llinventoryview.h File Reference

LLInventoryView, LLInventoryFolder, and LLInventoryItem class definition. More...

#include "llassetstorage.h"
#include "lldarray.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llfolderview.h"
#include "llinventorymodel.h"
#include "llmemberlistener.h"
#include "lluictrlfactory.h"
#include <set>

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Classes

class  LLInventoryPanel
class  LLInventoryViewFinder
class  LLInventoryView
class  LLSelectFirstFilteredItem
class  LLOpenFilteredFolders
class  LLSaveFolderState
class  LLOpenFoldersWithSelection

Functions

void init_inventory_actions (LLInventoryView *floater)
void init_inventory_panel_actions (LLInventoryPanel *panel)
void wear_inventory_item_on_avatar (LLInventoryItem *item)
void wear_outfit_by_name (const char *name)
void wear_inventory_category (LLInventoryCategory *category, bool copy, bool append)
void open_notecard (LLViewerInventoryItem *inv_item, const LLString &title, const LLUUID &object_id, BOOL show_keep_discard, const LLUUID &source_id=LLUUID::null, BOOL take_focus=TRUE)
void open_landmark (LLViewerInventoryItem *inv_item, const LLString &title, BOOL show_keep_discard, const LLUUID &source_id=LLUUID::null, BOOL take_focus=TRUE)
void open_texture (const LLUUID &item_id, const LLString &title, BOOL show_keep_discard, const LLUUID &source_id=LLUUID::null, BOOL take_focus=TRUE)
LLString get_item_icon_name (LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi)
LLUIImagePtr get_item_icon (LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi)
BOOL move_inv_category_world_to_agent (const LLUUID &object_id, const LLUUID &category_id, BOOL drop, void(*callback)(S32, void *)=NULL, void *user_data=NULL)
void rez_attachment (LLViewerInventoryItem *item, LLViewerJointAttachment *attachment)

Variables

const BOOL TAKE_FOCUS_YES = TRUE
const BOOL TAKE_FOCUS_NO = FALSE


Detailed Description

LLInventoryView, LLInventoryFolder, and LLInventoryItem class definition.

LicenseInfo
firstyear=2001&license=viewergpl

Copyright (c) 2001-2008, Linden Research, Inc.

Second Life Viewer Source Code The source code in this file ("Source Code") is provided by Linden Lab to you under the terms of the GNU General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other License"), formally executed by you and Linden Lab. Terms of the GPL can be found in doc/GPL-license.txt in this distribution, or online at http://secondlifegrid.net/programs/open_source/licensing/gplv2

There are special exceptions to the terms and conditions of the GPL as it is applied to this Source Code. View the full text of the exception in the file doc/FLOSS-exception.txt in this software distribution, or online at http://secondlifegrid.net/programs/open_source/licensing/flossexception

By copying, modifying or distributing this software, you acknowledge that you have read and understood your obligations described above, and agree to abide by those obligations.

ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, COMPLETENESS OR PERFORMANCE. $/LicenseInfo$

Definition in file llinventoryview.h.


Function Documentation

LLUIImagePtr get_item_icon ( LLAssetType::EType  asset_type,
LLInventoryType::EType  inventory_type,
U32  attachment_point,
BOOL  item_is_multi 
)

LLString get_item_icon_name ( LLAssetType::EType  asset_type,
LLInventoryType::EType  inventory_type,
U32  attachment_point,
BOOL  item_is_multi 
)

Definition at line 1082 of file llinventoryview.cpp.

