LLPipeline Member List

This is the complete list of members for LLPipeline, including all inherited members.

addObject(LLViewerObject *obj)LLPipeline
addPool(LLDrawPool *poolp)LLPipeline
addToQuickLookup(LLDrawPool *new_poolp)LLPipeline [private]
addTrianglesDrawn(S32 count)LLPipeline
allocDrawable(LLViewerObject *obj)LLPipeline
assertInitialized()LLPipeline [inline, private]
assertInitializedDoError()LLPipeline [private]
beginAlphaGroups()LLPipeline
beginRenderMap(U32 type)LLPipeline
bindScreenToTexture()LLPipeline
blurReflectionMap(LLCubeMap *cube_in, LLCubeMap *cube_out)LLPipeline
calcNearbyLights(LLCamera &camera)LLPipeline
calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera)LLPipeline [static]
canUseVertexShaders()LLPipeline
canUseWindLightShaders() const LLPipeline
canUseWindLightShadersOnObjects() const LLPipeline
cleanup()LLPipeline
createGLBuffers()LLPipeline
destroyGL()LLPipeline
dirtyPoolObjectTextures(const std::set< LLViewerImage * > &textures)LLPipeline
disableLights()LLPipeline
doOcclusion(LLCamera &camera)LLPipeline
enableLights(U32 mask)LLPipeline
enableLightsAvatar()LLPipeline
enableLightsAvatarEdit(const LLColor4 &color)LLPipeline
enableLightsDynamic()LLPipeline
enableLightsFullbright(const LLColor4 &color)LLPipeline
enableLightsStatic()LLPipeline
enableShadows(const BOOL enable_shadows)LLPipeline
endAlphaGroups()LLPipeline
endRenderMap(U32 type)LLPipeline
findPool(const U32 pool_type, LLViewerImage *tex0=NULL)LLPipeline
findReferences(LLDrawable *drawablep)LLPipeline
findReflectionMap(const LLVector3 &location)LLPipeline
forAllVisibleDrawables(void(*func)(LLDrawable *))LLPipeline
generateImpostor(LLVOAvatar *avatar)LLPipeline
generateReflectionMap(LLCubeMap *cube_map, LLCamera &camera)LLPipeline
generateWaterReflection(LLCamera &camera)LLPipeline
getLightCount() const LLPipeline [inline]
getLightingDetail() const LLPipeline [inline]
getMaxLightingDetail() const LLPipeline
getPool(const U32 pool_type, LLViewerImage *tex0=NULL)LLPipeline
getPoolFromTE(const LLTextureEntry *te, LLViewerImage *te_image)LLPipeline [static]
getPoolTypeFromTE(const LLTextureEntry *te, LLViewerImage *imagep)LLPipeline [static]
getProcessBeacons(void *data)LLPipeline [static]
getRenderBeacons(void *data)LLPipeline [static]
getRenderHighlights(void *data)LLPipeline [static]
getRenderParticleBeacons(void *data)LLPipeline [static]
getRenderPhysicalBeacons(void *data)LLPipeline [static]
getRenderScriptedBeacons(void *data)LLPipeline [static]
getRenderScriptedTouchBeacons(void *data)LLPipeline [static]
getRenderSoundBeacons(void *data)LLPipeline [static]
getRenderTypeMask() const LLPipeline [inline]
getSpatialPartition(LLViewerObject *vobj)LLPipeline
getUseVertexShaders() const LLPipeline [inline]
GPU_CLASS_MAX enum valueLLPipeline
grabReferences(LLCullResult &result)LLPipeline
hasRenderBatches(const U32 type) const LLPipeline
hasRenderDebugFeatureMask(const U32 mask) const LLPipeline [inline]
hasRenderDebugMask(const U32 mask) const LLPipeline [inline]
