#include "llgl.h"
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Definition in file llglslshader.h.
bool operator!= | ( | LLShaderMgr::shader_iter const & | a, | |
LLShaderMgr::shader_iter const & | b | |||
) | [inline] |
bool operator== | ( | LLShaderMgr::shader_iter const & | a, | |
LLShaderMgr::shader_iter const & | b | |||
) | [inline] |
Definition at line 91 of file llglslshader.cpp.
GLint gAvatarMatrixParam |
Definition at line 108 of file llglslshader.cpp.
Referenced by LLDrawPoolAvatar::renderAvatars(), LLDrawPoolAvatar::renderForSelect(), and LLViewerJointMesh::uploadJointMatrices().
Definition at line 69 of file llglslshader.cpp.
Referenced by LLDrawPoolSimple::beginRenderPass(), LLDrawPoolAlpha::beginRenderPass(), and LLDrawPoolTerrain::render().
Definition at line 72 of file llglslshader.cpp.
Referenced by LLDrawPoolBump::beginFullbrightShiny().
Definition at line 70 of file llglslshader.cpp.
Referenced by LLDrawPoolSimple::beginRenderPass(), LLDrawPoolAlpha::beginRenderPass(), and LLDrawPoolSky::render().
Definition at line 74 of file llglslshader.cpp.
Referenced by LLDrawPoolBump::beginFullbrightShiny(), and LLDrawPoolBump::beginShiny().
Definition at line 67 of file llglslshader.cpp.
Referenced by LLDrawPoolTree::beginRenderPass(), LLDrawPoolSimple::beginRenderPass(), LLDrawPoolAlpha::beginRenderPass(), LLDrawPoolAvatar::beginRigid(), and LLDrawPoolAvatar::beginSkinned().
Definition at line 68 of file llglslshader.cpp.
Referenced by LLDrawPoolTree::beginRenderPass(), LLDrawPoolSimple::beginRenderPass(), LLDrawPoolAlpha::beginRenderPass(), LLDrawPoolAvatar::beginRigid(), LLDrawPoolAvatar::beginSkinned(), LLDrawPoolWLSky::renderSkyClouds(), and LLDrawPoolWLSky::renderSkyHaze().
Definition at line 101 of file llglslshader.cpp.
Referenced by LLPostProcess::applyColorFilterShader().
Definition at line 102 of file llglslshader.cpp.
Referenced by LLPostProcess::applyNightVisionShader().
Definition at line 64 of file llglslshader.cpp.
Referenced by LLDrawPoolBump::beginFullbrightShiny(), LLDrawPoolBump::beginShiny(), and LLPipeline::generateReflectionMap().
Definition at line 95 of file llglslshader.cpp.
Referenced by LLPipeline::canUseWindLightShaders(), and LLDrawPoolWLSky::renderSkyHaze().