References ANIMATION_ICON_NAME, LLAssetType::AT_ANIMATION, LLAssetType::AT_BODYPART, LLAssetType::AT_CALLINGCARD, LLAssetType::AT_CLOTHING, LLAssetType::AT_GESTURE, LLAssetType::AT_LANDMARK, LLAssetType::AT_LSL_BYTECODE, LLAssetType::AT_LSL_TEXT, LLAssetType::AT_NOTECARD, LLAssetType::AT_SCRIPT, LLAssetType::AT_SOUND, LLAssetType::AT_TEXTURE, BODYPART_EYES_ICON_NAME, BODYPART_HAIR_ICON_NAME, BODYPART_ICON_NAME, BODYPART_SHAPE_ICON_NAME, BODYPART_SKIN_ICON_NAME, CALLINGCARD_OFFLINE_ICON_NAME, CALLINGCARD_ONLINE_ICON_NAME, CLOTHING_GLOVES_ICON_NAME, CLOTHING_ICON_NAME, CLOTHING_JACKET_ICON_NAME, CLOTHING_PANTS_ICON_NAME, CLOTHING_SHIRT_ICON_NAME, CLOTHING_SHOES_ICON_NAME, CLOTHING_SKIRT_ICON_NAME, CLOTHING_SOCKS_ICON_NAME, CLOTHING_UNDERPANTS_ICON_NAME, CLOTHING_UNDERSHIRT_ICON_NAME, GESTURE_ICON_NAME, ICON_NAME, LLInventoryType::IT_SNAPSHOT, LANDMARK_ICON_NAME, LANDMARK_VISITED_ICON_NAME, NOTECARD_ICON_NAME, OBJECT_ICON_NAME, OBJECT_MULTI_ICON_NAME, SCRIPT_ICON_NAME, SNAPSHOT_ICON_NAME, SOUND_ICON_NAME, TEXTURE_ICON_NAME, WT_EYES, WT_GLOVES, WT_HAIR, WT_JACKET, WT_PANTS, WT_SHAPE, WT_SHIRT, WT_SHOES, WT_SKIN, WT_SKIRT, WT_SOCKS, WT_UNDERPANTS, and WT_UNDERSHIRT.

Referenced by LLFloaterClothing::buildClothingList(), get_item_icon(), LLFloaterBuyContents::inventoryChanged(), LLFloaterBuy::inventoryChanged(), LLPanelGroupNotices::processNotices(), LLPanelGroupNotices::setItem(), LLFloaterBuy::show(), and LLPanelGroupNotices::showNotice().

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void init_inventory_actions ( LLInventoryView floater  ) 

---------------------------------------------------------------------------- Function declarations, constants, enums, and typedefs ----------------------------------------------------------------------------

Definition at line 704 of file llinventoryactions.cpp.

Referenced by LLInventoryView::init().

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void init_inventory_panel_actions ( LLInventoryPanel panel  ) 

Definition at line 717 of file llinventoryactions.cpp.

Referenced by LLInventoryPanel::postBuild().

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BOOL move_inv_category_world_to_agent ( const LLUUID object_id,
const LLUUID category_id,
BOOL  drop,
void(*)(S32, void *)  callback = NULL,
void *  user_data = NULL 
)

void open_landmark ( LLViewerInventoryItem inv_item,
const LLString title,
BOOL  show_keep_discard,
const LLUUID source_id = LLUUID::null,
BOOL  take_focus = TRUE 
)

void open_notecard ( LLViewerInventoryItem inv_item,
const LLString title,
const LLUUID object_id,
BOOL  show_keep_discard,
const LLUUID source_id = LLUUID::null,
BOOL  take_focus = TRUE 
)

void open_texture ( const LLUUID item_id,
const LLString title,
BOOL  show_keep_discard,
const LLUUID source_id = LLUUID::null,
BOOL  take_focus = TRUE 
)

void rez_attachment ( LLViewerInventoryItem item,
LLViewerJointAttachment attachment 
)

void wear_inventory_category ( LLInventoryCategory category,
bool  copy,
bool  append 
)

void wear_inventory_item_on_avatar ( LLInventoryItem item  ) 

void wear_outfit_by_name ( const char *  name  ) 


Variable Documentation

const BOOL TAKE_FOCUS_NO = FALSE

const BOOL TAKE_FOCUS_YES = TRUE

Definition at line 365 of file llinventoryview.h.

Referenced by LLFolderBridge::createNewCategory().


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