hasRenderType(const U32 type) const LLPipeline [inline]
hasRenderTypeControl(void *data)LLPipeline [static]
init()LLPipeline
isInit()LLPipeline [inline]
light_set_t typedefLLPipeline [protected]
LLPipeline()LLPipeline
LLRenderDebugFeatureMask enum nameLLPipeline
LLRenderDebugMask enum nameLLPipeline
LLRenderTypeMask enum nameLLPipeline
mActiveQLLPipeline [protected]
mAlphaPoolLLPipeline [protected]
markMoved(LLDrawable *drawablep, BOOL damped_motion=FALSE)LLPipeline
markNotCulled(LLSpatialGroup *group, LLCamera &camera)LLPipeline
markOccluder(LLSpatialGroup *group)LLPipeline
markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag=LLDrawable::REBUILD_ALL, BOOL priority=FALSE)LLPipeline
markShift(LLDrawable *drawablep)LLPipeline
markTextured(LLDrawable *drawablep)LLPipeline
markVisible(LLDrawable *drawablep, LLCamera &camera)LLPipeline
mBackfaceCullLLPipeline
mBatchCountLLPipeline
mBloomImage2pLLPipeline [protected]
mBloomImagepLLPipeline [protected]
mBlurCubeBufferLLPipeline
mBlurCubeTextureLLPipeline
mBuildQ1LLPipeline [protected]
mBuildQ2LLPipeline [protected]
mBumpPoolLLPipeline [protected]
mCubeBufferLLPipeline
mCubeDepthLLPipeline
mCubeFrameBufferLLPipeline
mFaceSelectImagepLLPipeline [protected]
mFlyCamPositionLLPipeline
mFlyCamRotationLLPipeline
mGeometryChangesLLPipeline
mGlowLLPipeline
mGlowPoolLLPipeline [protected]
mGroundPoolLLPipeline [protected]
mHighlightFacesLLPipeline
mHWLightColorsLLPipeline [protected]
mInitializedLLPipeline
mInvisiblePoolLLPipeline [protected]
mLastRebuildPoolLLPipeline [protected]
mLightingChangesLLPipeline
mLightingDetailLLPipeline [protected]
mLightMaskLLPipeline [protected]
mLightMovingMaskLLPipeline [protected]
mLightsLLPipeline [protected]
mMatrixOpCountLLPipeline
mMaxBatchSizeLLPipeline
mMeanBatchSizeLLPipeline
mMinBatchSizeLLPipeline
mMovedBridgeLLPipeline [protected]
mMovedListLLPipeline [protected]
mNearbyLightsLLPipeline [protected]
mNumVisibleFacesLLPipeline
mNumVisibleNodesLLPipeline
mOldRenderDebugMaskLLPipeline [protected]
mPoolsLLPipeline [protected]
mRenderDebugFeatureMaskLLPipeline [protected]
mRenderDebugMaskLLPipeline [protected]
mRenderTypeMaskLLPipeline [protected]
mRetexturedListLLPipeline [protected]
mScreenLLPipeline
mScreenScaleLLPipeline
mSelectedFacesLLPipeline [protected]
mShiftListLLPipeline [protected]
mSimplePoolLLPipeline [protected]
mSkyPoolLLPipeline [protected]
mSunDiffuseLLPipeline
mSunDirLLPipeline
mTerrainPoolLLPipeline [protected]
mTerrainPoolsLLPipeline [protected]
mTextureMatrixOpsLLPipeline
mTreePoolsLLPipeline [protected]
mTrianglesDrawnLLPipeline
mTrianglesDrawnStatLLPipeline
mVertexShadersEnabledLLPipeline
mVertexShadersLoadedLLPipeline
mVerticesRelitLLPipeline
mWaterDisLLPipeline
mWaterPoolLLPipeline [protected]
mWaterRefLLPipeline
mWLSkyPoolLLPipeline [protected]
pickObject(const LLVector3 &start, const LLVector3 &end, LLVector3 &collision)LLPipeline
pool_set_t typedefLLPipeline [protected]
postSort(LLCamera &camera)LLPipeline
processImagery(LLCamera &camera)LLPipeline
rebuildPools()LLPipeline
