#include <lldrawpoolsimple.h>
Public Types | |
enum | { VERTEX_DATA_MASK } |
Public Member Functions | |
LLDrawPoolGlow () | |
virtual U32 | getVertexDataMask () |
virtual void | prerender () |
void | render (S32 pass=0) |
void | pushBatch (LLDrawInfo ¶ms, U32 mask, BOOL texture=TRUE) |
Definition at line 60 of file lldrawpoolsimple.h.
anonymous enum |
LLDrawPoolGlow::LLDrawPoolGlow | ( | ) | [inline] |
Definition at line 63 of file lldrawpoolsimple.h.
virtual U32 LLDrawPoolGlow::getVertexDataMask | ( | ) | [inline, virtual] |
Implements LLDrawPool.
Definition at line 71 of file lldrawpoolsimple.h.
References VERTEX_DATA_MASK.
Referenced by render().
virtual void LLDrawPoolGlow::prerender | ( | ) | [inline, virtual] |
void LLDrawPoolGlow::render | ( | S32 | pass = 0 |
) | [virtual] |
Implements LLDrawPool.
Definition at line 50 of file lldrawpoolsimple.cpp.
References LLGLSLShader::bind(), LLGLImmediate::blendFunc(), LLPipeline::enableLightsFullbright(), LLFastTimer::FTM_RENDER_GLOW, getVertexDataMask(), LLShaderMgr::getVertexShaderLevel(), gGL, gPipeline, LLRenderPass::PASS_GLOW, LLRenderPass::renderTexture(), LLShaderMgr::SHADER_OBJECT, and LLGLSLShader::unbind().
void LLDrawPoolGlow::pushBatch | ( | LLDrawInfo & | params, | |
U32 | mask, | |||
BOOL | texture = TRUE | |||
) | [virtual] |
Reimplemented from LLRenderPass.
Definition at line 81 of file lldrawpoolsimple.cpp.
References LLDrawInfo::mGlowColor, LLColor4U::mV, and LLRenderPass::pushBatch().