llkeyframefallmotion.h

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00001 
00032 #ifndef LL_LLKeyframeFallMotion_H
00033 #define LL_LLKeyframeFallMotion_H
00034 
00035 //-----------------------------------------------------------------------------
00036 // Header files
00037 //-----------------------------------------------------------------------------
00038 #include "llkeyframemotion.h"
00039 #include "llcharacter.h"
00040 
00041 //-----------------------------------------------------------------------------
00042 // class LLKeyframeFallMotion
00043 //-----------------------------------------------------------------------------
00044 class LLKeyframeFallMotion :
00045         public LLKeyframeMotion
00046 {
00047 public:
00048         // Constructor
00049         LLKeyframeFallMotion(const LLUUID &id);
00050 
00051         // Destructor
00052         virtual ~LLKeyframeFallMotion();
00053 
00054 public:
00055         //-------------------------------------------------------------------------
00056         // functions to support MotionController and MotionRegistry
00057         //-------------------------------------------------------------------------
00058 
00059         // static constructor
00060         // all subclasses must implement such a function and register it
00061         static LLMotion *create(const LLUUID &id) { return new LLKeyframeFallMotion(id); }
00062 
00063 public:
00064         //-------------------------------------------------------------------------
00065         // animation callbacks to be implemented by subclasses
00066         //-------------------------------------------------------------------------
00067         virtual LLMotionInitStatus onInitialize(LLCharacter *character);
00068         virtual BOOL onActivate();
00069         virtual F32 getEaseInDuration();
00070         virtual BOOL onUpdate(F32 activeTime, U8* joint_mask);
00071 
00072 protected:
00073         //-------------------------------------------------------------------------
00074         // Member Data
00075         //-------------------------------------------------------------------------
00076         LLCharacter*    mCharacter;
00077         F32                             mVelocityZ;
00078         LLPointer<LLJointState> mPelvisState;
00079         LLQuaternion    mRotationToGroundNormal;
00080 };
00081 
00082 #endif // LL_LLKeyframeFallMotion_H
00083 

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