, including all inherited members.
| conjQuat(void) | LLQuaternion | [inline] |
| conjugate(void) | LLQuaternion | [inline] |
| constrain(F32 radians) | LLQuaternion | |
| DEFAULT | LLQuaternion | [static] |
| dot(const LLQuaternion &a, const LLQuaternion &b) | LLQuaternion | [friend] |
| getAngleAxis(F32 *angle, F32 *x, F32 *y, F32 *z) const | LLQuaternion | [inline] |
| getAngleAxis(F32 *angle, LLVector3 &vec) const | LLQuaternion | |
| getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const | LLQuaternion | |
| getMatrix3(void) const | LLQuaternion | |
| getMatrix4(void) const | LLQuaternion | |
| isFinite() const | LLQuaternion | [inline] |
| isIdentity() const | LLQuaternion | [inline] |
| isNotIdentity() const | LLQuaternion | [inline] |
| lerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) | LLQuaternion | [friend] |
| lerp(F32 t, const LLQuaternion &q) | LLQuaternion | [friend] |
| LLQuaternion() | LLQuaternion | [inline] |
| LLQuaternion(const LLMatrix4 &mat) | LLQuaternion | [explicit] |
| LLQuaternion(const LLMatrix3 &mat) | LLQuaternion | [explicit] |
| LLQuaternion(F32 x, F32 y, F32 z, F32 w) | LLQuaternion | [inline] |
| LLQuaternion(F32 angle, const LLVector4 &vec) | LLQuaternion | |
| LLQuaternion(F32 angle, const LLVector3 &vec) | LLQuaternion | |
| LLQuaternion(const F32 *q) | LLQuaternion | [inline] |
| LLQuaternion(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis) | LLQuaternion | |
| loadIdentity() | LLQuaternion | [inline] |
| mayaQ(F32 x, F32 y, F32 z, Order order) | LLQuaternion | [friend] |
| mQ | LLQuaternion | |
| nlerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) | LLQuaternion | [friend] |
| nlerp(F32 t, const LLQuaternion &q) | LLQuaternion | [friend] |
| normalize() | LLQuaternion | [inline] |
| normQuat() | LLQuaternion | [inline] |
| operator!=(const LLQuaternion &b) const | LLQuaternion | [inline] |
| operator*(F32 a, const LLQuaternion &q) | LLQuaternion | [friend] |
| operator*(const LLQuaternion &q, F32 b) | LLQuaternion | [friend] |
| operator*(const LLQuaternion &a, const LLQuaternion &b) | LLQuaternion | [friend] |
| operator*(const LLVector4 &a, const LLQuaternion &rot) | LLQuaternion | [friend] |
| operator*(const LLVector3 &a, const LLQuaternion &rot) | LLQuaternion | [friend] |
| operator*(const LLVector3d &a, const LLQuaternion &rot) | LLQuaternion | [friend] |
| operator*=(LLQuaternion &a, const LLQuaternion &b) | LLQuaternion | [friend] |
| operator+(const LLQuaternion &a, const LLQuaternion &b) | LLQuaternion | [friend] |
| operator-(const LLQuaternion &a, const LLQuaternion &b) | LLQuaternion | [friend] |
| operator-(const LLQuaternion &a) | LLQuaternion | [friend] |
| operator<<(std::ostream &s, const LLQuaternion &a) | LLQuaternion | [friend] |
| operator==(const LLQuaternion &b) const | LLQuaternion | [inline] |
| operator~(const LLQuaternion &a) | LLQuaternion | [friend] |
| Order enum name | LLQuaternion | |
| OrderToString(const Order order) | LLQuaternion | [friend] |
| packToVector3() const | LLQuaternion | |
| parseQuat(const char *buf, LLQuaternion *value) | LLQuaternion | [static] |
| quantize16(F32 lower, F32 upper) | LLQuaternion | |
| quantize8(F32 lower, F32 upper) | LLQuaternion | |
| set(F32 x, F32 y, F32 z, F32 w) | LLQuaternion | [inline] |
| set(const LLQuaternion &quat) | LLQuaternion | [inline] |
| set(const F32 *q) | LLQuaternion | [inline] |
| set(const LLMatrix3 &mat) | LLQuaternion | |
| set(const LLMatrix4 &mat) | LLQuaternion | |
| setAngleAxis(F32 angle, F32 x, F32 y, F32 z) | LLQuaternion | |
| setAngleAxis(F32 angle, const LLVector3 &vec) | LLQuaternion | |
| setAngleAxis(F32 angle, const LLVector4 &vec) | LLQuaternion | |
| setEulerAngles(F32 roll, F32 pitch, F32 yaw) | LLQuaternion | |
| setQuat(const LLQuaternion &quat) | LLQuaternion | [inline] |
| setQuat(const F32 *q) | LLQuaternion | [inline] |
| setQuat(const LLMatrix3 &mat) | LLQuaternion | |
| setQuat(const LLMatrix4 &mat) | LLQuaternion | |
| setQuat(F32 angle, F32 x, F32 y, F32 z) | LLQuaternion | |
| setQuat(F32 angle, const LLVector3 &vec) | LLQuaternion | |
| setQuat(F32 angle, const LLVector4 &vec) | LLQuaternion | |
| setQuat(F32 roll, F32 pitch, F32 yaw) | LLQuaternion | |
| setQuatInit(F32 x, F32 y, F32 z, F32 w) | LLQuaternion | [inline] |
| shortestArc(const LLVector3 &a, const LLVector3 &b) | LLQuaternion | |
| slerp(F32 t, const LLQuaternion &p, const LLQuaternion &q) | LLQuaternion | [friend] |
| slerp(F32 t, const LLQuaternion &q) | LLQuaternion | [friend] |
| StringToOrder(const char *str) | LLQuaternion | [friend] |
| transpose() | LLQuaternion | [inline] |
| transQuat() | LLQuaternion | [inline] |
| unpackFromVector3(const LLVector3 &vec) | LLQuaternion | |
| XYZ enum value | LLQuaternion | |
| XZY enum value | LLQuaternion | |
| YXZ enum value | LLQuaternion | |
| YZX enum value | LLQuaternion | |
| ZXY enum value | LLQuaternion | |
| ZYX enum value | LLQuaternion | |