releaseGLBuffers()LLPipeline
removeFromQuickLookup(LLDrawPool *poolp)LLPipeline [private]
removePool(LLDrawPool *poolp)LLPipeline
RENDER_DEBUG_BATCH_SIZE enum valueLLPipeline
RENDER_DEBUG_BBOXES enum valueLLPipeline
RENDER_DEBUG_COMPOSITION enum valueLLPipeline
RENDER_DEBUG_FACE_AREA enum valueLLPipeline
RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES enum valueLLPipeline
RENDER_DEBUG_FEATURE_FLEXIBLE enum valueLLPipeline
RENDER_DEBUG_FEATURE_FOG enum valueLLPipeline
RENDER_DEBUG_FEATURE_FOOT_SHADOWS enum valueLLPipeline
RENDER_DEBUG_FEATURE_FR_INFO enum valueLLPipeline
RENDER_DEBUG_FEATURE_HIGHLIGHTED enum valueLLPipeline
RENDER_DEBUG_FEATURE_PALETTE enum valueLLPipeline
RENDER_DEBUG_FEATURE_SELECTED enum valueLLPipeline
RENDER_DEBUG_FEATURE_UI enum valueLLPipeline
RENDER_DEBUG_GLOW enum valueLLPipeline
RENDER_DEBUG_LIGHTS enum valueLLPipeline
RENDER_DEBUG_OCCLUSION enum valueLLPipeline
RENDER_DEBUG_OCTREE enum valueLLPipeline
RENDER_DEBUG_PARTICLES enum valueLLPipeline
RENDER_DEBUG_PICKING enum valueLLPipeline
RENDER_DEBUG_POINTS enum valueLLPipeline
RENDER_DEBUG_SHAME enum valueLLPipeline
RENDER_DEBUG_TEXTURE_ANIM enum valueLLPipeline
RENDER_DEBUG_TEXTURE_AREA enum valueLLPipeline
RENDER_DEBUG_TEXTURE_PRIORITY enum valueLLPipeline
RENDER_DEBUG_VERIFY enum valueLLPipeline
RENDER_TYPE_ALPHA enum valueLLPipeline
RENDER_TYPE_AVATAR enum valueLLPipeline
RENDER_TYPE_BUMP enum valueLLPipeline
RENDER_TYPE_CLOUDS enum valueLLPipeline
RENDER_TYPE_GLOW enum valueLLPipeline
RENDER_TYPE_GRASS enum valueLLPipeline
RENDER_TYPE_GROUND enum valueLLPipeline
RENDER_TYPE_HUD enum valueLLPipeline
RENDER_TYPE_INVISIBLE enum valueLLPipeline
RENDER_TYPE_PARTICLES enum valueLLPipeline
RENDER_TYPE_SIMPLE enum valueLLPipeline
RENDER_TYPE_SKY enum valueLLPipeline
RENDER_TYPE_TERRAIN enum valueLLPipeline
RENDER_TYPE_TREE enum valueLLPipeline
RENDER_TYPE_VOLUME enum valueLLPipeline
RENDER_TYPE_WATER enum valueLLPipeline
RENDER_TYPE_WL_SKY enum valueLLPipeline
renderBloom(BOOL for_snapshot)LLPipeline
renderDebug()LLPipeline
renderFaceForUVSelect(LLFace *facep)LLPipeline
renderForSelect(std::set< LLViewerObject * > &objects)LLPipeline
renderGeom(LLCamera &camera, BOOL forceVBOUpdate=FALSE)LLPipeline
renderGeomDeferred()LLPipeline
renderGroups(LLRenderPass *pass, U32 type, U32 mask, BOOL texture)LLPipeline
renderHighlights()LLPipeline
renderObjects(U32 type, U32 mask, BOOL texture=TRUE)LLPipeline
resetDrawOrders()LLPipeline
resetFrameStats()LLPipeline
resetVertexBuffers()LLPipeline
resetVertexBuffers(LLDrawable *drawable)LLPipeline
resizeScreenTexture()LLPipeline
restoreGL()LLPipeline
sCompilesLLPipeline [static]
sDisableShadersLLPipeline [static]
sDynamicLODLLPipeline [static]
sDynamicReflectionsLLPipeline [static]
setActive(LLDrawable *drawablep, BOOL active)LLPipeline
setLight(LLDrawable *drawablep, BOOL is_light)LLPipeline
setLightingDetail(S32 level)LLPipeline
setRenderBeacons(BOOL val)LLPipeline [static]
setRenderHighlights(BOOL val)LLPipeline [static]
