline] |
magVecSquared() const | LLVector3d | [inline] |
mdV | LLVector3d | |
normVec() | LLVector3d | [inline] |
operator *(const LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator *(const LLVector3d &a, const F64 k) | LLVector3d | [friend] |
operator *(const F64 k, const LLVector3d &a) | LLVector3d | [friend] |
operator *=(LLVector3d &a, const F64 k) | LLVector3d | [friend] |
operator!=(const LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator%(const LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator%=(LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator+(const LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator+=(LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator-(const LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator-(const LLVector3d &a) | LLVector3d | [friend] |
operator-=(LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator/(const LLVector3d &a, const F64 k) | LLVector3d | [friend] |
operator/=(LLVector3d &a, const F64 k) | LLVector3d | [friend] |
operator<<(std::ostream &s, const LLVector3d &a) | LLVector3d | [friend] |
operator=(const LLSD &sd) | LLVector3d | [inline] |
operator=(const LLVector4 &a) | LLVector3d | |
operator==(const LLVector3d &a, const LLVector3d &b) | LLVector3d | [friend] |
operator[](int idx) const | LLVector3d | [inline] |
operator[](int idx) | LLVector3d | [inline] |
parseVector3d(const char *buf, LLVector3d *value) | LLVector3d | [static] |
rotVec(const F64 angle, const LLVector3d &vec) | LLVector3d | |
rotVec(const F64 angle, const F64 x, const F64 y, const F64 z) | LLVector3d | |
rotVec(const LLMatrix3 &mat) | LLVector3d | |
rotVec(const LLQuaternion &q) | LLVector3d | |
setValue(const LLSD &sd) | LLVector3d | [inline] |
setVec(const F64 x, const F64 y, const F64 z) | LLVector3d | [inline] |
setVec(const LLVector3d &vec) | LLVector3d | [inline] |
setVec(const F64 *vec) | LLVector3d | [inline] |
setVec(const LLVector3 &vec) | LLVector3d | [inline] |
x_axis | LLVector3d | [static] |
x_axis_neg | LLVector3d | [static] |
y_axis | LLVector3d | [static] |
y_axis_neg | LLVector3d | [static] |
z_axis | LLVector3d | [static] |
z_axis_neg | LLVector3d | [static] |
zero | LLVector3d | [static] |
zeroVec() | LLVector3d | [inline] |