llanimationstates.cpp File Reference

Implementation of animation state related functions. More...

#include "linden_common.h"
#include "llanimationstates.h"
#include "llstring.h"

Include dependency graph for llanimationstates.cpp:

Go to the source code of this file.

Variables

LLUUID AGENT_WALK_ANIMS [] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT}
S32 NUM_AGENT_WALK_ANIMS = sizeof(AGENT_WALK_ANIMS) / sizeof(LLUUID)
LLUUID AGENT_GUN_HOLD_ANIMS [] = {ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L}
S32 NUM_AGENT_GUN_HOLD_ANIMS = sizeof(AGENT_GUN_HOLD_ANIMS) / sizeof(LLUUID)
LLUUID AGENT_GUN_AIM_ANIMS [] = {ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L}
S32 NUM_AGENT_GUN_AIM_ANIMS = sizeof(AGENT_GUN_AIM_ANIMS) / sizeof(LLUUID)
LLUUID AGENT_NO_ROTATE_ANIMS [] = {ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP}
S32 NUM_AGENT_NO_ROTATE_ANIMS = sizeof(AGENT_NO_ROTATE_ANIMS) / sizeof(LLUUID)
LLUUID AGENT_STAND_ANIMS [] = {ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4}
S32 NUM_AGENT_STAND_ANIMS = sizeof(AGENT_STAND_ANIMS) / sizeof(LLUUID)
LLAnimationLibrary gAnimLibrary
const LLAnimStateEntry gUserAnimStates []
const S32 gUserAnimStatesCount = sizeof(gUserAnimStates) / sizeof(gUserAnimStates[0])


Detailed Description

Implementation of animation state related functions.

LicenseInfo
firstyear=2001&license=viewergpl

Copyright (c) 2001-2007, Linden Research, Inc.

Second Life Viewer Source Code The source code in this file ("Source Code") is provided by Linden Lab to you under the terms of the GNU General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other License"), formally executed by you and Linden Lab. Terms of the GPL can be found in doc/GPL-license.txt in this distribution, or online at http://secondlife.com/developers/opensource/gplv2

There are special exceptions to the terms and conditions of the GPL as it is applied to this Source Code. View the full text of the exception in the file doc/FLOSS-exception.txt in this software distribution, or online at http://secondlife.com/developers/opensource/flossexception

By copying, modifying or distributing this software, you acknowledge that you have read and understood your obligations described above, and agree to abide by those obligations.

ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, COMPLETENESS OR PERFORMANCE. $/LicenseInfo$

Definition in file llanimationstates.cpp.


Variable Documentation

LLUUID AGENT_GUN_AIM_ANIMS[] = {ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L}

Definition at line 47 of file llanimationstates.cpp.

Referenced by LLAgent::endAnimationUpdateUI(), and LLVOAvatar::processAnimationStateChanges().

LLUUID AGENT_GUN_HOLD_ANIMS[] = {ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L}

Definition at line 44 of file llanimationstates.cpp.

Referenced by LLAgent::endAnimationUpdateUI().

LLUUID AGENT_NO_ROTATE_ANIMS[] = {ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP}

Definition at line 50 of file llanimationstates.cpp.

Referenced by LLVOAvatar::updateCharacter().

LLUUID AGENT_STAND_ANIMS[] = {ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4}

Definition at line 53 of file llanimationstates.cpp.

Referenced by LLVOAvatar::idleUpdate().

LLUUID AGENT_WALK_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT}

Definition at line 41 of file llanimationstates.cpp.

Referenced by LLVOAvatar::processAnimationStateChanges().

LLAnimationLibrary gAnimLibrary

Definition at line 57 of file llanimationstates.cpp.

Referenced by LLMotionController::createMotion(), LLViewerGesture::doTrigger(), LLKeyframeMotionParam::loadMotions(), LLKeyframeMotion::onActivate(), and LLKeyframeMotion::setEmote().

const LLAnimStateEntry gUserAnimStates[]

Definition at line 263 of file llanimationstates.cpp.

Referenced by LLPreviewGesture::addAnimations(), LLVOAvatar::getAnimLabels(), and LLVOAvatar::getAnimNames().

const S32 gUserAnimStatesCount = sizeof(gUserAnimStates) / sizeof(gUserAnimStates[0])

Definition at line 335 of file llanimationstates.cpp.

Referenced by LLPreviewGesture::addAnimations(), LLVOAvatar::getAnimLabels(), and LLVOAvatar::getAnimNames().

S32 NUM_AGENT_GUN_AIM_ANIMS = sizeof(AGENT_GUN_AIM_ANIMS) / sizeof(LLUUID)

Definition at line 48 of file llanimationstates.cpp.

Referenced by LLAgent::endAnimationUpdateUI(), and LLVOAvatar::processAnimationStateChanges().

S32 NUM_AGENT_GUN_HOLD_ANIMS = sizeof(AGENT_GUN_HOLD_ANIMS) / sizeof(LLUUID)

Definition at line 45 of file llanimationstates.cpp.

Referenced by LLAgent::endAnimationUpdateUI().

S32 NUM_AGENT_NO_ROTATE_ANIMS = sizeof(AGENT_NO_ROTATE_ANIMS) / sizeof(LLUUID)

Definition at line 51 of file llanimationstates.cpp.

Referenced by LLVOAvatar::updateCharacter().

S32 NUM_AGENT_STAND_ANIMS = sizeof(AGENT_STAND_ANIMS) / sizeof(LLUUID)

Definition at line 54 of file llanimationstates.cpp.

Referenced by LLAgent::fidget(), and LLVOAvatar::idleUpdate().

S32 NUM_AGENT_WALK_ANIMS = sizeof(AGENT_WALK_ANIMS) / sizeof(LLUUID)

Definition at line 42 of file llanimationstates.cpp.

Referenced by LLVOAvatar::processAnimationStateChanges().


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