setRenderParticleBeacons(BOOL val)LLPipeline [static]
setRenderPhysicalBeacons(BOOL val)LLPipeline [static]
setRenderScriptedBeacons(BOOL val)LLPipeline [static]
setRenderScriptedTouchBeacons(BOOL val)LLPipeline [static]
setRenderSoundBeacons(BOOL val)LLPipeline [static]
setRenderTypeMask(const U32 mask)LLPipeline [inline]
setupAvatarLights(BOOL for_edit=FALSE)LLPipeline
setupHWLights(LLDrawPool *pool)LLPipeline
setUseVBO(BOOL use_vbo)LLPipeline
setUseVertexShaders(BOOL use_shaders)LLPipeline
sFastAlphaLLPipeline [static]
shiftObjects(const LLVector3 &offset)LLPipeline
sImpostorRenderLLPipeline [static]
sReflectionRenderLLPipeline [static]
sRenderBeaconsLLPipeline [static]
sRenderBumpLLPipeline [static]
sRenderFrameTestLLPipeline [static]
sRenderGlowLLPipeline [static]
sRenderHighlightLLPipeline [static]
sRenderParticleBeaconsLLPipeline [protected, static]
sRenderPhysicalBeaconsLLPipeline [protected, static]
sRenderProcessBeaconsLLPipeline [static]
sRenderScriptedBeaconsLLPipeline [protected, static]
sRenderScriptedTouchBeaconsLLPipeline [protected, static]
sRenderSoundBeaconsLLPipeline [protected, static]
sShowHUDAttachmentsLLPipeline [static]
sSkipUpdateLLPipeline [static]
stateSort(LLCamera &camera, LLCullResult &result)LLPipeline
stateSort(LLSpatialGroup *group, LLCamera &camera)LLPipeline
stateSort(LLSpatialBridge *bridge, LLCamera &camera)LLPipeline
stateSort(LLDrawable *drawablep, LLCamera &camera)LLPipeline
sTextureBindTestLLPipeline [static]
sUnderWaterRenderLLPipeline [static]
sUseFarClipLLPipeline [static]
sUseFBOLLPipeline [static]
sUseOcclusionLLPipeline [static]
sWaterReflectionsLLPipeline [static]
toggleRenderBeacons(void *data)LLPipeline [static]
toggleRenderDebug(void *data)LLPipeline [static]
toggleRenderDebugControl(void *data)LLPipeline [static]
toggleRenderDebugFeature(void *data)LLPipeline [static]
toggleRenderDebugFeatureControl(void *data)LLPipeline [static]
toggleRenderHighlights(void *data)LLPipeline [static]
toggleRenderParticleBeacons(void *data)LLPipeline [static]
toggleRenderPhysicalBeacons(void *data)LLPipeline [static]
toggleRenderScriptedBeacons(void *data)LLPipeline [static]
toggleRenderScriptedTouchBeacons(void *data)LLPipeline [static]
toggleRenderSoundBeacons(void *data)LLPipeline [static]
toggleRenderType(U32 type)LLPipeline [static]
toggleRenderTypeControl(void *data)LLPipeline [static]
toggleRenderTypeControlNegated(void *data)LLPipeline [static]
unlinkDrawable(LLDrawable *)LLPipeline
unloadShaders()LLPipeline [private]
updateCamera(BOOL reset=FALSE)LLPipeline
updateCull(LLCamera &camera, LLCullResult &result, S32 water_clip=0)LLPipeline
updateDrawableGeom(LLDrawable *drawable, BOOL priority)LLPipeline [private]
updateGeom(F32 max_dtime)LLPipeline
updateMove()LLPipeline
updateMoveDampedAsync(LLDrawable *drawablep)LLPipeline
updateMovedList(LLDrawable::drawable_vector_t &move_list)LLPipeline
updateMoveNormalAsync(LLDrawable *drawablep)LLPipeline
verify()LLPipeline
~LLPipeline()LLPipeline


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